Digital Extremes guarantees a yr of “large swings” for Soulframe because it goals to flesh out the brand new RPG into a totally fledged fantasy counterpart to Warframe. Soulframe Preludes 13: Virtues is nearly upon us, and the developer is making some dramatic core adjustments to the basics of character constructing and fight in an try and set the inspiration for the long run. In its newest dev chat, the crew additionally particulars its overhauled customization system, instruments for clearer development, and a brand new recreation mode.
Becoming a member of us on the sofa for Soulframe Devstream 12 are Digital Extremes CEO Steve Sinclair, Soulframe artistic director Geoff Crookes, lead designer Scott McGregor, audio director George Spanos, and senior group supervisor Sarah Asselin. Because the identify of the following replace suggests, an enormous a part of the main focus is a complete redesign of the way in which that the Virtues attribute system works. “Large swings are coming for the meta and the sport methods beneath,” Sinclair remarks, “That is going to be the one which impacts all of your builds.”
Fairly than manually assigning factors into Braveness, Spirit, and Grace, you may now choose a Advantage Prism that determines your stat distribution. As you develop extra highly effective, your chosen Prism will routinely assign factors to the three classes, and the aim of every is extra specialised than it was beforehand. Braveness makes you a melee warrior, able to utilizing stronger weapons and armor. Spirit enhances your spellcasting means, and Grace leans into trickery resembling stealth, backstabs, and sneak assaults.
“It’ll have an effect on what sort of armor you may equip, or no less than equip successfully,” Sinclair explains. “It’ll have an effect on your weapons, it will have an effect on which talents are scaling, it will have an effect on a whole lot of issues.” Fairly than having to micromanage your stat factors, you may now be capable to swap out to a selected Prism that matches what you need to do. In related trend, your Pact talents at the moment are every particularly scaled by a sure attribute.
The separation of Pacts and Virtues lets you combine and match to fit your present loadout, and the crew says there’s potential to experiment with varied combos. “I see some individuals are scared about this, a whole lot of hesitation,” Sinclair feedback in response to the stay chat. “If you happen to play the sport proper now, Braveness is generally the one factor to spend money on. In order that’s the rationale for this transformation; clearly it is best to give it a attempt when it comes out.”
Sinclair reassures gamers that there are Advantage Prisms designed to play with a mix of two or extra attributes, and says Digital Extremes needs to proceed discovering new methods to assist that selection. He additionally addresses issues about whether or not talents will really feel ineffective when you do not go for a hyper-specialized construct: “That is not the case. Simply give it some thought as extra of an encouragement or a bonus on high of a wholesome baseline.”

Fight has additionally been given an enormous overhaul. Whereas Soulframe nonetheless strikes sooner than your common RPG, it isn’t fairly as high-octane as its sci-fi older sibling, and meaning the motion and motion can really feel slightly too unfastened. “These previous few weeks have been a big push on fight really feel, particularly melee fight really feel,” Sinclair explains. “Goal switching, lowered skating, conserving best distance, the digicam being too tight on the motion [and] pulling out when there’s a number of attackers.”
Overhauls to participant motion, the lock-on system, and digicam habits all mix with a hefty sound design improve that takes each your gear and that of your opponent under consideration. “Hopefully after you recover from the shock of the Advantage Prisms, you are going to see a a lot tighter recreation,” Sinclair says. “The participant physics are manner much less slippery and icy, and the digicam’s not so tightly on a metallic pole locked on the again of the character.”
One other large change from the present construct is a discount in unblockable assault spam. “That is in all probability an exaggeration, however [it] sort of appears like 30% or perhaps even 50% of the assaults that enemies are kicking out proper now on stay are unblockable, which suggests you are consistently in this sort of dodge-spam scenario as a result of you may’t actually belief the blocking system,” Sinclair remarks. In Preludes 13, even massive foes are “on sort of a throttle for what number of occasions they will try this, so you can also make a tanky Braveness-based construct and simply block and duel with them.”

We get to see three new weapons in motion. Seathorn is a caster workers, Basker’s Wrest is a fiery casting sidearm, and the Clivers are a pair of dual-wielded swords to your sidearm slot. I am already dreaming up my equal to Last Fantasy 14’s Viper. We additionally get a have a look at the primary correct model of character customization. Your preliminary look can be based mostly on the choices you made through the tutorial, however you may have entry to all 5 primary face varieties together with a variety of hairstyles and varied shade settings. Face make-up can be briefly disabled consequently, however it’ll return with extra choices sooner or later.
Through the the rest of the stream, the developer reveals off a battle towards a Vadagar Bear boss, together with a brand new recreation mode, Operation: The Organ. This includes a large machine constructed upon a Dendrit tower that’s polluting the land, and it is as much as you to fend off enemy forces whilst you try and halt the tower’s corrupting affect. There’s additionally a peek at new mission boards that you’re going to discover at World Bushes, providing “a transparent, extra deliberate technique to tackle duties.” Lastly for right this moment, Crookes teases that mounts are “penciled in for this yr.”
“This primary half of the yr goes to be vital adjustments like this coming fairly quickly to how the RPG methods [work], how the questing system works,” Sinclair concludes. “We have now very, very large ambitions for the sport. So I hope you may be affected person with us. We are going to at all times be listening, however the highway map could be very aggressive, as a result of we need to make this recreation considerably higher than it’s right this moment. I hope that you’re going to be prepared to return with us on that journey.”





