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DOOM The Ages Replace 2 Now Out there, Brings The Ripatorium, Full Marketing campaign Stability Adjustments; Learn The Patch Notes

August 8, 2025
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id Software program has deployed DOOM The Darkish Ages Replace 2, which is an enormous patch that introduces a key characteristic within the type of The Ripatorium, which is an infinite enviornment mode permit gamers to customize their very own fight encounters. Past that, there’s a brand new issue slider for Max Life Sigils and Atlan Excellent Dodge Window, plus full marketing campaign steadiness adjustments and different quality-of-life enhancements. You’ll be able to learn the complete patch notes under.

Associated Content material – Upcoming PS5 Video games 2025: The Finest PS5 Sport Coming Quickly

DOOM: The Darkish Ages launched on Might 15, 2025 for PS5, PC, and Xbox Sequence X/S. The sport is a prequel to the 2016 sequence self-titled reboot, and chronicles the rise of the DOOM Slayer as he battles in opposition to the forces of Hell throughout a techno-flavoured medieval setting. You’ll be able to have a gander at our full verdict right here.

🛠Sport Updates and Enhancements

🎭Issue Settings

Added a brand new issue slider for Max Life Sigils that permits gamers to set a Life Sigil capability for his or her marketing campaign run

Added a brand new issue slider for Atlan Excellent Dodge Window

Permits gamers to regulate how lengthy the Excellent Dodge window is energetic when Dashing because the Atlan

💊Life Sigil

Up to date the timing of the Life Sigil activation circulate to easy out the expertise

Added a line to the Life Sigil activation display screen that tells the participant which enemy kind delivered the killing blow

Added new sounds for when the participant receives a killing blow to activate a Life Sigil, in addition to a brand new sound when a Life Sigil is activated

🎛Further Sport Settings

Added new gameplay slider for Parry & Melee Sluggish Movement

Permits participant to regulate the length of the slow-motion suggestions that happens on a profitable Protect parry or Melee strike when enjoying because the Slayer

Added a brand new Sport Setting for “Weapon Class Change Model”

Normal [maintains current weapon swap behavior]

Urgent a Weapon Class enter in speedy succession will now all the time change to the at present outfitted weapon inside a given Class

Double Faucet [NEW]

Urgent a Weapon Class enter twice in fast succession initially of a weapon change will now routinely equip the opposite weapon in that class if accessible

🔊Audio

International cross on fight music to make sure system is being triggered accurately for every encounter

🎯Gameplay

Added means to interrupt weapon bring-up and Protect Cost restoration animations sooner to carry out a block or parry

Loading tip for melee getting used to refill ammo will now seem extra steadily

🛡Weapons

Elevated velocity of Weapon Swap animations

Rail Spike Impaler

Stability changes together with:

Decreased Impaler harm vs. Hellknight and Vagary demons

Decreased Impaler harm vs. armored demons

Put additional emphasis on Impaler headshots by growing headshot harm, and lowering non-headshot harm vs. varied demons

Protect Throws that deflect off of bigger demons not drop Impaler ammo when the Stalwart improve is provided

Decreased the quantity of Mace cost obtained from headshots with the Lobotomy improve

Plasma Rifle Class

Lowered base ammo on Plasma Rifle Cycler

Adjusted worth of ammo capability improve earned by means of Demonic Essence upgrades

Lowered most ammo capability of Plasma Rifle Cycler

Tremendous Shotgun

Decreased Tremendous Shotgun harm vs. Hellknight, Mancubus, Pinky Rider, Cosmic Baron

Decreased Tremendous Shotgun harm vs. armored demons

Participant can now interrupt the Tremendous Shotgun reload to carry out executions

Chainshot

Lowered beginning ammo capability

Dreadmace

Executions carried out with the Dreadmace outfitted now drop the identical quantity of ammo as executions carried out with different melee weapons. The quantity of ammo dropped on account of different Mace assaults has not modified

Decreased Dreadmace AOE harm, elevated Dreadmace direct-hit harm to compensate for AOE harm discount

Parrying a Hell Surge assault drops much less Dreadmace cost

Drops triggered on account of Impaler headshots with the Lobotomy improve outfitted drop much less Dreadmace cost

Gauntlet

Lowered the quantity of cost obtained by way of Duelist improve

Protect Noticed

Eliminated the slight cooldown on Protect Throw after catching it from a earlier throw motion

Refined Protect Noticed parry detection

🦾Atlan

Stomp

Adjusted Stomp habits to use {an electrical} stun and shock state to enemies

VFX and audio changes to accompany this modification

When attacking shocked enemies, the Atlan will punch sooner

Up to date the tutorials to cowl the brand new habits

Encounters

Up to date Atlan encounters to account for brand spanking new Stomp habits

🐲Dragon

Prolonged empowered shot time

Up to date Anti-Dragon AI’s projectile assaults within the tutorial part to incorporate line assaults and take away the hourglass projectile

Improved tutorial messaging for assault mode sprint instructions

Added new HUD components to point when the participant ought to provoke assault mode and dodge actions

Shortened the delay time for AI firing projectiles after lock-on

Gamers will now skip straight to the Holy Metropolis of Aratum if tutorials are turned off

👿Enemy AI

Made the Kreed Maykr battle more difficult

Prolonged the vary on Prince Ahzrak’s spear

The Outdated One’s Aerial Slam harm radius now covers the whole enviornment

FX and SFX have been added

Elevated the AOE of the waveblast from the Komodo’s Graviton arm assault

Accomplished a cross on AI logic occasions to make sure they’re stopping accurately when AI ache reactions are triggered

The Pinky chunk assault has been up to date with new animations, FX and audio to assist the assault learn higher

HP buffs have been added to the Cacodemon, Mancubus, and Armored Mancubus.

Addressed the Chaingunner Soldier’s goal acquisition, hearth charge, and total participant responsiveness

Pinky Rider chief now fires defend projectiles firstly of the flame wall assault as a substitute of primary hearth projectiles

Elevated Mancubus Flamethrower harm

Elevated Mancubus Fireball velocity and dimension

🗺 Ranges

Hebeth

A checkpoint now seems after reaching the place the Accelerator can be picked up when enjoying the extent by means of Mission Choose

Sentinel Barracks

A checkpoint now seems after reaching the place the Pulverizer can be picked up

Reckoning

Added a checkpoint after the intro sync animation for the Prince Ahzrak and Witch battle

⚔Fight Encounter Updates

Sentinel Barracks

🗡Tomb Enviornment

Decreased variety of spawns within the Stone Imp wave

🗡Vagary Champion Encounter

Decreased the Mancubus preserve from 2 to 1

Holy Metropolis of Aratum

🗡Secret Gore Nest Encounter

Changed a Nightmare Imp Stalker with a Chaingunner

Added Mancubus preserve for Pinky Rider Chief assist

Added Imp preserve for Pinky Rider Chief assist

Siege – Half 1

🗡Southside Gore Nest

Full encounter rework

Abyssal Forest

🗡Overgrowth Mid Encounter

Added 2 mortar Mancubus

🗡Overgrowth Tree

Added Hellknight

🗡Ruins enviornment

Added 2 Hellknights

🗡Canyon Battle

Added extra fodder alongside path

Added armored Mancubus with phalanx

🗡Agaddon Boss Battle

Added 2 Mancubus

Added Imps

Ancestral Forge

🗡Mines change encounter

Added Chaingunner reinforcement

Added 2 Mancubus

🗡Ancestral Ultimate: all 3 switches to activate

Added Nightmare Imp Stalkers

Added Arachnotron

Added Imps

🗡Ultimate battle

Added Arachnotron on morale defend break

Added Hellknight on morale defend break

The Forsaken Plains

🗡Left Tower Fight

Added Arachnotron preserve after morale defend break

🗡Proper Tower Fight

Added Arachnotron and Battleknight after morale defend break

Hellbreaker

🗡Fortress Inside Ambush

Added Nightmare Imp Stalker spawn and Revenant preserve

Sentinel Command Station

🗡Upkeep Hallway Encounter

Added Imp Stalker preserve

🗡Tank Hangar

Added Arachnotron preserve for chief assist

Added Mancubus preserve for chief assist

🗡Ultimate Atrium Encounter

Added Mancubus preserve for Cyberdemon assist

Added Arachnotron preserve for Cyberdemon assist

From Past

🗡Machine Area Encounter

Added mortar Mancubus preserve

Decreased troopers

🗡Summit Encounter

Added Revenant preserve

Spire of Nerathul

🗡Komodo Boss Battle

Added Arachnotrons

🗡Cliffside Additional Life

Added Cacodemon and Battleknights

🗡Gore Nest

Eliminated Whiplash and added Pinky Rider, Nightmare Imp Stalker, and Revenant earlier than morale break, and Whiplashes after morale break

🗡Hanging Ship Path, Stasis Emitter

Added Arachnotrons

🗡Cathedral Path Stasis Emitter

Added Arachnotrons

🗡Mountaintop Wraith Metal

Added Battleknights

🗡Pre-BFC Gauntlet

Added Whiplash

Metropolis of Ry’uul

🗡Undercity Tunnel Enviornment

Added Imp Stalker assist for Vagary

Added Arachnotron assist for Agaddon chief

🗡Floating Island Gore Nest

Added limitations round floating enviornment whereas in fight

Adjusted timing of some enemy spawns

The Kar’thul Marshes

🗡Northside Monolith Enviornment

Added Mancubus preserve after morale defend break

🗡Southside Monolith Enviornment

Elevated space by which enemies can interact the participant

Temple of Lomarith

🗡Shipyard Enviornment

Added Arachnotron on preserve round Vagary

Added a change roll command should you ignore the primary Arachnotron and Revenant

Added pressure cost as soon as the morale defend is damaged

Stomach of the Beast

🗡Stomach Formation Encounter

Eliminated Revenant

Added a preserve group with Mancubus and Armored Arachnotron round Vagary

🗡Temple Return Encounter

Added Armored Arachnotron round Agaddon Hunter

Harbor of Souls

🗡Courtyard Encounter

Added Revenant preserve to Vagary wave

🗡Chief Komodo Encounter

Added Arachnotron preserve to Chief Komodo wave

🗡Barge Deck Encounter

Added Mancubus to the Komodo wave

Added two Mancubus and two Misplaced Souls on morale defend break

Added Arachnotron preserve for Pinky Rider Chief assist

Resurrection

🗡Farm Chief Encounter

Added Whiplash to enforcer group

Added an Armored Arachnotron preserve round Cyberdemon

Change morale break spawns from 2 Whiplashes to Acolyte and Arachnotron

Keep an Armored Arachnotron after defend break

🗡Graveyard Chief Encounter

Added Cyberdemon to the entrance portion of the encounter

Modified the Pinky Rider to an enforcer and enforced heavies in that pod

Added Battleknight close to the Pinky Rider Enforcer

Added Chaingunner close to Arachnotron

Spawn Mancubus as soon as the chief spawns in

Spawn Arachnotron round half chief well being

🗡Village Chief Encounter

Keep Mancubus round chief Acolyte

🗡Cave Gore Nest Encounter

Full encounter rework

🗡Outdoors Gore Nest Encounter

Added Cacodemon preserve after first superheavy demise

🗡Blue Key artillery Berserk Encounter

Added Armored Pinky Rider, Armored Arachnotron, Mancubus, and a couple of Whiplashes

Ultimate Battle

🗡All Encounters

Added 1 – 2 extra Titans per space

Reckoning

🗡Ultimate morale battle

Added Battleknight preserve after morale defend break

🗡Boss Vagary rematch

Added Mancubus spawns

Added Armored Arachnotron preserve

💡Lighting

Hebeth: optimized some shadows for potential subject with extensive FOV

Minor lighting changes to Ancestral Forge and Reckoning to enhance readability in fight areas

🐞Bug Fixes

🆘Crashes

Fastened a uncommon crash in Harbor of Souls when approaching the Fortress Gate close to the Armored Mancubus on PC

Fastened a crash when making an attempt to load Pandemonium save knowledge from Replace 1

Fastened a crash in the course of the Spire of Nerathul water drain cinematic

Resolved a uncommon crash on the map loading display screen when transitioning to Spire of Nerathul

🎯Gameplay

✅Checkpoints

Gamers who die or reload a checkpoint after receiving a Demonic Essence improve not must kill the chief once more to obtain the improve. This variation additionally fixes the map completion being caught at 99% for some gamers

Addressed a problem with reloading the checkpoint or dying in the course of the Armored Titan enviornment that brought about new demons to spawn and development to be blocked

🐾Traversal

Leap Pads: A number of soar pads now accurately set off the launching SFX and launch the participant

👁Visible

Fastened a bug the place small variations of the digital camera’s FOV (e.g. 90 to 91 or 92) might trigger some grass cases to be culled incorrectly and disappear. This made the bottom appear to be it was flickering when firing weapons in sure places

🎮PlayStation 5

Fastened a uncommon crash on PlayStation 5 whereas in fight within the remaining demonic portal Slayer enviornment

🏆Milestones

Fastened a problem that might trigger the Berserker Milestone to finish early

👿Enemy AI

Made an adjustment to AI melee assaults to stop harm from going across the participant’s defend

Lowered the idle time for the Battleknight between spawning and attacking

Battle Knight: Fastened a bug the place axe swings wouldn’t persistently collide with the participant when different AI have been close by

Agaddon Hunter now performs demise animations and doesn’t go straight into ragdoll

Cacodemon defend now visually seems with none invulnerability window

Fastened a problem with the Komodo, the place it might nonetheless take harm from a parry AOE when surrounded by the chief defend

Mancubus: The Mancubus and Armored Mancubus now accurately cease firing projectiles from a severed proper arm

Armored Mancubus: Parried projectile not hovers in air if the AI dies mid-flight

The Outdated One: The Mace not disappears throughout assaults after utilizing Atlan Siege Breaker

Fastened a problem the place Hell Provider projectiles hitting the Dragon won’t trigger ache response SFX if the goal lock was delayed

Addressed a bug the place the Whiplash was not instantly surprised by the embedded Protect Noticed assault after slithering

Enforcer Buff VFX now accurately show on Cosmic Barons and Imps

🛡Weapons

Resolved a uncommon subject the place the participant might get management locked after totally upgrading a weapon

Protect Noticed

Protect Cost impression not triggers a Glory Kill on close by dazed enemies

Protect Throw is not briefly inhibited after swapping to sure weapons and instantly firing that weapon

Fastened a bug that allowed for a number of parries in cases the place it was unintended

Tremendous Shotgun

Fastened a bug the place the Tremendous Shotgun reload would forestall Protect Throw

Accelerator

Overload impression VFX of the projectiles is now purple as a substitute of blue

Pulse firing the weapon not permits the participant to cost the weapon for half the ammo price

Gauntlet

Addressed a problem the place Encore improve was affecting customary fees of the Gauntlet, growing its refill charge past what is meant

Mace

Fastened a problem the place the Mace would not trigger Heavy Falters after buying sure upgrades

🦾Atlan

Fastened a problem the place the Atlan was invincible when dodging left

Fastened a problem the place the Atlan’s Excellent Dodge window was extending past the Dodge motion

🗺 Ranges

Hebeth

The Zombie fodder AI is not positioned contained in the wall behind the plasma accelerator weapon pickup

The Holy Metropolis of Aratum

Fastened a uncommon bug the place the tanks on the assault mode tutorial tower would break up in half and hearth on the participant

The Slayer can not turn into caught in scaffold wreckage collision close to the Cycler pickup enviornment on the undercity touchdown zone

Siege – Half 2

The Titan not disappears after restarting the checkpoint

The participant can not respawn behind the demonic barrier by leaping into fade quantity close to the start of the bridge to the elevator room

The Revenant close to the turret courtyard not turns into idle when pathing by means of the doorway

Abyssal Forest

The person can not turn into trapped between rocks and fall out of the world

Hellbreaker

Fastened a bug the place the Crushinator Mission Problem was counting Hell Tanks in direction of its completion

From Past

The checkpoint within the machine house now features accurately and not locations the participant on the pre-summit checkpoint

Spire of Nerathul

The Slayer can now traverse on water in a number of locations in sunken path secret space

The wall scrambles within the BFC temple space at the moment are mirrored on the Automap

The Imp not spawns caught in opposition to the wall within the sunken path secret space

The Kar’Thul Marshes

The minor enviornment north of the Sentinel shrine will now accurately full on the Automap

Temple of Lomarith

The Automap now contains the chief encounter Icon in shipwreck enviornment

The participant can not hit the metallic goal node from the bottom flooring to bypass the Cosmic Eye water tunnel in shipwreck enviornment

Resurrection

The cave hazards on the trail to the Kreed Maykr ship now transfer accurately after checkpoint reload

Added a delay earlier than the Kreed Maykr can use a laser assault after being interrupted by a falter or daze

Reckoning

The Cosmic Baron within the berserk pickup room encounter earlier than Prince Ahzrak battle can now match by means of arched doorways

The Witch now has the daze ring after being dazed

🏭Engine

VRS/VRCS has been applied for PC, matching the performance already current on consoles

Corrected a problem by which there was seen banding on water surfaces in some circumstances

🎥Cinematics

Village of Khalim: The intro textual content not seems in gameplay briefly if the Participant skips the cinematic

Barrier Core: Skipping the facility core interactive not leads to vessel door and lightweight/smoke VFX remaining within the sport

The Holy Metropolis of Aratum: The explosion SFX in the course of the transition between cinematics is not minimize off with tutorials turned off

Fastened a problem the place press maintain to skip cinematic is going on earlier than you see the immediate to press maintain to skip

Siege – Half 1: Holding down the house bar on the wall climb on the finish of the extent will not trigger the participant to unintentionally skip the cinematic

🎰UI

Bethesda.internet: The 20-character password restrict not blocks gamers from linking their Bethesda.internet account

The Holy Metropolis of Aratum: The energetic Dragon dodge tutorial window not overlaps the passive Dragon assault mode tutorial window

Adjusting the “Empowered Assaults” modifier now accurately applies the [*M] tag to a save file

Benchmark Mode: up to date The Abyssal Forest screenshot

Accelerator: Overload: Each cost bars not rubber band and drop to decrease cost quantities earlier than returning to regular

Settings – Parry & Melee Sluggish Movement: Eliminated the additional impulse being utilized to a corpse’s ragdoll after executing a demon when this setting is turned off

🔊Audio

Grenade Launcher: The Grenade Launcher explosion SFX not sounds distorted when firing a number of occasions in succession

Atlan low well being audio not performs whereas round 350 well being

Up to date Stone Imp immolation sound results

[Source – DOOM The Dark Ages Patch Notes]



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Tags: AgesbalanceBringsCampaignDoomfullNotesPatchReadRipatoriumUpdate
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