Ubisoft’s remake of Prince of Persia: The Sands of Time was one among six initiatives just lately cancelled as a part of a “main reset” of the corporate’s inner construction. In the future after the announcement, which included a promise that extra “player-facing generative AI” was on the playing cards, Ubisoft shares dropped to their lowest worth in additional than 14 years.
Rubbing some salt within the wound, Reddit posts claiming to come back from a developer who labored on the undertaking say that “it was near the end line.” The redditor, posting below the identify SocramVelmar, wrote “Though the sport was near launch, improvement stopped all of the sudden resulting from inner uncertainty and considerations round layoffs. With issues unclear, a number of the workforce moved on to different studios that supplied extra stability.”
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Principally, a failure’s going to be worse for Ubisoft than reducing its losses even late within the manufacturing. Not simply financially, however reputationally—and these days there’s an expectation of post-launch help which means even a “completed” recreation is not actually completed, leading to a good better funding of sources.
SocramVelmar additionally says video games like The Sands of Time struggled to discover a place in Ubisoft’s present course. “There’s been a giant push towards giant, open-world experiences for some time,” they wrote, “and that makes it tougher for tighter, linear video games to seek out oxygen, even once they’re properly cherished. Sands of Time was all the time about pacing and movement, and that does not all the time line up with the place priorities appear to be.”

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