Doom + Doom 2 simply went dwell with a brand new replace, which brings alongside multiplayer mod assist.
A bunch of sport enhancements and fixes are additionally right here. For Nintendo Change gamers, mod subscriptions will now work between a number of consumer profiles.
The complete rundown of as we speak’s replace is as follows:
Doom + Doom 2 replace patch notes
Enhancements
Multiplayer Mods
Hosts have to activate the mod earlier than coming into the multiplayer menu Gamers might want to subscribe to the identical mod earlier than becoming a member of a match We advocate utilizing room codes to affix modified matches Mods should be authored with Vanilla DOOM, DeHackEd, MBF21 or BOOM to be suitable
Basic
Resolved a difficulty during which some crimson doorways didn’t show as crimson on the automap Fastened a number of crashes reported by the neighborhood when loading sport savesImproved textual content line wrapping legibility for mod descriptions in Asian languages Eliminated map prefix from intermission display to be in line with unique sport habits
Multiplayer
Gadgets can now be picked up by all gamers in co-op mission play Added spectator mode when gamers are useless and ready to respawn in co-op mission play (it can be initiated manually from the scoreboard button) Fastened a difficulty during which disabling the crosshair would additionally flip off participant title and co-op respawn textual content show There at the moment are greater than 4 participant colours out there in sport and on scoreboards Resolved a difficulty during which gamers would lose weapons when respawning in co-op utilizing fashionable guidelines Fastened a difficulty during which the cross-platform mates menu couldn’t be correctly backed out of when no mates have been out there Additional optimized multiplayer networking code Addressed crosshair centering challenge in sure splitscreen configurations Intermission animations now run on the appropriate velocity in splitscreen mode
Mods
The mod downloader can now course of greater than the primary 100 subscribed mods
Nintendo Change
Mods
Mod subscriptions will now work between a number of consumer profiles
Mod Compatibility Updates
MBF21 on the spot kill sectors have been incorrectly killing non-enemy actors MBF21 on the spot kill sectors will fireplace instantly when a monster enters them, as an alternative of ready BOOM and MBF21 results that kill monsters will deal 1 million injury as an alternative of 10000 injury in an effort to repair mods that used monsters with excessive HP values to create an invulnerable enemy BOOM generic ground actions weren’t deciding on the fitting neighbor when discovering which sector ceiling or ground top they wanted to maneuver to Gamers can damage and shoot projectiles at their very own voodoo dolls (aka participant mannequin / clone), to be in line with the unique sport ENTERPIC in UMAPINFO is appropriately proven for the map you might be coming into as an alternative of the map you simply left DeHackEd strings for BOOM keys can now get replaced by DEH patches BOOM line motion 242 (Deep water) will now switch ceiling and ground lighting Now avoids crashing for invalid sized demos when taking part in the demoloop Maps utilizing DMAPINFO will print the map title on automap, degree choose, and savegames Altering DeHackEd ammo sort will now really change the ammo sort Fastened Berzerk Issue not calculating appropriately within the A_WeaponMeleeAttack MBF21 codepointer Fastened BTSX Episode 1 and Episode 2 demo playback not rendering fullscreen Mods that override DOOM (1993) Episodes 1-3 will use the proper intermission display MBF21 A_Lower codepoint now checks for an invalid weapon earlier than altering weapons if out of ammo
Because of the official web site for as we speak’s patch notes. We’ve extra details about this launch right here.
Share this:
Associated