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Civilization 7 is testing a “harsher” possibility for its divisive Age Transitions

August 28, 2025
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The transitions between the three main ages of a Civilization 7 match have been a scorching matter ever since launch. Arguably the most important shake-up to the 4X sequence’ formulation within the new entry, the choice to choose a brand new civ firstly of every period has been divisive. As a way to give Civ 7 gamers extra flexibility and appease these wanting a extra traditional expertise, Firaxis lately launched Age Transition Affect settings – Regroup is for people who get pleasure from the brand new strategy, and Continuity for people who wish to carry extra over to every age and maintain issues extra secure. Properly, a 3rd, “harsher” possibility is now being thought of, and it is known as Collapse.

A brand new Civilization 7 replace, 1.2.4, has simply arrived, and alongside the patch notes (which I am going to deal with somewhat later) is a message from inventive director Ed Seashore. On this message, Seashore displays on the addition of Regroup and Continuity to let gamers resolve what sort of Age Transitions they need, and the way Firaxis has tinkered with the Continuity mode to get issues in a balanced spot (extra adjustments to “soften” this selection have arrived in 1.2.4). Nevertheless, in an try to maintain constructing on the improvements the 4X recreation has made, one other Age Transition variation is within the works.

“We wish to let our neighborhood know that we do have concepts for a 3rd Age Transition Affect setting, one thing on the opposite, harsher aspect of Regroup, a setting we’re tentatively calling Collapse,” Seashore says. “It is nonetheless early in testing, and we’ll want time to see if it feels enjoyable and suits effectively into the sport. If it does, we’ll look into when it would make sense to incorporate it in a future replace. We’ll have extra to share as soon as it is additional alongside!”

No different particulars on Collapse are shared, however it sounds prefer it’ll make for an much more extreme transition between the three ages – as near a clear slate as you will get earlier than pondering ‘effectively, I could as effectively simply begin a brand new recreation.’ As Seashore states in his message, that is within the early levels proper now and should by no means see the sunshine of day if Firaxis does not really feel it provides one thing fascinating to Civ 7. Nevertheless, I might doubt the studio would trouble asserting the existence of such an thought if it wasn’t pretty assured it would be applied in some type sooner or later.

Now let’s flip consideration to 1.2.4 itself, which is out now for PC gamers. Sticking with the theme of Age Transition choices, Firaxis has acknowledged that burying it within the superior settings has led to gamers unknowingly beginning a match with out the precise possibility chosen. It is now been moved to reside alongside key settings like recreation velocity and issue.

To make sure consistency in gamers’ classes and to cease these necessary settings from reverting to default, Age Transition, recreation velocity, and issue at the moment are all sticky – “the sport will keep in mind these settings between Create Recreation classes after beginning a recreation,” the patch notes learn.

Elsewhere within the patch notes, a irritating difficulty that was inflicting mouse clicks to not be registered has been fastened alongside a number of different smaller, situational bugs. It is a small replace, however it’s the tease of this radical Age Transition that is actually going to get tongues wagging.

For extra, take a look at our record of the perfect technique video games. Or in case you’re occupied with upgrading your PC quickly, head to our greatest graphics playing cards information to see what we might advocate hooking as much as your rig.

For those who’re a technique recreation fan, remember to be part of our neighborhood Discord server, and whether or not it’s Civ 7 or one thing else completely, tell us what you are enjoying proper now.



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Tags: AgeCivilizationDivisiveharsheroptionTestingTransitions
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