2025, notably the tail finish of it, gave the impression to be dominated by one subject when it got here to videogame growth discourse: using generative AI. Massive names reminiscent of Activision, Krafton, and Larian have been all pulled into the controversy for his or her various positions on utilizing AI tech, and so too was Embark Studios, the creator of the largest new multiplayer sport of the 12 months. Arc Raiders is successful, but it surely ruffled many feathers with its use of a text-to-speech system to generate character voice traces and in-game callouts. Regardless of these issues, it isn’t simply persevered, however blossomed into one of many most-played video games on the earth proper now. Nonetheless, judging from my latest dialog with Arc Raiders’ design director, Virgil Watkins, it does not appear as if it will embolden Embark to extend its use of generative AI tech.
With Arc Raiders having loved such reputation, regardless of the AI outcry, there are three potential states of thoughts Embark may discover itself in. Perhaps it will have extra sources than it imagined and can not must depend on issues like its text-to-speech mannequin, which entails Embark paying actors to supply them with voices that they’ll then feed right into a TTS system to generate new traces extra rapidly. Or, it will see that for almost all of gamers, utilizing the divisive tech is not sufficient of a motive to not play, and will speed up its funding in and utilization of AI instruments. Lastly, it might not have been swayed to both finish of the spectrum, and its outlook on AI will stay the identical. Chatting with Watkins, I ask which profile Embark matches into proper now.
“Actually, I do not assume it is fallen any manner or the opposite,” he tells me. “As with all of the instruments we construct or make use of, [it comes down to]: ‘Does it finally allow us to do one thing we could not earlier than, or is it an added [bonus] to the sport?’ With the TTS stuff, I believe it was an unlock for us to have the ability to do voiced characters once we, on the time, didn’t have capability to take action.
“And now, do we’ve got totally different affordances, now that the sport is what it’s? Most likely. After which we are able to ask ourselves, ‘Did the standard hit the mark?’ And perhaps not. So ought to we revise how or why we try this? However I do not assume it has been like, ‘Oh, effectively, let’s open the floodgates for every type of AI and even AI-adjacent instruments.’ So no, I do not assume it is modified our outlook on that.”
“It’s nonetheless very a lot within the vein of constructing what we are able to, one of the best we are able to,” Watkins provides. “And a variety of it’s simply that avenue of exploring rising tech and constructing our personal instruments for issues, as a result of that is what enabled us to construct a variety of this with the crew the dimensions we’ve got. So I believe it will be extra of that sooner or later, and simply attempting to see what we are able to do for ourselves to, like, maintain constructing content material on the scale we’ve got. However clearly we’re not deaf to the issues which might be on the market for it.”
So, whereas I do not assume you want to fear a few flood of AI-generated components coming to Arc Raiders any time quickly, it is clear that Embark is not going to completely step away from utilizing it when it feels the necessity to. That is regardless of the sources it now has after an extremely sturdy couple of months since launching – though it does seem from Watkins’ feedback that Embark has seen issues over the standard of the TTS-powered voice traces, so we may doubtlessly see much less reliance on that sooner or later.

When Lauren spoke to iconic Baldur’s Gate 3 voice actor Neil Newbon final month, he argued: “When a sport’s profitable, I do not actually get why [developers] do not go ‘effectively, on the time we could not afford to do it – it was an excessive amount of or too troublesome – however now we have been tremendous profitable, why do not we return and really redo the traces with actors?'” I might personally like to see precisely this occur in Arc Raiders, with dealer quips and voice traces in cinematics 100% carried out by actual human actors to make them extra emotive and plausible, however we’ll have to attend and see if that involves be.
I’ve already talked to Watkins in regards to the outstanding variety of gamers who selected to wipe their accounts in Arc Raiders’ first Expedition, however maintain your eyes peeled for extra from our dialog within the coming days.






