“One other win, however who’s counting?” It’s the stupidest factor an individual may say after a struggle. Nobody. Nobody was counting. Together with you, Kai, until you assume “one other” is a numeral. Recognizing a win in no sense implies tallying something. It doesn’t make sense. Cease saying it, man. Simply cease saying it. The truth is, until you’ve obtained one thing helpful to say, possibly don’t say something in any respect?
For so long as I’ve performed what I feel we are able to sensibly name BioWare-like RPGs, this difficulty has pushed me to distraction. Companion characters who really feel the necessity to remark on the finish of each battle, however say nothing of curiosity or price, after which say it over and over and over. Perhaps it couldn’t be a factor?
I like Avowed, I’ve been so lucky to have had code for a few weeks earlier than its launch, however no deadline to complete it by—this has allowed me to actually sink into it, to discover its sprawling Residing Lands at my very own tempo, by no means pressured to achieve a narrative beat. I spent the 25 to 30 hours the sport is meant to final reaching simply its midpoint, and am nonetheless in no hurry. I suppose you can argue that I must be barely extra motivated to hurry up given the dimensions and hazard of the Dreamscourge, however I’m not capable of reside in denial of its unfold being completely beholden to my advancing the plot. The plague can wait, as a result of I simply noticed what is perhaps a hidden cave entrance and it may find yourself being a complete different dungeon to discover.
The catch is, I’ve survived plenty of battles, huge and small, primarily skirmishes with Xaurips or spiders who’re hanging out within the subsequent valley I’m poking my nostril into, defiantly fought completely with my bow and arrow. And each single time, each single one in all them, one in all my two companions feels the necessity to touch upon it. However every seems outfitted with solely two or three various things to say. So pricey God, I’ve heard all of them so many bloody occasions.
“One other superb battle!” bellows Kai, my fixed companion (I can no extra go away him in camp than I may when he was in his Garrus incarnation in Mass Impact), following our killing a bunch of halfwits who couldn’t be talked out of making an attempt to kill us. No, Kai, no it wasn’t. It was ignominious at greatest, and extra realistically, pretty grotesque. His cheering in delight after I’ve been compelled to slaughter some dumb-dumbs rebels who wouldn’t hearken to calm motive makes me assume there’s one thing actually very mistaken with him.
Far worse occurred with one other companion after a major story occasion that I shall not spoil. Let’s put it this manner: the whole lot she’s identified and cherished has simply been destroyed, she’s distraught, and seconds later, on stumbling into a bunch of sentient toadstools or the like, she’s straight again to fortunately cheering me on and celebrating wins.
Or how about one companion found in a while who, each single time she makes use of her “dispel” means, says the identical two issues. “What, prefer it’s exhausting?” and “Baby’s play.” Each issues. Each time. And neither of them makes any sense in context.
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Avowed deserves so a lot better than this! The sport has unbelievable writing all through, with a very pretty group of pals to speak to, and banter between all of them in camp is an actual deal with to face nonetheless and hearken to. So why, for the love of all issues why, does every solely have three issues they are saying on the finish of each struggle?!
Given the verbose nature of Obsidian and BioWare’s RPGs, and the way the voice actors should be spending days and days within the recording studio performing their billions of traces, why can’t they every simply have a few dozen completely different post-fight traces to drop? It’d add, what, ten minutes to the recording time? And it’s not precisely a Herculean writing activity. Watch, I’ll do some now:
“Phew, glad we had been capable of put that lot down so shortly.”“Hey, I feel you clipped my ear with one in all your pictures that point!”“Ha! They actually thought they might beat us, didn’t they?”“I informed my mother and father it was price spending a lot time training with this bow.”“Nicely, in the event that they weren’t all lifeless, I feel they’d should admit they had been impressed.”
That was a minute’s work, and no, none of them is especially good, however then neither is any line any companion has ever mentioned in any recreation in the identical circumstances. They’re definitely up there with Marius telling me that he’s pulled his shoulder for the 786th time.
All of them can be deeply annoying the second time they had been spoken, so that you write 20, 30 of them per character, and have them tick off so that they don’t repeat till they’ve all been mentioned. Executed. Downside solved. I mounted a 30-year-old bane of RPGs, and I don’t even know the right way to use C++.
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There’s an excellent simpler answer. Maintain on tight. Don’t have them say something in any respect! Nothing must be mentioned! I simply killed seven skeletons that had been stood by that rock, as a result of I needed to go previous that rock. It wasn’t a battle about which operas shall be written, it was only a little bit of busywork in a online game. It requires no remark. Silence does completely.
Heck, I’ll compromise! I’m that first rate. How about they solely say their foolish traces after a named boss struggle? There are many these in Avowed, they usually are likely to really feel like a extra main occasion, even when they’re simply ticking off a bounty. Once I’ve received a kind of, I really feel like I’ve at the least achieved one thing, so positive, let Kai declare it a wonderful battle. Give him his second.
That is completely not an Avowed difficulty, however an RPG video games difficulty. However that doesn’t let it off the hook. Obsidian, once you make the inevitably (and deeply desired) Avowed 2, please, please, may you be the group to prepared the ground on altering this? As a result of the selection is doing this, or I’ll one way or the other prepare in your associates and households to reply, “Nice work, you actually ate some mouthfuls” each single time you have got a meal for the remainder of your lives.
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