SteamWorld Heist II snuck out final 12 months in early August and didn’t create as many ripples as among the different style spin-offs in its quirky robotic universe. That’s a disgrace as a result of the bones of this tactical RPG are among the strongest round, even when the encompassing fluff can get in the way in which generally.
A sequel to Picture & Kind’s 2015 3DS sport, SteamWorld Heist II trades its predecessor’s sci-fi setting for a Pirates of the Caribbean-infused tackle the excessive seas, however in any other case the majority of it nonetheless revolves round turn-based encounters in side-scrolling 2D maps the place gunshots ricochet and grenades blow up cowl to create memorably chaotic fights.
You’re nonetheless looting procedurally generated ranges and making an attempt to flee as bullets and lasers go whizzing previous your crew’s mechanical heads, however there’s a significant distinction in SteamWorld Heist II. In contrast to the primary sport, during which characters have been every ingrained with particular class archetypes, the sequel permits you to give any crew member any weapon after which begin constructing their package round that. Equip a sniper rifle and also you turn into a sharpshooter that focuses on dealing essential harm from afar. Wield a hammer and also you turn into a brawler who will get further turns and different bonuses from smashing foes up shut.
This gives quite a lot of flexibility and freedom, however SteamWorld Heist II goes a step additional and lets characters combine and match expertise from completely different courses as soon as they’ve unlocked them, rewarding experimentation and incentivizing a hunt for synergies that may break the sport and assist you to take no prisoners when breaking into excessive safety bases looking for highly effective treasure. It’s mainly the inverse of the Closing Fantasy Ways job system the place talent bushes have been linked to courses fairly than weapons. The result’s a refreshing change-up that’s extra streamlined with out ditching an excessive amount of depth.
I completed the sport final summer season on Change (it’s additionally on PlayStation, Xbox, and PC) and liked each minute during which I discovered myself analyzing bullet trajectories, blast radiuses, and the percentages of success if I sacrificed one character to cowl the remainder of the crew’s tactical retreat. Even by means of procedurally generated maps the place any lollygagging will shortly discover you overrun by enemy forces, SteamWorld Heist II’s components type a wonderful recipe for tense moments, analytical showdowns, and seat-of-your-pants escapes. It cleverly iterates on the most effective parts of the primary sport and makes them much more strong and enjoyable.
The one draw back to SteamWorld Heist II is that it lacks the primary sport’s concise 12-hour runtime. It’s virtually twice as lengthy, with the additional hours going towards some late-game grinding and a brand new overworld exploration system during which you discover as a submarine gunning down enemy ships in real-time in alternate for small rewards that shortly cease being definitely worth the bother. Like the remainder of SteamWorld Heist II, the shoot-‘em-up sections are well designed and management properly however in the end really feel like pointless time wasters and irritating distractions from the superb 2D tactical fight on the sport’s core.
In the end, SteamWorld Heist II is sort of a peanut butter and jelly sandwich with an additional piece of bread within the center. Nonetheless scrumptious however finally far more than you wish to eat. I nonetheless ended up ending the sport as a result of the 2D XCOM-like shootouts are ok to make wading by means of all of the filler price it. SteamWorld Heist II is a good ways RPG that style acolytes can be doing themselves a disservice to miss.
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