The world of Kunitsu-Gami: Path of the Goddess is supposed to really feel fantastical and from one other time, however the recreation itself additionally looks like an anachronism. One thing that shouldn’t exist in 2024. It’s not a sequel in successful franchise. It’s not working in a well-liked style. And it’s not pandering to a world viewers. It’s simply a wonderful recreation, and it exhibits what’s potential when large publishers take an opportunity on one thing utterly completely different.
“We imagine you will need to reply to the expectations of our customers with new titles in [existing] collection and remakes, however we additionally imagine it’s equally vital to tackle the problem of making one thing new,” the sport’s producer, Yoshiaki Hirabayashi, a greater than 20-year veteran of Capcom, advised Kotaku in a latest e-mail interview. “As a very new title, we’re taking over quite a few challenges.”
Path of the Goddess has you play because the sword-dancing warrior Soh, who should rally villagers and defend the Maiden Yoshiro on a treacherous journey to purge evil from a mountain. However as a substitute of an easy third-person motion recreation that has you exploring ranges and slicing by means of hordes of demons, Path of the Goddess is structured like a tower protection recreation the place, along with killing enemies your self in fluid arcade fight, you can even conscript villagers into distinctive courses and organize them across the battlefield.
One key was to be sure that neither facet overshadowed the opposite and every was viable in its personal approach. “We didn’t wish to drive gamers to have to make use of each components equally, so we spent quite a lot of time adjusting the steadiness between motion and technique,” Kawata stated. “Due to this fact, gamers may get pleasure from extra [of either one], relying on their gear and assigned villager roles.” It’s an unlikely mashup that works surprisingly effectively and doesn’t sacrifice high quality to appreciate its experimental inventive imaginative and prescient. It’s additionally introduced in a context that’s unabashedly Japanese.
“I’m a fan of previous Japanese folklore and different weird folktales, and I assumed it might be fascinating to include them right into a recreation set within the mountains of Japan, the place a messenger from the opposite world seems each night time and you need to fend them off and defend the gods,” stated the sport’s director, Shuichi Kawata, additionally a long-time Capcom worker. “A serious a part of this concept was that I assumed it might be suitable with tower protection. I feel we had been capable of make each facet of the sport cohesive by incorporating participant actions and the connection between the enemies with Japanese tradition.”
Path of the Goddess options dozens of intricate and evocative enemy designs for the evil spirits you face, referred to as The Seethe. Some have heads formed like large mouths with tongues jutting out of them. Others appear to be pearly white tumors floating by means of the air with harmful hooks hanging off the underside of them. In a single stage you face a large corrupted tree whose roots come alive and assault you want a large mutant earthworm. Their selection and stage of element is among the key methods the sport punches above its weight.
However the different principal factor that helps Path of the Goddess stand out is simply how bespoke and thoroughly thought-about each small element of the sport feels. “Mixing a number of recreation components will all the time improve the complexity of the sport, however you will need to select rigorously what’s and isn’t mandatory for the sport,” stated Kawata. “With a purpose to forestall the sport from turning into a ‘grinding’ recreation, I feel you will need to permit the customers to consider what to do based mostly on the given recreation supplies, and the outcome ought to result in a way of accomplishment.”
The UI is rigorously built-in with the remainder of the sport’s appear and feel. To entry the principle menu, it’s important to go right into a village and go to Yoshiro’s tent the place a desk in entrance of her collects the varied ornaments, artifacts, and different objects you’ve gathered all through your journey that double as the sport’s power-ups, status-enhancing relics, and different unlockable upgrades. You improve the extent of your villagers’ roles by adorning their masks, and the save display is an extended horizontal piece of folded paper that you just stamp with every new file. One of many recreation’s collectibles, an array of desserts, sit in a close-by field so that you can study at your leisure.
There are over 20 phases in Path of the Goddess, and each has two phases to it. The result’s three to 5 enemy waves per stage with beneficiant checkpointing. Whereas no gameplay concepts had been discarded throughout its growth, testing revealed that a lot of the phases initially felt too lengthy and drawn out, in order that they ended up making them shorter. “Many individuals commented that this a part of the sport was tiring and made the play time longer, so we determined to shorten it and improve the tempo of the sport development.”
The sport feels stripped right down to its necessities, preserving solely what’s elegant, polished, and significant to the general expertise. The place different video games devolve into ticking bins on a advertising and marketing technique, Path of the Goddess feels bereft of bloat. It’s the other of the open-world RPG with ability bushes, gear scores, and random loot that pads itself out with further hours of content material simply to hit a sure quantity on How Lengthy To Beat.
“I feel that the sandbox in a playground is just like this example, and used that idea to clarify it to my crew,” Kawata stated. “The scope is mounted and the usage of sand is mounted, however you might be free to make use of the sand to your liking.” That is a part of why I feel folks maintain referring to it as a PS2 cult-classic or misplaced PS3 recreation. It feels made for an period the place a good suggestion, cool look, and enjoyable gameplay had been sufficient, if to not promote tens of millions of copies, than no less than to persuade a widely known writer to take an opportunity on one thing new.
Earlier than pitching Path of the Goddess, Kawata directed Shinsekai: Into the Depths, an underwater motion puzzle recreation on Apple Arcade that was later ported to Swap. A lot of that crew was carried over to Path of the Goddess, however builders from different bigger-budget Capcom franchises like Resident Evil joined as effectively, bringing extra know-how and expertise with the RE Engine that’s change into more and more customary throughout all of Capcom’s portfolio (Monster Hunter can be shifting to it with Monster Hunter Wilds). Nonetheless, Hirabayashi stated the crew remained “comparatively compact for the dimensions of the manufacturing quantity.”
In contrast to quite a lot of these video games, nevertheless, Path of the Goddess is priced at $50, just under the premium next-gen price ticket of issues like Road Fighter 6 and Dragon’s Dogma 2, however simply above cheaper Steam video games like Helldivers 2, whose $40 worth many regard as a key element of its runaway gross sales success. I requested what goes into making that decision, which anecdotally some PC gamers really feel continues to be too excessive.
“As a very new title, we’ve taken on quite a few challenges, equivalent to a ‘distinctive Japanese-inspired setting’ and a ‘new gaming expertise’ that mixes motion and tower protection,” Hirabayashi stated. “We’ve got determined to set the value as inexpensive as potential to permit as many individuals to get their palms on this recreation.” He careworn that the dimensions of the sport is corresponding to a full-price recreation, however you’ll be able to see Capcom hedging in the truth that Path of the Goddess can be “free” for paid Sport Move members on Xbox and PC. Once I requested beforehand at Summer time Sport Fest how that deal happened, Hirabayashi stated the aim was to attempt to get the sport in entrance of as many individuals as potential, given it was an unknown IP in an uncommon style.
I hope it really works. We’ve seen {that a} daring imaginative and prescient that delivers and a cult of enthusiasm from followers isn’t all the time sufficient to ensure a sequel or an opportunity to proceed constructing on the work that got here earlier than. That’s now the unhappy story of Hello-Fi Rush, the 2023 GOTY contender from Tango Gameworks. That studio was based by Resident Evil director Shinji Mikami (Kawata and Hirabayashi had been on the cinematics crew for Resident Evil 4, the final one Mikami directed), who left a 12 months earlier than Microsoft introduced it was shutting down Tango Gameworks.
As exploding growth prices push publishers to retreat into confirmed sellers and in style licenses, there’s an actual concern the highest finish of the gaming trade may calcify much more than it already has lately by means of remakes, sequels, and live-service lottery machines. Once I requested if we would see extra experiments like Path of the Goddess from Capcom, Hirabayashi stated he couldn’t touch upon the bigger firm’s coverage. “Nevertheless,” he added, “as a person, I’m very grateful that there have been so many individuals throughout the firm who agreed with me to ship this title to the customers.”