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Marvel Tokon Combating Souls Replace 1.004.002 Out Now, Provides Phoenix Cyclops, Fight Stability Adjustments & Extra – Full Patch Notes Listed

November 3, 2026
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Marvel Tokon Combating Souls developer Arc System Works has launched a brand new replace for the celebrated brawler, which provides a brand new playable character within the type of Phoenix Cyclops. The character is joined by the Fallen Phoenix battle music, a foyer avatar, profile customisation objects, and gallery content material, the Phoenix Cyclops Enviornment Course to All-Star Enviornment, and different related content material. Past that, on-line match stability has been improved throughout PS5 and PC, and there’s a ton of gameplay stability modifications which were applied as well. You possibly can learn the total particulars within the Marvel Tokon Combating Souls replace 1.004.002 patch notes beneath.

Added the brand new playable character, Phoenix Cyclops.Added his battle music “Fallen Phoenix,” foyer avatar, profile customization objects, and gallery content material.Added the “PHOENIX CYCLOPS” Enviornment Course to All-Star Enviornment, and the Phoenix Cyclops Help Soul to Survival in All-Star Enviornment.Added the Phoenix Cyclops Fighter Soul to Arcadia Rumble.These things can be found in every mode after buying both the MARVEL Tōkon: Combating Souls Final Version, Digital Deluxe Version, the 12 months 1 Character & Stage Go or Phoenix Cyclops DLC.

PC Model

Benchmark TestAdded the Benchmark Check function to examine the sport’s efficiency inside your PC setting earlier than enjoying on-line.Gamers that cross the benchmark might use this as a filter in on-line matchmaking to play with others who’ve additionally handed it.Shader WarmupThe shader warmup is now required upon launching the sport.OtherMade changes to enhance the steadiness and consistency of on-line matches, serving to cut back sudden interruptions and disruptions throughout gameplay for the PC model.

PS5 and PC Model

On-line Matches

Made changes to enhance on-line match stability and cut back sudden disruptions throughout gameplay.Carried out an icon to point slowdown throughout on-line matches on the participant or opponent aspect.

Spectating

Mounted a problem inflicting desynchronization points to happen typically whereas spectating on-line matches.Mounted a problem inflicting the sport to grow to be unresponsive when making an attempt to spectate within the Open Foyer or Room Matches beneath sure circumstances.

Replays

Mounted a problem inflicting the match outcomes to vary from the precise match throughout replay playback in uncommon situations.Mounted a problem inflicting unintended controls to be doable throughout playback.

Informal Match and Ranked Match

Expanded the search vary when choosing “Close by Areas” beneath the Area Settings.It stays doable to keep away from matching with gamers with incompatible community connections through the use of the “Connection Pace” choice.This adjustment will make it simpler to seek out matches, particularly in case you have set the “Connection Pace” restrictions low.When choosing “All” beneath the Area Settings, “Connection Pace” restrictions not apply.This adjustment skips pointless checks concerning connection energy, offering the quick matchmaking anticipated of the “All” area choice.For those who desire to prioritize matchmaking with sturdy community connections, please set the “Connection Pace” restriction together with your Area Settings adjusted to both “Similar Space Solely” or “Close by Areas.”When this patch is utilized, the Platform Settings will likely be reset to the default setting, “All.”Because the efficiency of the PC model has been improved, this reset intends to offer a greater matchmaking setting.For those who desire to match with solely the identical platform, please select the “Similar Platform Solely” choice from the Matching Settings.Added an merchandise to the Matching Settings offering the selection to restrict your matchmaking solely to gamers who meet the efficiency requirements from the benchmark take a look at.

Ranked Match

Revised the score fluctuation calculations for the Grasp rank.Adjusted the circumstances to maneuver from Vibranium to Grasp.We had set the circumstances to rank up from Vibranium to Grasp to be extremely difficult, however this resulted in fewer gamers reaching Grasp rank than anticipated. This led to longer wait instances for matches in addition to matches between gamers with a big distinction in score inside the Grasp rank.

To offer the meant, clean matchmaking expertise for extra gamers, we have now modified the circumstances as follows.

Rank Up Circumstances Earlier than Change: 4 wins out of 5 matchesRank Up Circumstances After Change: 3 wins out of 5 matchesOur purpose with this alteration is to realize the meant variety of gamers energetic in Grasp rank, making it simpler to seek out opponents and match with gamers nearer to your degree.Set a restrict on the distinction in score between gamers in Grasp Ranked Matches.To protect the idea of matching with gamers near your present degree, we have now set a restrict to forestall gamers from matching with others of a score tremendously above or beneath their very own.This adjustment goals to offer truthful matchmaking by avoiding matches with an excessive hole in participant potential.We anticipate the influence on matchmaking velocity for all gamers to be very minimal.Mounted a problem the place even when the rank-up problem was failed, the rank-up matches wouldn’t finish and the remaining matches would play out.Mounted a problem inflicting score fluctuation to happen when rematching a Vibranium participant straight after the rank-up match to go from Vibranium to Grasp rank.

Room Match

A pop-up will now be displayed to point the Room Code when making a room after setting a Room Code.After choosing Disband Room or Exit Room, you’ll now transition to the Battle Menu.

Coaching Mode

Added “Help Cooldown” merchandise to the Gauge Settings inside the Coaching Menu.Added “Playback Technique” merchandise for the Recreate Battle State function inside the Coaching Menu.

Character Classes

WolverineFixed a problem the place one use of Eviscerate (214+Assault) can be counted a number of instances in the course of the Motion Verify.Star-LordFixed a problem in Degree Up Mission 5 the place the grounded model would depend because the aerial model of Ravager Rush (214+Assault mid-air).Ghost RiderCorrected Motion Verify Talent 4 to not depend the motion when carried out with a unique enter than the button proven.LokiFixed a problem in Degree Up Mission 5 the place the M model would depend because the H model of Serpent Spike (623+Assault).

Assemble Help

Upon profitable Help enter, inputting one other path in the beginning of the motion not modifications the Help that seems.Within the present model, it was doable to overwrite to a different path inside 3 frames after the A enter, however we have now eliminated this because it usually resulted in unintended conduct.

Assemble Gauge

We now have elevated the regain fee of the Assemble Gauge to keep up the identical fee in apply as the present model, given the newly prolonged Help cooldown period.Default state: 25→60 (each 1 body)Throughout knockback and blocking: 25→30 (each 1 body)

Assemble Rush

Mounted a problem leading to much less Talent Gauge worth gained when used for the primary time in a combo beneath sure circumstances.

Assemble Smash

The Assemble Gauge not recovers till the motion ends.This adjustment is according to the elevated restoration velocity of the Assemble Gauge.Mounted a problem inflicting the “Reversal!” system message to not seem even when the circumstances are met.Mounted a problem inflicting the weapons of sure characters to not be displayed throughout Assemble Smash at instances.

Assemble Counter

The Assemble Gauge not recovers till the motion ends.This adjustment is according to the elevated restoration velocity of the Assemble Gauge.The blowback when the ally follow-up hits the opponent’s Help upon profitable counter has been adjusted to be the identical as when it hits their chief character.

Crossover

Adjusted in order that the Help cooldown pauses in the course of the sequence, so it could actually not grow to be doable to carry out Crossover Replicate partway by the sequence.Mounted a problem that made it doable to activate the Help with out expending Assemble Gauge when enter straight after the enter window for Crossover Replicate ends beneath sure circumstances.Corrected the ensuing conduct when a Member Swap and Crossover set off concurrently.Mounted a problem the place the slowdown impact from Inexperienced Goblin’s Sticky Bomb would end in much less backwards distance lined when performing Crossover.

Crossover Replicate

Elevated the Talent Gauge achieve from a profitable Crossover Replicate from 10→20.

Excellent Replicate

Elevated the Talent Gauge achieve from a profitable Excellent Replicate from 12→40.As soon as despatched flying, the opponent will not get caught on something however the chief character.This modification is to repair points brought about when the opponent character wouldn’t be hit at instances if caught between the participant and a summoned Help.Decreased Help cooldown, dashing up the timing earlier than Assists can be utilized once more for the participant who efficiently carried out the Excellent Replicate when placing the opponent within the Disassembled state.This impacts all Assists with cooldown efficient.

Member Swap

Modified in order that it’s not doable to carry out a Member Swap with the on-screen ally character after blocking an assault whereas any model of Assemble Help is energetic.This now behaves the identical means as when taking injury. This makes it not doable to make the most of the quick startup of Member Swap and place an Help on the other aspect of the opponent, then carry out a Member Swap whereas beneath assault. This put the opponent on the offensive at a drawback, which was not an meant state of affairs.Adjusted the impact when the chief character modifications to vary between P1 and P2.

Disassembled

Mounted a problem inflicting the Assemble Gauge to extend in the course of the impact.

Sprint

Prolonged the enter buffer window for sprint when utilizing directional inputs, making it equally simple to carry out as Fast Sprint.

Aerial Sprint

Added enter buffer to make the transfer simpler to carry out, enhancing the responsiveness of the controls.

Free Flight

Added enter buffer to make the transfer simpler to carry out, enhancing the responsiveness of the controls.

Multi-Sprint

Mounted a problem inflicting the enter buffer window afterwards to grow to be shorter typically when carried out with L+M.

Leaping →+H

The beginning of Leaping H can now be overwritten to Leaping →+H when carried out with none assaults in between, making it simpler to carry out Leaping →+H.

Crouching H

Adjusted to make it simpler to carry out Expertise when canceling Crouching H late throughout a combo.

Throw Escape

Adjusted the enter window to solely succeed after being grabbed by the opponent.

Leap

Mounted a problem inflicting temporary throw invincibility when performing a bounce mid-air.

Break

Mounted a problem inflicting touchdown restoration to set off the following time a bounce is carried out after a stage transition at instances.

Character Icon

Mounted a problem inflicting the character icon to not be displayed correctly when performing Crossover or Member Swap beneath sure circumstances.

Different

Mounted minor visible points.

🥊Battle: Per Character

Captain America

Assemble Help Assault (←+A)

Mounted a problem leading to incorrect motion values when the assault is carried out in sure positions.

Black Panther

Bast’s Blessing Gauge

Mounted a problem inflicting the Bast’s Blessing Gauge worth to not be calculated correctly when a projectile hits as the primary hit in a combo.

Grounded Assemble Smash (L+A)

Adjusted conduct in order that the restoration would match that of different characters.

Magik

Teleport (U close to Darkish Portal)

Adjusted enter precedence of the impartial model, making it simpler to carry out after regular strikes, and so on.

Hazard

Holoseeker (236+Assault, held)

Mounted a problem inflicting the explosion to happen on the incorrect place at instances after coming into contact with Calibrate.Mounted a problem inflicting a beam to be fired from a place with no Calibrate when utilizing Synchrobeam after coming into contact with Calibrate.

Kill Swap (L Model) (214+L)

Mounted a problem inflicting Break to set off after the Combo Restrict beneath sure circumstances.

Grounded Finisher Assault (L→L→L Hyperlink Assault, and so on.)

Mounted a problem inflicting her hurtbox to increase unintentionally.

Spider-Man

Arachnid Assault (H Model) (214+H)

Mounted a problem inflicting it to set off unintentionally when utilizing sure inputs.

Spidey Sense (M Model, H model) (623+MorH)

Mounted a problem inflicting unintended opponent conduct when triggering a Break stage transition.

Net Slam/Net Snare (Maintain ←+U throughout U)

Mounted a problem inflicting unintended touchdown restoration after use.

Star-Lord

Elemental Outlaw (Aerial) (236+M+H)

Mounted a problem inflicting the assault to overlook in the course of the cinematic digicam when hitting beneath sure circumstances.

Peni Parker

Wheel Bomb (Weapon from U)

Mounted a problem inflicting the Important Gauge by no means to hit 0 when hitting the participant.

Ghost Rider

Judgement Cradle (214+Assault)

Mounted a problem inflicting the follow-up path to be reversed from the enter beneath sure circumstances.Mounted a problem inflicting the blowback worth to not behave as meant relying on the positioning of the assault.

Blade

Glaive Strike (H Model) (22+H)

Mounted a problem inflicting a fantastic enhance within the variety of hits when hitting beneath sure circumstances.

Deadpool

Foot Dive (Assault throughout 22+M/22M mid-air/623M mid-air with Therapeutic Gauge)

Mounted it to not expend the grenade when not getting into the devoted sequence on hit whereas holding the Explosive Grenade.Adjusted the conduct on conflict to a rebound animation.

Rope-a-Dope (236+M with Therapeutic Gauge)

Mounted a problem granting the opponent invincibility on hit, making the assault whiff beneath sure circumstances.

Defective Grenade/Headpool (←+U after ←+U)

Mounted a problem inflicting the Important Gauge by no means to hit 0 when hitting the participant.

Fever Dream: Ranbu (236+H→L)

Decreased button enter window, making it much less prone to activate unintentionally.

Loki

Laevateinn (632146+M+H)

Mounted a problem inflicting the injury to extend greater than meant beneath sure circumstances.

Magneto

Magnetic Blast (236+Assault)

Adjusted the timing of the power-up ranges when held with three clouds of particles current, making it simpler to carry out the second degree.Mounted a problem inflicting the restoration to be longer than the usual model when the charged model is blocked.

Return Animation after Help Assault

Mounted a problem inflicting him to enter an aerial state when performing a Member Swap at sure timings.

Inexperienced Goblin

Flyby Kick (U)

Mounted a problem inflicting him to enter the on-glider state at instances when the glider has not been summoned.

Sticky Bomb (623+Assault)

Mounted a problem inflicting the impact to stay seen after the impact wears off at instances.

Glider Raid (M Model) (22+M)

Mounted a problem inflicting the Important Gauge by no means to hit 0 when hitting the participant.

Sky Scraper (236+M+H)

Mounted a problem inflicting the cinematic to not play as meant on hit beneath sure circumstances.

Carnage

Parasite Fang (U)

Mounted a problem inflicting the assault information to not change as meant between shut vary and the sting of the vary at instances.

Guillotine Axe (H Model) (22+H)

Mounted a problem inflicting the hitbox to increase when the button is held beneath sure circumstances.

Champion

Grounded Assemble Smash (L+A)

Corrected the conduct to end in the identical restoration as different characters.

Lone Champion (directional enter+A)

Corrected in order that when carried out on the expense of Assemble Gauge, it not will increase the Combo Restrict (follow-up restrict) when the assault hits.

Lone Champion Rush (A throughout Assault)

Mounted a problem inflicting elevated Talent Gauge achieve when used a number of instances in a combo in comparison with different characters.

Satisfaction Gauge

Mounted a problem inflicting the Satisfaction Gauge achieve to be decrease than meant when activating sure strikes.

Tremendous Nova Slam (2+U/U mid-air)

Mounted a problem inflicting him to show round when performing the follow-up at instances after a profitable seize.

Void Knuckle (H Model) (236+H)

Mounted a problem inflicting the Counter Hit impact to not set off towards the chief character if it hits an Help first.

Cosmic Crush (623+Assault)

Mounted a problem inflicting among the armor (assault endure) space to vanish when enduring a projectile within the Woke up Kind.Mounted a problem inflicting different assaults to have the ability to hit in the course of the sequence, interrupting it.

Star Duster (M Model, H Model) (214+MorH)

Mounted a problem inflicting Break to set off when it shouldn’t upon conflict.

[Source – Marvel Tokon Fighting Souls Patch Notes]



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Tags: 1.004.002AddsbalanceCombatCyclopsFightingfullListedMarvelNotesPatchPhoenixSoulsTōkonUpdate
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