I'm the developer of Pigment Pour, a cellular puzzle recreation constructed across the basic liquid sorting mechanic with an artwork restoration twist.
As a substitute of simply sorting colours to clear bottles, puzzles characterize pigments used to revive work. As you manage the pigments accurately, the paintings steadily comes again to life.
Options:
• liquid kind puzzle mechanics • progressively more durable puzzles • artwork restoration theme and studio environments • at the moment testing problem and development
I'm operating an Android closed beta and searching for puzzle gamers prepared to strive it and provides suggestions.
Play Retailer testing hyperlink:
Be aware: Google requires becoming a member of this group earlier than putting in:
Suggestions I'm particularly serious about:
• when puzzles begin feeling difficult • pacing of early ranges • any complicated UI or mechanics
submitted by /u/NoBullGames [comments]
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