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Borderlands 4 has, like, so many weapons, 30 billion weapons, so many they needed to put ’em on a ‘wall of weapons’ just like the Matrix, say devs

August 14, 2025
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One of the recognized advertising and marketing strains in videogame historical past is the completely ludicrous promise that Borderlands has 87 bazillion weapons. Clearly that is hyperbole—the weapons are randomised. It has quite a bit, however a bazillion shouldn’t be an actual quantity and thus shouldn’t be taken critically. It was a goof, a gaff.

Properly, that tagline now has a competitor. Borderlands 4 has 30 billion weapons. Apparently. That is per an Epic Video games retailer submit that quotes artwork director Adam Could.

As a result of huge numbers are arduous to conceptualise typically, I wish to remind you that one billion is 1,000 million. A million seconds is about 11 and a half days, one billion seconds is over 31 years.


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In different phrases, Gearbox is claiming that watching a video consisting of 1 second clips of all of the attainable gun mixtures in Borderlands 4 would take you simply 45-odd years in need of a millennium. When you began stated video within the yr 1080, you would be celebrating your freedom proper about now.

Given the looter shooter is not novel, you and I each know higher than to take this at face worth. Mathematically there may be 30 billion weapons, however in follow, we’re speaking a couple of randomised stat-stick with a bunch of various lego elements with indiscernible numbers. The primary distinction in how weapons deal with—in different phrases, the essential bit—is right down to the producer, a truth Could is fast to emphasize.

“Gamers have some recognition after they’re choosing up a sure producer’s weapon and have a tough thought of the way it’s going to operate,” he says. “It’s a back-and-forth with the design group and artwork group, ensuring that visually issues line up with how they’re purported to work mechanically.”

That is a fairly stable query, really—how are you gonna maintain your whole weapons from trying like pre-transmog World of Warcraft characters in firearm type? Senior challenge producer Anthony Nicholson says you place ’em on a wall. That is how. Like within the Matrix.

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“It was this actually giant gun map the place you would see the entire particular person elements for all the person weapons, for all the person producers,” he explains.

“It made it so you would see how every of these issues have been and the way we might have these mixtures roll collectively and the way they’d work—the slides, the animators, the actions, the artwork all becoming collectively. As a result of a sure gun, if it pumps a method, however there’s an extended barrel that goes on the underside, clearly these elements can’t go collectively.” Oh my. However is not that the enjoyable half, Nicholson?

I am being a contact glib about the identical uberbazillio-jillion (a brand new phrase I’ve made up and am within the means of patenting, step off, Pitchford) weapons, however I do determine the method of determining, logistically, the way you make a looter-shooter’s randomised gunslop all look cohesive is definitely troublesome. And, hey, if the Matrix wall works, it really works. Who is aware of—possibly the story’ll be semi-decent this time round, too.

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