With digital pre-orders now open for Atelier Resleriana: The Crimson Alchemist and the White Guardian, we had been grateful for the chance to interview basic producer Junzo Hosoi and improvement producer Yasunori Sakuda concerning the upcoming recreation.
Nintendo Insider: I believed I’d begin with reflecting on the place the Atelier collection is now in comparison with a decade in the past. In recent times, the collection’ recognition has expanded significantly amongst its western viewers. How encouraging has this been for the workforce to see how quickly its fanbase has grown, and has that had any influence on the way you strategy creating a brand new recreation within the collection?
Junzo Hosoi: We’re really grateful. The rising variety of Atelier collection followers abroad has grow to be an enormous encouragement for the event workforce. However I consider this end result isn’t just due to us, however the gamers as nicely, who’re fascinated with these sorts of interviews and who assist us.
We’ll proceed to check globally common titles and proceed to problem ourselves with titles which have the worldwide market in thoughts, equivalent to Atelier Yumia, for a lot of gamers to take pleasure in. I wish to proceed creating works that may earn the followers’ assist.

Nintendo Insider: How strongly is that this new journey linked to Atelier Resleriana: Forgotten Alchemy and the Polar Night time Liberator? Can or not it’s performed as a standalone expertise, or has it been created with an expectation that gamers may have skilled the cellular recreation?
Yasunori Sakuda: This recreation takes place throughout the identical setting because the earlier Resleriana, so we partially used its system as reference. Nonetheless, this can be a fully new title, with a plot that takes place throughout the identical timeframe because the cellular recreation, however in a unique area.
For individuals who have performed the cellular recreation, this could be regarded as a “spin-off” of kinds. These gamers will be capable to see connections to the unique recreation, however those that have by no means performed the cellular model can expertise this recreation as a totally new title.
For instance, the realm surrounding Hallfein, which is explored throughout early recreation, will likely be a totally new place, which suggests even newcomers will be capable to step into it with out points.
Nintendo Insider: Atelier Resleriana: The Crimson Alchemist and the White Guardian seems to return to what I’d describe because the collection’ “traditional” design, in contrast with the brand new path taken for Atelier Yumia: The Alchemist of Reminiscences and the Envisioned Land. How have you ever seemed to proceed to construct on what followers have come to anticipate from this basis?
Junzo Hosoi: Atelier Yumia was created with the worldwide market in thoughts and to be a extra “difficult Atelier”, whereas this title was created with the idea of being extra of a “conventional Atelier” title. Transferring ahead, I believe it will be good for the Atelier collection to be developed having each the “difficult” and the “conventional” Atelier. For us, we consider this title can be utilized as a base to push out new types of command battles, a synthesis system with extremely troublesome parts, and plenty of extra potentialities.
Nintendo Insider: For individuals who should still be unfamiliar with the collection, would you advocate Atelier Resleriana: The Crimson Alchemist and the White Guardian as an entry level?
Yasunori Sakuda: As this can be a crossover title, numerous characters from previous video games will seem. There’s numerous completely different opinions about this level, however I believe this title may be beneficial to gamers new to the collection exactly as a result of it’s a crossover. I would really like it if those that are fascinated with a particular character would play the collection they initially appeared in.


Nintendo Insider: Have there been any new additions to the Battle or Synthesis programs that you just wish to spotlight for brand spanking new and returning followers?
Yasunori Sakuda: The synthesis system makes use of a colour linking system known as “Present Colour”. Components will acquire sure traits relying on the colour order and new objects may be created as gamers add new colours and particular substances to the combo. The idea of “linking colours” in itself is easy, however for the reason that synthesized merchandise will inherit the linked colour, numerous trial and error is required so as to perceive what sort of intermediate substances to create, what traits to hold over, methods to carry over or mix excellent traits, and so on. After all, those that simply need to clear the sport gained’t have to dig deep into synthesis, however please attempt to create your individual distinctive and {powerful} objects.
We’ve additionally added the “Unite” characteristic for battles. A gauge will replenish because the battle progresses and as soon as it reaches a specific amount, it’s attainable to unleash a “Unite Assault” based mostly on the character motion order. As soon as the “Unite” gauge is full, gamers will enter the “Unite Burst” state, which hyperlinks the “Unite Assault” and the character’s particular transfer. We made it with the intention of making the sensation of a united entrance with companion characters.
Nintendo Insider: This recreation introduces ever-changing multi-level dungeons known as Dimensional Paths. How did the workforce strategy designing these, and may their problem ranges be modified in order that gamers can proceed to problem themselves?
Yasunori Sakuda: Dimensional Paths are a number of several types of multi-level dungeons, every one with as much as 4 problem ranges. Apart from the bottom stage, all different ranges are there as a replayability characteristic, so those that need to deal with the story don’t essentially have to problem it.
For individuals who need to problem themselves in battles or expertise extra synthesis can go for the next problem stage and purpose for higher rewards. They’ll select to additional problem themselves as soon as they clear the sport, or tackle the problem as their characters get stronger all through the story.


Nintendo Insider: The sport stars Willbell, Totori and Sophie as returning characters. How did the workforce select which characters would make an look?
Junzo Hosoi: There are numerous collection throughout the Atelier collection, so we wished to incorporate as many alternative characters from them as attainable. For Raze particularly, we created his first 3D mannequin for the unique Resleriana, so we chosen him since we wished followers to take pleasure in this. One more reason is that the story of this title takes place concurrently the second half of the primary a part of the unique Resleriana, so we selected characters that could possibly be in Hallfein throughout that point.
We additionally chosen them contemplating the stability in a celebration. If solely alchemists had been chosen it will grow to be unbalanced, so gave characters equivalent to Raze and Wilbell, a swordsman and a witch respectively, an attacker-like position.
Nintendo Insider: Are you able to say whether or not having current save information from earlier Atelier video games will unlock any bonus content material (e.g. costumes) in Atelier Resleriana: The Crimson Alchemist and the White Guardian?
Yasunori Sakuda: There isn’t a save information carry over or bonus system in place.
Nintendo Insider: With Nintendo Change 2 now out, has the workforce had an opportunity to discover any alternatives with the brand new {hardware} – whether or not that be an enhanced “Nintendo Change 2 Version” or any visible or efficiency enhancements in comparison with enjoying the sport on the unique Nintendo Change?
Junzo Hosoi: From the beginning of improvement, our intent was to create solely a Change model. This title was created with the Change in thoughts. It’s attainable to learn from the facility of the Change 2.
Nintendo Insider: What are you most excited for gamers to expertise in Atelier Resleriana: The Crimson Alchemist and the White Guardian?
Junzo Hosoi: Since that is the Atelier collection, I wish to deliver consideration to the synthesis system. Because the “linking colours” has been matched to the collection’ titles, it has grow to be a totally completely different system for consoles. Linking colours appears to be like quite simple, however it has grow to be a really deep system.
We’re following the “The extra time you set into it, the extra advantages you get” idea for this recreation, so whereas aiming for the strongest objects is kind of difficult, there’s undoubtedly a distinction between those that spend the time difficult themselves and those that desire to not. After all, those that simply need to clear the sport gained’t have to dig deep into this facet, however since gamers can now create ultra-powerful objects, I hope they may tackle that problem.
Moreover, gamers will be capable to meet many characters from numerous collection, so please look ahead to it!
Atelier Resleriana: The Crimson Alchemist and the White Guardian will likely be launched at retail and digitally on the Nintendo eShop for Nintendo Change worldwide on 26 September 2025.