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[DEV] I used to be stress-testing my sport and it turned out oddly satisfying to look at. Sharing it with you all

February 12, 2026
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I’m presently stress-testing my free cell sport (I exploit Unity) to see how far I can push it: big weapons and quite a lot of zombies on display screen without delay.

For efficiency, the zombies don’t use an Animator. As an alternative, they use mesh-based animation (one mesh per animation body), so it’s mainly a RAM/CPU tradeoff. It handles massive crowds surprisingly properly (~1500 zombies on display screen)

If anybody desires to take a look at the sport, I might love suggestions from different devs and gamers!

submitted by /u/Bojack92160 [comments]



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