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Cities: Skylines 2 lastly will get its asset editor in a parting present from the collection’ unique builders

December 6, 2025
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It has been a tough experience for Cities: Skylines 2 over the past two years, with the sequel’s untimely launch in 2023 resulting in extreme technical points and prolonged delays to deliberate future updates. However the troubled city-builder has obtained some vital TLC currently. November’s bike patch introduced bicycles, scooters and related infrastructure to player-created metropolises, and now, developer Colossal Order has lastly added its hotly anticipated asset editor too.

As Colossal Order concedes in a latest Steam publish, growth of the asset editor has been “lengthy underway”, with the neighborhood clamouring for it kind of for the reason that sequel launched. The developer admitted in March that the editor had “confirmed extra technically difficult than initially anticipated”. Citing points corresponding to lingering Unity dependencies and the big quantity of in-built belongings affected by the editor’s addition.

In any case, these points have seemingly been resolved. Colossal Order’s goal with the asset editor is to let gamers “create advanced belongings on par with official content material”, and the device has a number of attention-grabbing options to make this simpler for gamers.


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For starters, relatively than having its personal bespoke menu, the editor opens right into a customized Skylines 2 map the place customers can construct quite a few belongings concurrently. “That is proper! In case you’re making a number of asses, you may prop them suddenly.” Customers may also select completely different scenes during which to construct, together with a plain inexperienced panorama and one dotted with roads and timber to help “measurement comparability and [provide] a visible reference for the way your asset will look in recreation.”

(Picture credit score: Colossal Order, Paradox Interactive)

Elsewhere, the editor helps “versatile” prop placement, letting customers choose and regulate props as a lot as they like as soon as positioned, and streamlines the method of managing larger tons: “Gone are the times once you needed to handle a number of belongings to create really massive constructing complexes,” Colossal Order says. “Now, all it’s important to do is solely sort within the numbers for the depth and width of the lot for the entire constructing.”

The editor bundles in a number of tutorials to assist aspiring asset modders get began, whereas the official wiki options detailed guides for the way all of the editor’s features, er, operate.

In need of any shock updates, the asset editor represents Colossal Order’s last main addition to Cities: Skylines 2, because the studio components methods with writer Paradox Interactive and strikes on to pastures new. Neither Paradox nor Colossal Order has defined the explanations behind the break up intimately, merely claiming the selection represents “the strongest doable future” for the collection. However Paradox has developed a behavior of transplanting troubled tasks into new growth hosts, having executed the identical with the lately launched Bloodlines 2 and the at present MIA Jail Architect 2.

Preserve updated with a very powerful tales and the most effective offers, as picked by the PC Gamer staff.

Come January, growth of Skylines 2 (and the collection as an entire) will likely be taken over by Surviving the Aftermath developer Iceflake Studios. Whereas Skylines 2’s future course stays unclear at this level, Iceflake has said it should reveal its plans quickly.



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