If you have not but, comply with us on X (Twitter), Mastodon, or Bluesky to know once we publish new articles, and be a part of our Reddit or Subscribe to us on YouTube to take a look at our content material and work together with our superior neighborhood. Thanks for supporting us!
Forward of its upcoming Subsequent Fest demo, we acquired to take a look at Armatus, an upcoming third-person roguelite shooter from developer Counterplay Video games Inc, and it left us pleasantly excited and slightly frightened for the total expertise.
The Armatus demo opens with a refreshing sense of readability. There’s no overlong tutorial, no dense lore dump, no insistence that you just spend twenty minutes studying tooltips earlier than you’re allowed to really play. As an alternative, it arms you the fundamentals, offers you house to experiment, and trusts you to determine issues out. That confidence goes a great distance. Inside the first few encounters, I felt comfortably in tune with its rhythm, transferring, placing, reacting, and that fast responsiveness is definitely the demo’s largest energy.
Second to second, Armatus is pleasurable in a really simple manner. Motion feels deliberate with out being sluggish, assaults carry a satisfying weight, and enemy telegraphs are readable sufficient that errors really feel like your personal slightly than the sport’s fault. There’s a strong mechanical basis right here. Nothing feels wildly experimental, however nothing feels damaged both. It’s polished, steady, and clearly constructed with care.
The place the demo begins to plateau, although, is in its selection. As soon as you compromise into the loop, it turns into obvious that what you’re doing within the opening stretch is essentially what you’ll be doing all through. Enemy sorts don’t evolve in particularly stunning instructions, and whereas the encounters are competently designed, they don’t meaningfully remix themselves as you progress. By the point the demo concluded, I didn’t really feel challenged in a brand new manner, simply requested to execute the identical concepts slightly extra cleanly.
The environments contribute to that sense of familiarity. Visually, every part is cohesive and readable, nevertheless it not often shifts tone or introduces placing new backdrops that might assist punctuate the journey. A stronger escalation, both mechanically or aesthetically, would go a great distance towards making the expertise really feel prefer it’s constructing towards one thing slightly than merely extending itself.

That mentioned, I don’t need to undersell the truth that I had fun with it. There’s a simplicity to Armatus that makes it simple to sink into for an hour with out frustration. It doesn’t overcomplicate itself. It doesn’t drown you in methods. It merely presents a transparent loop and executes it competently. In an indie panorama the place ambition generally outpaces polish, there’s one thing commendable about that restraint.
Proper now, although, Armatus looks like a robust first draft slightly than a completely realised assertion. The core is there. The controls are tight. The construction works. What it’s lacking is that additional layer of shock, the brand new mechanic, enemy twist, or environmental shift that might elevate it from “strong and pleasurable” to “memorable and must-play.”

As a demo, it succeeds in exhibiting promise. It’s pleasurable within the second, simple to advocate to gamers on the lookout for one thing mechanically sound, and clearly constructed on a steady basis. But when Armatus needs to really stand out, it might want to push additional, to inject extra selection, extra escalation, and slightly extra identification into what’s at the moment a reliable, if considerably forgettable, slice of a doubtlessly stronger entire.
In the event you loved this text, take a look at the remainder of the content material on SteamDeckHQ! We have now all kinds of recreation evaluations and information that can assist your gaming expertise. Whether or not you are on the lookout for information, suggestions and tutorials, recreation settings and evaluations, or simply need to keep up-to-date on the most recent traits, we have got you coated!
![[DEV] My solo challenge now has 4.7 stars and due to group solutions it now additionally has a Museum! (Idle Iktah)](https://i1.wp.com/preview.redd.it/et25fbl2u8lg1.png?width=640&crop=smart&auto=webp&s=7e92e20ec6f6c70f8bdd42d5f04c2d8a29937fa7&w=75&resize=75,75&ssl=1)




