I’m presently stress-testing my free cell sport (I exploit Unity) to see how far I can push it: big weapons and quite a lot of zombies on display screen without delay.
For efficiency, the zombies don’t use an Animator. As an alternative, they use mesh-based animation (one mesh per animation body), so it’s mainly a RAM/CPU tradeoff. It handles massive crowds surprisingly properly (~1500 zombies on display screen)
If anybody desires to take a look at the sport, I might love suggestions from different devs and gamers!
submitted by /u/Bojack92160 [comments]
Source link



![[DEV] I used to be stress-testing my sport and it turned out oddly satisfying to look at. Sharing it with you all](https://i0.wp.com/external-preview.redd.it/bXljcHFuOGhwM2pnMT1X9qcFo9AkKFV-7M0_Lfzer5VzvWr7GRYJzMmlTa_q.png?width=640&crop=smart&auto=webp&s=82c10a3f29610375feca8aac882d5ea0bf532489&w=120&resize=120,86&ssl=1)


