French sport studio Do not Nod, finest referred to as the developer of the primary two Life is Unusual video games, is “quickly pausing” work on two in-development initiatives and refocusing the design of two others after gross sales of Jusant and Banishers: Ghosts of New Eden fell effectively in need of expectations.
“We’re clearly disillusioned by our latest efficiency in an especially aggressive and selective market,” Do not Nod CEO Oskar Guilbert mentioned in a press release on the studio’s 2024 first-half monetary outcomes.
“Regardless of a wonderful essential reception, Jusant and Banishers: Ghosts of latest Eden sadly didn’t obtain the industrial outcomes we had hoped for, leading to a deterioration in our 2024 half-year outcomes and main us to think about all doable choices relating to our roadmap.”
Jusant is excellent: We known as it “a 2023 standout” in our 89% assessment, constructed round “joyful mountaineering and engaging storytelling,” and that is a place I can endorse. I began taking part in out of idle curiosity—I believe the faint Far: Lone Sails vibe is what initially sparked it—and it took virtually no time earlier than I used to be fully drawn in. The climbing is exhilarating however secondary to the story, a lightly-woven story of loss and hope in a melancholy, magical world.
Banishers earned a 74% in its personal assessment as a sport “wealthy in environment, historical past, and horrible deeds,” and whereas I’ve spent no time with it myself, a buddy who’s aware of such issues has instructed me greater than twice that it is an sudden (if additionally typically unhappy) delight, with excellent writing and characters.
Sadly, that didn’t add as much as a lot. Do not Nod attributed a small improve in gross sales over the primary half of the yr to its older video games, Vampyr and Life is Unusual, whereas Jusant and Banishers “carried out effectively beneath expectations.” The online result’s a €24 million ($26.7 million) write-down—basically a loss in worth—on the 2 video games, “given the lack to show future money flows commensurate with the worth of those property,” and modifications to Do not Nod’s future plans: Two unannounced video games in growth, slated to be out earlier than the top of 2027, have been “refocused to achieve a wider viewers, which entails scrapping sure developments,” whereas two others have been quickly paused.
“This resolution will allow us to prioritize assets and maximize the probabilities of success of the titles with the best potential at current,” Do not Nod mentioned.
“Do not Nod can also be exploring different choices that might be carried out as quickly as doable to safe its operations and improve worth creation. The aim of this assessment is to present Do not Nod the power to compete extra efficiently in a always evolving trade, and to reply successfully to the expectations of gamers and companions, whereas persevering with to supply revolutionary, high-quality experiences.”
As a lot because it sucks to see work suspended and ambitions attenuated, notably from a studio that is achieved such fascinating video games over time, the larger fear is the seemingly-inevitable layoffs that consequence when corporations begin speaking about securing their operations and competing extra efficiently. Do not Nod looks like one of many few studios that is averted chopping workers over the previous two years, which has been a full-on massacre for the video games trade, however outcomes like this do not bode effectively for the fast future.