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[DEV] Idle Clans (Idle MMORPG) replace – Massive scale UI/UX reworks & back-end overhaul

January 31, 2026
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Hey everybody!

It has been nearly 3 years for the reason that launch of Idle Clans and the sport has developed fairly nicely, however there have been issues that held us again from considerably ramping issues up. This replace primarily goals to deal with these points.

The largest factor to sort out was our back-end infrastructure, which wasn't designed from the begin to scale very nicely. Idle Clans began out as a aspect venture I labored on for enjoyable with no expectations of anybody enjoying it, so scalability wasn't one thing I involved myself with an excessive amount of. Fortunately, the back-end infrastructure has been sturdy sufficient till now nevertheless it has compelled me to be fairly modest about our development as there would've finally come some extent the place the infrastructure simply couldn't help the rising participant base anymore. I've held this off or a very long time since I knew the required modifications would take a very long time to do and that will be time not spent on making content material that you could truly see and really feel. However, it was one thing that needed to occur, and I'm very blissful that we're executed with it. Issues are actually considerably extra modular and scalable and we must always be capable of accommodate any variety of gamers that come our method.

One other factor I spent plenty of time on was the UI and UX within the recreation. I hope you'll discover issues extra responsive, extra nice to have a look at and simpler to navigate. That is an on-going venture however so much has modified already.

With issues wanting higher on each the back- and front-end, I'll quickly be seeking to transfer us away from early entry on Steam. All of our development has been totally natural till now and I'm going to begin experimenting with actual advertising and marketing this 12 months and see the place it takes us. I'm hoping to host some enjoyable group competitions and actions as we head into full launch on Steam to construct some hype there. What precisely these will seem like, I don't know but. I'll get again to you on these.

Let's get into the modifications. There's a number of.

Seen modifications stemming from the brand new multi-server infrastructure

There's a now server choice menu on the backside left of the principle menu. You shouldn't must work together with this because the really helpful server is routinely chosen for you, however you’ll be able to change servers right here if that's one thing you need to do To do group content material with different gamers, you'll have to be on the identical server as them. When being invited to group content material you'll be prompted to switch to the inviters server when you aren't on the identical server. I've tried to make this as seamless as doable and I'm fairly proud of the outcomes, the server switch ought to solely take a number of seconds and the accepted invitation will routinely course of when you hook up with the goal server. Your chosen server is bear in mind and used so long as it stays accessible (not full) You'll now be capable of see precisely what number of gamers are on-line on Idle Clans at any given time Notice that gained't all the time be a number of servers accessible. A single server is ready to deal with the present load we get so we'll seemingly solely be beginning out with solely our outdated and trusty one

Clans

Clan expertise not updates in real-time. Servers will report their progress and broadcast their recorded expertise each couple of minutes When inviting your clan to do group content material, the response now tells you what number of members had been invited You're now notified when a participant declines a clan invitation Contributing to day by day clan quests now solely takes a single click on and the whole required quantity is contributed directly. You may't contribute when you don't have sufficient objects to finish the search Mounted your clan tag not being set within the corresponding enter area within the Administration tab even if you had a tag set Clan exercise scores calculations have been modified to make it simpler for low stage clans to realize excessive exercise scores Clan web page visible overhaul: PvM stats button eliminated, PvM stats are actually all the time on show Home moved from the property web page to the touchdown web page. Vault is now greater and exhibits extra objects directly. Member entries now present extra info without having to undergo participant profiles, reminiscent of energetic duties and be a part of dates Adjustments to clan member entries sorting Clan leaders are all the time proven on the prime of the record (similar as earlier than) On-line members are proven subsequent Lastly, offline members are sorted by their offline time

Merchandise withdrawal field tweaks

Ironmen and group ironmen beforehand didn't obtain notifications when receiving tokens from different gamers. Everybody will now be notified when receiving any merchandise from any participant on any server The Merchandise withdrawal field will now all the time present a notification on it when logging in in case you have unclaimed objects As a result of some associated optimizations, these modifications aren't backwards suitable and also you see a notification of things in your merchandise withdrawal field up till this level. While you obtain an merchandise from a participant for the primary time from now, it'll begin working as supposed

Vacation occasions

Ironmen and group ironmen can now obtain and donate vacation currencies throughout occasions The vacation occasion button not sticks round for a hardcoded period of time after an occasion ends however as an alternative will probably be hidden when the provision reaches 0 (could require a relog) Vacation occasion ending phases ought to now be routinely introduced on Discord by Idle Clans bot. The primary one being when the occasion timer ends and the wind down part begins and the second when the provision is totally depleted and the occasion totally ends The minimal vacation occasion donation quantity is now 1 million

Clan cup

Clan cup outcomes are actually broadcasted to Discord by Idle Clans Bot Winnings are not routinely credited to your clan on the finish of a cup. As a substitute, now you can view your previous winnings and declare them through the "Claimable rewards" button within the clan cup Mounted IM & GIM not receiving clan credit

API modifications & fixes

New endpoints have been added that present detailed info of how your clan and its members are performing View how a lot expertise your clan has gained up to now week, each complete expertise and expertise in particular person expertise Test how a lot expertise particular person gamers in your clan have obtained Test how your clan is performing in opposition to different clans, both by complete expertise or a given ability Mounted the "IsRecruiting" toggle all the time defaulting to true in clan recruitment centre queries Mounted utilizing the "Class" area inflicting no clans to be returned in clan recruitment centre queries Mounted a discrepancy within the rankings displayed in your leaderboards web page vs your precise rank, brought on by leaderboard profiles not dealing with tiebreakers accurately

Profile web page

Full overhaul with a view to current extra info in a neater and extra compact method. A wide variety of tweaks however the extra noticeable ones are: Expertise now have a small progress bar to simply see the place you're standing. Moreover, at max stage you'll now see your present expertise in comparison with the expertise cap. And eventually, totally maxed expertise (500m expertise) have a particular orange progress bar Targets tile to simply see and work together with quests and clan occasions Lively boosts tile improved in appears and in readability It is best to now be capable of click on the "Present exercise" bar throughout each exercise. Moreover, your present exercise's icon is now proven and there's a timer exhibiting you the way lengthy you've been doing all of your present exercise (resets on log off). When idle, your exercise textual content is an ominous pink to seize your consideration Store unlocks renamed to "Token unlocks". Unlocked and lacking tokens are actually proven in a extra informative method

Merchandise hover popup

Persistently used in every single place when hovering merchandise icons anyplace within the recreation The merchandise data structure was barely tweaked as nicely: Fight fields are actually hidden if there are not any related stat variations Merchandise description is now included Now exhibits the quantity you could have of that merchandise in your stock Participant market value now consists of the very best purchase value and the bottom promote value

Fight web page rework

Displayed expertise now use the identical prefab as profile and clan expertise for each consistency and to take up much less house because the earlier stage entries had been unnecessarily massive UI placement within the fight view is now extra intentional, extra spaced out and extra attentive to scaling Your displayed meals on the backside of the fight view is not restricted Barely modified the positioning of participant and enemy parts and improved their animations on a technical stage. This must also repair the difficulty the place these parts can transfer across the display from decision modifications

Fight entries within the fight menu

Tweaked to be extra compact, eliminated the assault pace textual content and we now conceal stats in the event that they're at default ranges Each entry now has a DPS button, permitting you to extra examine the way you'll fare in opposition to totally different enemies without having to enter fight. You'll must have killed bosses not less than as soon as to view their harm calcs in opposition to them outdoors of fight The Valley of Gods The door has been graphically up to date and now has 3 state dependent variations Entry textual content is now inexperienced in case you have the required inexperienced, mild pink if not Your stock key depend is now displayed

Injury calcs popup

Visually improved Injury calcs popup now has exhibits estimated loot in participant market worth in addition to the prevailing base promote worth Calculations are actually extra correct and quicker Max hit calcs within the harm calcs popup not use randomization, that means that your absolute max hit is all the time proven

Skilling activity stats popup

Loot promote worth estimates now embody participant market values as nicely Within the case of duties with merchandise prices, materials losses embody participant market values as nicely and earnings are actually proven for each base values and participant market values Timers now use a less complicated format for higher readability Visually improved

Header

A background panel was added Button roundness toned down Some new icons

Navigation part on the left

Now extra compact, extra entries might be proven directly New icon for the collapse/develop button Technically improved. Ought to help totally different resolutions higher

Different

Cosmetics have been up to date to make use of a less complicated glow as an alternative of the pretty damaged wanting shaders. When you choose the outdated ones, you possibly can toggle on the "Use legacy cosmetics" choice within the settings popup The participant profile popup is now used when clicking different gamers in clan bosses and clan occasions The data button was eliminated right here, clicking anyplace on the participant will now open up their profile The stock merchandise interplay popup was modified to be extra compact and supply extra data on objects. It makes use of the identical structure as merchandise hovering does. Credit and because of Uraxys, I’m shamelessly copying his a lot better designs. One factor that’s bothering me with the present design is that you just aren't in a position to view the uncooked stats of things, simply how they evaluate to your presently geared up objects. I'll do one thing about that in a future replace. Duties with merchandise prices modifications Merchandise prices now use the hoverable merchandise prefab fairly than plain textual content Job merchandise price entries are actually clickable and open up the stock merchandise interplay popup Moved the quantity textual content in Farming duties from the highest left nearer to the reward merchandise icon. This textual content now additionally will get hidden behind the "Job unlocks at stage x" panel Improved the fight offline progress part of the login popup Additionally fastened a problem the place generally displaying a ton of things would trigger the popup to be resized incorrectly for a number of frames Clan properties popup Up to date to be extra compact and show all accessible properties without having a scroll view Your present property is now highlighted Each day boosts popup modified to be extra compact and have much less useless house. Contents weren't modified. Clan boss entries and lobbies obtained the DPS button as nicely Lively activity progress is now preserved when logging out Enchanting duties hadn't been up to date to show visually flip inexperienced when you could have accessible Exterminating scrolls. Mounted You'll not obtain notifications about instrument assortment log unlocks from the Plundering Skilling Occasion occasion Reckoning of the Gods extremely uncommon drops are not hidden behind a query mark, I feel the thriller has dwindled at this level The generic UI hover popup was improved and is now constantly used for all easy info hovers. This fixes numerous clunkiness, such because the hover popup being proven method out of place when hovering your expertise in fight Fight invites are not deleted if accepting an invite fails Duties are not instantiated shopper aspect suddenly if you load into the sport scene. As a substitute, they're solely loaded if you want them (coming into the related activity web page). This could make the login course of a bit smoother, particularly on decrease finish units Visually tweaked the Common part of the settings popup Extra boss pages could be misplaced if trying to create greater than 1 Ebook of Kronos with out the Boss hunter perk unlocked. Mounted Bulletin board character restrict raised from 500 to 1000 The "Present us the cash" improve's description was modified to state that the improve works on any enemy marked with the improve's icon. At present that’s Sobek, Kronos and Mesines Mesines is now part of the clan cup Up to date clan quest skilling entries to make use of the standard merchandise prefab to make it simpler to inform in case you have the mandatory assets to finish the search and to make the merchandise hoverable Mounted clan upgrades exhibiting the gold price of the beforehand seen native market retailer entry (visible challenge) Modified button structure within the chat popup Barely diminished the spacing between stock objects with a view to show extra objects directly Fight particle results are actually hidden when leaving the fight view Meals entries in fight made barely smaller, quantities are actually formatted to KMB and added a background panel Enchantment scroll now have extra informative descriptions Enchanted jewellery descriptions now point out the quantity of increase that jewellery kind receives You'll not see a gold price within the Exterminating crate buy popup after viewing native market entries (visible bug) The "Boosts accessible" hovering notification can now be pressed to open the day by day boosts popup Tweaked the Each day Boosts popup PvM stat entries in every single place can now be clicked to shortly enter fight boss fights, clan boss fights and raids Boosts in profile now use a scroll to view present all boosted expertise fairly than simply the primary 5 The "Loot and stats" popup in fight has a brand new button to view a monster's drop desk throughout fight There's now a protected space on cell units with a notch in order that UI parts (most significantly the navigation menu) don't seem underneath it Merchandise creation activity stage necessities are actually pink when you don't meet the requirement Mounted native market improve entries with tiers not having the presently interacted quantity accurately reset to 1 when closing and reopening the window, resulting in a barely inconsistent and buggy look The crew chief will now all the time be credited loot when killing Mesines in a bunch, following the identical sample as Kronos and Sobek Mounted a problem inflicting offline fight to offer extra expertise than it ought to when a day by day increase was energetic and also you didn't use all of it throughout your offline development Displayed offline development time when logging in is now actual Mounted the max purchasable quantity of native market retailer entries being 1 unit lower than you could possibly truly afford Astronomical and Basilisk gear incorrectly had no Plundering stage necessities in Reckoning of the Gods. Basilisk gear now requires a Plundering stage of 100 and Astronomical a Plundering stage of 110 A ton of different small UI/UX tweaks throughout the board

submitted by /u/Temsei [comments]



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Tags: ampbackendClansDevIdleLargeMMORPGOverhaulReworksscaleUIUXUpdate
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