Ashes of the Singularity 2 follows within the colossal footsteps of its predecessor, which set a excessive bar among the many finest RTS video games for the sheer breadth of its interstellar battles. The sequel is stepping issues up even additional, which suggests you are not simply coping with a single drive of items. As an alternative, every one turns into half of a bigger military, permitting you to coordinate grand-scale assaults whereas well reinforcing your troops on the fly as wanted. In a brand new developer video, government producer Brett Norton walks us by how Oxide Video games is rethinking large-scale RTS warfare.
“Armies are the actual spine of how items are grouped and managed in Ashes of the Singularity 2,” Norton explains. Your armies may be considered somewhat like management teams within the likes of Command and Conquer or StarCraft, however it’s reasonably extra concerned than a easy shared-orders system. Norton highlights one such military that he is put collectively, which mixes a mixture of tanks, anti-air items, and a scout car. “I can modify the composition of this military at any time, and, as items are destroyed, I can have these items get replaced both routinely or manually.”
Somewhat than having to consistently return to base, choose which items you wish to construct subsequent, after which assign them manually to teams as they roll out, you are in a position to pop up a military composition menu and easily add or subtract your required forces, with a fast checkbox toggling auto-reinforcement on or off. As quickly as the brand new additions are able to go, they will be deployed and can instantly rally to their chosen military’s present location.
This ties into the way in which that manufacturing buildings work in Ashes of the Singularity 2, combining efforts between amenities of an identical kind to make sure you’re in a position to reinforce from optimum spawn factors. Replacements will roll out from the closest potential facility, so developing contemporary outposts as you advance will allow you to extra quickly regroup – simply you’ll want to maintain them protected. Naturally, that additionally means chopping off your opponent’s provide chains or destroying their frontline buildings can put you at an incredible benefit.
Whereas constructing sorts will work collectively, not all amenities can practice all items. Norton notes that his armies on this area are largely vehicle-based, however any infantry would require a barracks to deploy. You are subsequently inspired to push on a number of fronts at a time, and should make fast judgment calls about when it is a good suggestion to put money into constructing frontline resupply buildings in additional dangerous spots in an try to win the tempo battle.

It is a system I am very desirous to strive. I at all times have grand designs of directing a number of armies in coordinated assaults, and I can handle it to nice success within the likes of Whole Warfare skirmishes the place your sole focus is on the battle. Within the extra hectic worlds of StarCraft or C&C, I at all times discover myself both slipping up and forgetting to construct new items whereas I am micromanaging my squadrons, or I flip to the outdated, dependable deathball method and simply click-move the entire drive in a single go in order that I can type out my crumbling economic system.
Ashes of the Singularity 2 manages to current giant-scale battles with probably a whole bunch or hundreds of items with out feeling too overwhelming, and that is a formidable feat. I like the concept of managing the person composition of every drive, and the ahead outposts are precisely the type of daring threat/reward mechanic that makes you are feeling like a tactical genius for pulling it off. I will be watching carefully with my fingers crossed that we hear a launch date quickly.






