Like a number of Darktide gamers I used to be anticipating the second DLC class, following the badass arbitrator, to be one thing unique drawn from Warhammer 40,000’s deep nicely of weirdness. A skitarii cyborg possibly, or a ratling, or an arco-flagellant. As a substitute, we bought the hive scum.
When you have been hoping for a kind of alien orangutans who’re additionally scientific geniuses I can see how a brand new character who’s mainly simply the gang punk who will get beat up by the hero in act one in every of an motion film may appear underwhelming. When you needed to play a Sister of Battle in full energy armor and have been as a substitute provided a traditional drug addict, I sympathize. The best way the Darktide subreddit instantly stuffed their nappies in rage over the hive scum reveal was a bit a lot, although. The hive scum wasn’t what I anticipated, however after leveling one up, it is truly a brilliant enjoyable class to play.
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I’ve stuffed mine with toughness-healing and boosts to assault and reload pace, and for some time swapped out Desperado for an influence that lets me drop a therapeutic station so everybody within the neighborhood enjoys the consequences of my stimm as nicely. Free medication for all! After which, thanks to a different improve, when the impact wears off, the station explodes.
That is delightfully foolish, and so are the talents that allow you to pull a bazooka out of nowhere or throw a chem grenade that comprises a poisonous acid so highly effective even devotees of the plague god explode once they step within the steaming ooze. Chucking round ridiculous devices like these I really feel just like the Joker. Then I swap to a crowbar to batter somebody like they’re Jason Todd.
Making the hive scum’s new melee weapons a crowbar, bonesaw, and pair of shivs would not assist this DLC get across the accusation of being a bit primary, however I can see the considering. The hive scum’s not one other melee meatshield, it is a uncommon glass cannon in a sport the place a lot of the different choices are tanks.
Solely the hive scum and psyker actually commerce harm potential for fragility, however it means I’ve an essential position even in a squad stuffed with looming ogryns who make me really feel like the child sitting on the grownup desk. Positive, I am half your dimension, however when a monstrosity reveals up I will delete it. Three blasts from my pocket-rocket boom-bringer will take down a plague ogryn earlier than anybody else has an opportunity to hit it, which is balanced by how shortly I drop if I screw up my dodge rhythm.
Additions like new courses are an excuse to test in on the state of Darktide extra usually. Proper now there is a new three-mission narrative marketing campaign the place the primary map has you combat throughout a practice like in Necromunda: Employed Gun, and the final is a dash by WWI trenches below artillery fireplace whereas Melchett from Blackadder shouts at you. So yeah, I really feel comfy saying Darktide is in an excellent place because the 12 months attracts to a detailed.



