Simply two days in the past, Battlefield Studios bravely introduced a Battlefield 6 change nobody requested for: Conquest mode ticket counts had been decreased to make matches quicker. Some maps had max tickets (or respawns) slashed by 100, however others, like Operation Firestorm and Mirak Valley, misplaced a whopping 300 tickets.
This transfer was instantly greeted by an unprecedented surge of indignant chatter. Truthfully, I used to be fairly shocked at simply how rapidly the group rallied on a random Wednesday to voice their issues. The lesson right here is: do not mess with Battlefield’s conventional mode, otherwise you’ll be met with pitchforks.
In any case, folks complaining about Conquest matches ending as a result of time expiring and never down-to-the-wire battles of attrition weren’t aggravated by the tickets; they had been aggravated by the timer.
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Introduced simply after promising overhauls to Battlefield 6’s at the moment sluggish development programs, Battlefield Studios has confirmed its reverting the controversial ticket change: “We have heard your suggestions concerning the current discount of Conquest beginning tickets and might be reverting the ticket rely throughout all maps to their unique launch worth of 1,000 and 45-minute timed rounds.”
This was adopted by an oddly amusing warning that “this alteration might result in longer match durations” on bigger maps like Mirak Valley and Operation Firestorm, and…yeah, I do not suppose you may hear any complaints about that.
After all, this is not really the decision many had been hoping for. The preliminary alteration was in response to complaints that Conquest matches had been ending far too typically as a result of timer expiring, and that timer remains to be right here and unchanged.
However, Battlefield Studios notes it will proceed to watch suggestions and gameplay information till it is bought the match movement proper, so we may see additional adjustments sooner or later.






