Astro Bot launched yesterday and its developer, Workforce Asobi, is of course very excited to welcome followers into the continuation of the PS5 tech demo. Fortunate for us, it appears the Japanese studio is trying to fill a particular area of interest that Sony’s flagship console merely fails to maintain going — non-hyper-realistic video games.
A prolonged report by VGC shares the information, with studio head Nicolas Doucet stating that they’re taking a look at filling a niche throughout the inner PlayStation market. It’s no secret that the PlayStation line has gone from barely extra lighthearted content material to extra mature mainstays, AKA going from classics like Jak and Daxter and Sly Cooper to The Final of Us and Horizon.
This leaves Sony’s first-party groups with nobody to fill that hole. The hole of extra cartoonish video games which have a broader attraction. That’s what Doucet’s pivoted Workforce Asobi into and up to now it’s led to nice success.
“For those who take into account the historical past of PlayStation and the way each studio has positioned themselves, it’s fascinating that – and that is additionally what I present administration – because the viewers of PlayStation grew, a variety of these [studios] went from making cartoon video games to a bit of bit extra mature, hyper-realistic video games.
“That’s once we at Workforce Asobi as a studio determined that we actually wished to fill that hole, that was the hole stuffed by different studios 20-25 years in the past. That’s actually the place we need to be: all ages, vibrant and so forth. Even when we made a horror sport, it could be a humorous horror sport.”