The present order is not set in stone and is predicated on every recreation’s total Consumer Ranking, which implies that issues can change in real-time. So, if you have not had an opportunity to share your ideas on a few of your favourites but and also you wish to become involved, you may click on on the Star Ranking of any of the next video games and price it out of 10. Who is aware of, you would possibly even change the listing order along with your vote.
With out additional ado, let’s examine the facility (rangers) rankings as they at the moment stand…
Writer: THQ / Developer: Mass Media
The primary 3D Energy Rangers entry on a Nintendo console, the N64 model of Lightspeed Rescue combines isometric Ranger sequences with side-scrolling driving ranges. Each gameplay modes happen in giant, empty-feeling open areas, full with clumsy animations, repeated sound results and comparable assortment missions.
Two-player co-op is a bonus, thoughts you, and it is refreshing to see the sequence veer barely from the straight beat ’em up format.

Writer: Bandai Namco / Developer: Seventh Chord
Energy Rangers Megaforce is not only a dangerous recreation — although it most assuredly is a nasty recreation — it is also downright damaged in locations. Whereas the license and fully-voiced dialogue would possibly rope in followers of the present, there isn’t any escaping the truth that this could not have seen a retail launch in its this kind. The sport crashes, the card-scanning function does not work, and the soundbites loop lengthy past the purpose of madness, in a short time turning into the online game equal of “Cease hitting your self.”
It feels just like the builders have paid no consideration to how Energy Rangers Megaforce performs, and it looks like no try has been made to right its many issues.

Writer: Bandai Namco / Developer: Bandai Namco
Energy Rangers Tremendous Megaforce is an oxymoronic title, to say the least: it is a tedious, boring, and damaged mess that feels prefer it was not solely rushed however made with no single shred of enthusiasm or ardour. Even when you’re a fan of the sequence, there’s not sufficient to entertain you to make this a worthwhile buy. The Megazord battles are rather more enjoyable than the primary recreation, however they’re few and much between and never sufficient to make trudging by way of the remainder of the sport worthwhile.
Many could also be tempted to strive it out to relive some fond childhood recollections, however there’s nothing right here for you apart from a disappointing, repetitive beat ’em up with nothing new to deliver to the desk.

Writer: THQ / Developer: Locomotive Video games
Reasonably than taking the standard fight-first strategy (as is the case with its GBA counterpart), Energy Rangers: Dino Thunder on GameCube places the Zords entrance and centre.
It is a trigger for celebration to see a Rangers recreation strive one thing totally different, even when that “totally different” is considerably repetitive assortment missions with the odd MegaZord battle thrown in for good measure. Hey, at the least flying round as PteraZord is enjoyable.

Writer: THQ / Developer: Vicarious Visions
An honest tackle Energy Rangers Time Drive, the GBA model sticks nearer to the 2001 TV sequence of the identical identify. The time-hopping ranges add a pleasant selection to the story and the Rangers’ sprint transfer and collectable weapons combine up the fight a bit of greater than the later Energy Rangers GBA titles would.
It’s miles from the very best Rangers recreation on the market, however you could possibly do rather a lot worse, even on the GBA.

Writer: Bandai Namco / Developer: Bandai Namco
The action-packed 2D gameplay present in Energy Rangers Samurai is surprisingly enjoyable and does a fantastic job of bringing the sequence type to the DS. The graphics aren’t the very best and customary enemies are reused far an excessive amount of in every mission. A number of platforming components and variations are peppered all through so as to add some selection, however issues nonetheless are likely to get a bit repetitive after a couple of hours.
Even with its faults, nonetheless, that is removed from the standard cash-in licensed title we’ve come to count on and is nicely value a glance from followers of the sequence.

Writer: THQ / Developer: Natsume
Energy Rangers: Time Drive on Recreation Boy Shade could also be a simplified model of its GBA counterpart, this one focuses extra on clean-cut platforming. There’s nonetheless the identical time-hopping storyline from the TV sequence, however the easier graphics and stripped-back fight make it really feel a bit sparser than its ‘Advance’ counterpart.
Happily, the extent selection is fairly respectable, and the sport by no means will get too repeptitive. So, just like the GBA model, you could possibly do rather a lot worse.

Writer: THQ / Developer: Natsume
Not like its N64 counterpart, the Recreation Boy Shade model of Energy Rangers: Lightspeed Rescue performs as an easy facet scroller. There are extra heaps extra platforming challenges than the sequence’ beat ’em ‘up entries on Recreation Boy and SNES and a few relatively good environmental pixel artwork besides — even when the character sprites are a bit of extra simplistic than we’d have preferred.
Nonetheless, when you just like the platforming facet of issues and occur to have a Recreation Boy Shade helpful, this one is not too dangerous.

Writer: Bandai / Developer: Tom Create
Mighty Morphin Energy Rangers on Recreation Boy is a severely compromised rendition of its SNES counterpart. This port breaks the Ranger and MegaZord sections into alternating sequences, although the fluidity of every is tethered to the pitfalls of the console’s tech specs, with dodgy hitboxes and restricted animations aplenty.
Hey, at the least the Tremendous Recreation Boy allowed for some distinctive color palettes for every Ranger…? Should you’re determined to play this one, look to the SNES model.

Writer: Bandai Namco / Developer: Inti Creates
Very similar to its DS counterpart, Energy Rangers Samurai on Wii is an action-packed side-scroller that does not put as a lot give attention to its consoles’ enter gimmicks as we’d have anticipated. As an alternative of swinging the Wiimote round in mimicry of the on-screen sword, the extra classical button inputs make fight rather less exhausting, however more and more repetitive.
Happily, the visuals stand head and shoulders above the DS equal, so the fight encounters are a bit of simpler on the attention. It isn’t the motion-controlled money seize you might need anticipated, and for that at the least, we may be eternally grateful.

Writer: THQ / Developer: Natsume
There is a good variety of choices on provide in Energy Rangers Wild Drive. With six Rangers to decide on between, a number of Megazord combos and 12 totally different ranges, this is without doubt one of the beefier titles within the franchise’s GBA tie-in line-up and a welcome departure from the tried-and-tested side-scrollers that dominated the console.
The isometric beat-em-up gameplay is a love-it-or-hate-it loop and can inevitably be both addictive or extremely repetitive relying on the place you fall (we’re nearer to the previous camp). That stated, the eye-catching visuals and a pleasant little bit of selection within the end-of-level Megazord battles assist elevate issues.