id Software program has deployed DOOM The Darkish Ages Replace 2, which is an enormous patch that introduces a key characteristic within the type of The Ripatorium, which is an infinite enviornment mode permit gamers to customize their very own fight encounters. Past that, there’s a brand new issue slider for Max Life Sigils and Atlan Excellent Dodge Window, plus full marketing campaign steadiness adjustments and different quality-of-life enhancements. You’ll be able to learn the complete patch notes under.
Associated Content material – Upcoming PS5 Video games 2025: The Finest PS5 Sport Coming Quickly
DOOM: The Darkish Ages launched on Might 15, 2025 for PS5, PC, and Xbox Sequence X/S. The sport is a prequel to the 2016 sequence self-titled reboot, and chronicles the rise of the DOOM Slayer as he battles in opposition to the forces of Hell throughout a techno-flavoured medieval setting. You’ll be able to have a gander at our full verdict right here.
🛠Sport Updates and Enhancements
🎭Issue Settings
Added a brand new issue slider for Max Life Sigils that permits gamers to set a Life Sigil capability for his or her marketing campaign run
Added a brand new issue slider for Atlan Excellent Dodge Window
Permits gamers to regulate how lengthy the Excellent Dodge window is energetic when Dashing because the Atlan
💊Life Sigil
Up to date the timing of the Life Sigil activation circulate to easy out the expertise
Added a line to the Life Sigil activation display screen that tells the participant which enemy kind delivered the killing blow
Added new sounds for when the participant receives a killing blow to activate a Life Sigil, in addition to a brand new sound when a Life Sigil is activated
🎛Further Sport Settings
Added new gameplay slider for Parry & Melee Sluggish Movement
Permits participant to regulate the length of the slow-motion suggestions that happens on a profitable Protect parry or Melee strike when enjoying because the Slayer
Added a brand new Sport Setting for “Weapon Class Change Model”
Normal [maintains current weapon swap behavior]
Urgent a Weapon Class enter in speedy succession will now all the time change to the at present outfitted weapon inside a given Class
Double Faucet [NEW]
Urgent a Weapon Class enter twice in fast succession initially of a weapon change will now routinely equip the opposite weapon in that class if accessible
🔊Audio
International cross on fight music to make sure system is being triggered accurately for every encounter
🎯Gameplay
Added means to interrupt weapon bring-up and Protect Cost restoration animations sooner to carry out a block or parry
Loading tip for melee getting used to refill ammo will now seem extra steadily
🛡Weapons
Elevated velocity of Weapon Swap animations
Rail Spike Impaler
Stability changes together with:
Decreased Impaler harm vs. Hellknight and Vagary demons
Decreased Impaler harm vs. armored demons
Put additional emphasis on Impaler headshots by growing headshot harm, and lowering non-headshot harm vs. varied demons
Protect Throws that deflect off of bigger demons not drop Impaler ammo when the Stalwart improve is provided
Decreased the quantity of Mace cost obtained from headshots with the Lobotomy improve
Plasma Rifle Class
Lowered base ammo on Plasma Rifle Cycler
Adjusted worth of ammo capability improve earned by means of Demonic Essence upgrades
Lowered most ammo capability of Plasma Rifle Cycler
Tremendous Shotgun
Decreased Tremendous Shotgun harm vs. Hellknight, Mancubus, Pinky Rider, Cosmic Baron
Decreased Tremendous Shotgun harm vs. armored demons
Participant can now interrupt the Tremendous Shotgun reload to carry out executions
Chainshot
Lowered beginning ammo capability
Dreadmace
Executions carried out with the Dreadmace outfitted now drop the identical quantity of ammo as executions carried out with different melee weapons. The quantity of ammo dropped on account of different Mace assaults has not modified
Decreased Dreadmace AOE harm, elevated Dreadmace direct-hit harm to compensate for AOE harm discount
Parrying a Hell Surge assault drops much less Dreadmace cost
Drops triggered on account of Impaler headshots with the Lobotomy improve outfitted drop much less Dreadmace cost
Gauntlet
Lowered the quantity of cost obtained by way of Duelist improve
Protect Noticed
Eliminated the slight cooldown on Protect Throw after catching it from a earlier throw motion
Refined Protect Noticed parry detection
🦾Atlan
Stomp
Adjusted Stomp habits to use {an electrical} stun and shock state to enemies
VFX and audio changes to accompany this modification
When attacking shocked enemies, the Atlan will punch sooner
Up to date the tutorials to cowl the brand new habits
Encounters
Up to date Atlan encounters to account for brand spanking new Stomp habits
🐲Dragon
Prolonged empowered shot time
Up to date Anti-Dragon AI’s projectile assaults within the tutorial part to incorporate line assaults and take away the hourglass projectile
Improved tutorial messaging for assault mode sprint instructions
Added new HUD components to point when the participant ought to provoke assault mode and dodge actions
Shortened the delay time for AI firing projectiles after lock-on
Gamers will now skip straight to the Holy Metropolis of Aratum if tutorials are turned off
👿Enemy AI
Made the Kreed Maykr battle more difficult
Prolonged the vary on Prince Ahzrak’s spear
The Outdated One’s Aerial Slam harm radius now covers the whole enviornment
FX and SFX have been added
Elevated the AOE of the waveblast from the Komodo’s Graviton arm assault
Accomplished a cross on AI logic occasions to make sure they’re stopping accurately when AI ache reactions are triggered
The Pinky chunk assault has been up to date with new animations, FX and audio to assist the assault learn higher
HP buffs have been added to the Cacodemon, Mancubus, and Armored Mancubus.
Addressed the Chaingunner Soldier’s goal acquisition, hearth charge, and total participant responsiveness
Pinky Rider chief now fires defend projectiles firstly of the flame wall assault as a substitute of primary hearth projectiles
Elevated Mancubus Flamethrower harm
Elevated Mancubus Fireball velocity and dimension
🗺 Ranges
Hebeth
A checkpoint now seems after reaching the place the Accelerator can be picked up when enjoying the extent by means of Mission Choose
Sentinel Barracks
A checkpoint now seems after reaching the place the Pulverizer can be picked up
Reckoning
Added a checkpoint after the intro sync animation for the Prince Ahzrak and Witch battle
⚔Fight Encounter Updates
Sentinel Barracks
🗡Tomb Enviornment
Decreased variety of spawns within the Stone Imp wave
🗡Vagary Champion Encounter
Decreased the Mancubus preserve from 2 to 1
Holy Metropolis of Aratum
🗡Secret Gore Nest Encounter
Changed a Nightmare Imp Stalker with a Chaingunner
Added Mancubus preserve for Pinky Rider Chief assist
Added Imp preserve for Pinky Rider Chief assist
Siege – Half 1
🗡Southside Gore Nest
Full encounter rework
Abyssal Forest
🗡Overgrowth Mid Encounter
Added 2 mortar Mancubus
🗡Overgrowth Tree
Added Hellknight
🗡Ruins enviornment
Added 2 Hellknights
🗡Canyon Battle
Added extra fodder alongside path
Added armored Mancubus with phalanx
🗡Agaddon Boss Battle
Added 2 Mancubus
Added Imps
Ancestral Forge
🗡Mines change encounter
Added Chaingunner reinforcement
Added 2 Mancubus
🗡Ancestral Ultimate: all 3 switches to activate
Added Nightmare Imp Stalkers
Added Arachnotron
Added Imps
🗡Ultimate battle
Added Arachnotron on morale defend break
Added Hellknight on morale defend break
The Forsaken Plains
🗡Left Tower Fight
Added Arachnotron preserve after morale defend break
🗡Proper Tower Fight
Added Arachnotron and Battleknight after morale defend break
Hellbreaker
🗡Fortress Inside Ambush
Added Nightmare Imp Stalker spawn and Revenant preserve
Sentinel Command Station
🗡Upkeep Hallway Encounter
Added Imp Stalker preserve
🗡Tank Hangar
Added Arachnotron preserve for chief assist
Added Mancubus preserve for chief assist
🗡Ultimate Atrium Encounter
Added Mancubus preserve for Cyberdemon assist
Added Arachnotron preserve for Cyberdemon assist
From Past
🗡Machine Area Encounter
Added mortar Mancubus preserve
Decreased troopers
🗡Summit Encounter
Added Revenant preserve
Spire of Nerathul
🗡Komodo Boss Battle
Added Arachnotrons
🗡Cliffside Additional Life
Added Cacodemon and Battleknights
🗡Gore Nest
Eliminated Whiplash and added Pinky Rider, Nightmare Imp Stalker, and Revenant earlier than morale break, and Whiplashes after morale break
🗡Hanging Ship Path, Stasis Emitter
Added Arachnotrons
🗡Cathedral Path Stasis Emitter
Added Arachnotrons
🗡Mountaintop Wraith Metal
Added Battleknights
🗡Pre-BFC Gauntlet
Added Whiplash
Metropolis of Ry’uul
🗡Undercity Tunnel Enviornment
Added Imp Stalker assist for Vagary
Added Arachnotron assist for Agaddon chief
🗡Floating Island Gore Nest
Added limitations round floating enviornment whereas in fight
Adjusted timing of some enemy spawns
The Kar’thul Marshes
🗡Northside Monolith Enviornment
Added Mancubus preserve after morale defend break
🗡Southside Monolith Enviornment
Elevated space by which enemies can interact the participant
Temple of Lomarith
🗡Shipyard Enviornment
Added Arachnotron on preserve round Vagary
Added a change roll command should you ignore the primary Arachnotron and Revenant
Added pressure cost as soon as the morale defend is damaged
Stomach of the Beast
🗡Stomach Formation Encounter
Eliminated Revenant
Added a preserve group with Mancubus and Armored Arachnotron round Vagary
🗡Temple Return Encounter
Added Armored Arachnotron round Agaddon Hunter
Harbor of Souls
🗡Courtyard Encounter
Added Revenant preserve to Vagary wave
🗡Chief Komodo Encounter
Added Arachnotron preserve to Chief Komodo wave
🗡Barge Deck Encounter
Added Mancubus to the Komodo wave
Added two Mancubus and two Misplaced Souls on morale defend break
Added Arachnotron preserve for Pinky Rider Chief assist
Resurrection
🗡Farm Chief Encounter
Added Whiplash to enforcer group
Added an Armored Arachnotron preserve round Cyberdemon
Change morale break spawns from 2 Whiplashes to Acolyte and Arachnotron
Keep an Armored Arachnotron after defend break
🗡Graveyard Chief Encounter
Added Cyberdemon to the entrance portion of the encounter
Modified the Pinky Rider to an enforcer and enforced heavies in that pod
Added Battleknight close to the Pinky Rider Enforcer
Added Chaingunner close to Arachnotron
Spawn Mancubus as soon as the chief spawns in
Spawn Arachnotron round half chief well being
🗡Village Chief Encounter
Keep Mancubus round chief Acolyte
🗡Cave Gore Nest Encounter
Full encounter rework
🗡Outdoors Gore Nest Encounter
Added Cacodemon preserve after first superheavy demise
🗡Blue Key artillery Berserk Encounter
Added Armored Pinky Rider, Armored Arachnotron, Mancubus, and a couple of Whiplashes
Ultimate Battle
🗡All Encounters
Added 1 – 2 extra Titans per space
Reckoning
🗡Ultimate morale battle
Added Battleknight preserve after morale defend break
🗡Boss Vagary rematch
Added Mancubus spawns
Added Armored Arachnotron preserve
💡Lighting
Hebeth: optimized some shadows for potential subject with extensive FOV
Minor lighting changes to Ancestral Forge and Reckoning to enhance readability in fight areas
🐞Bug Fixes
🆘Crashes
Fastened a uncommon crash in Harbor of Souls when approaching the Fortress Gate close to the Armored Mancubus on PC
Fastened a crash when making an attempt to load Pandemonium save knowledge from Replace 1
Fastened a crash in the course of the Spire of Nerathul water drain cinematic
Resolved a uncommon crash on the map loading display screen when transitioning to Spire of Nerathul
🎯Gameplay
✅Checkpoints
Gamers who die or reload a checkpoint after receiving a Demonic Essence improve not must kill the chief once more to obtain the improve. This variation additionally fixes the map completion being caught at 99% for some gamers
Addressed a problem with reloading the checkpoint or dying in the course of the Armored Titan enviornment that brought about new demons to spawn and development to be blocked
🐾Traversal
Leap Pads: A number of soar pads now accurately set off the launching SFX and launch the participant
👁Visible
Fastened a bug the place small variations of the digital camera’s FOV (e.g. 90 to 91 or 92) might trigger some grass cases to be culled incorrectly and disappear. This made the bottom appear to be it was flickering when firing weapons in sure places
🎮PlayStation 5
Fastened a uncommon crash on PlayStation 5 whereas in fight within the remaining demonic portal Slayer enviornment
🏆Milestones
Fastened a problem that might trigger the Berserker Milestone to finish early
👿Enemy AI
Made an adjustment to AI melee assaults to stop harm from going across the participant’s defend
Lowered the idle time for the Battleknight between spawning and attacking
Battle Knight: Fastened a bug the place axe swings wouldn’t persistently collide with the participant when different AI have been close by
Agaddon Hunter now performs demise animations and doesn’t go straight into ragdoll
Cacodemon defend now visually seems with none invulnerability window
Fastened a problem with the Komodo, the place it might nonetheless take harm from a parry AOE when surrounded by the chief defend
Mancubus: The Mancubus and Armored Mancubus now accurately cease firing projectiles from a severed proper arm
Armored Mancubus: Parried projectile not hovers in air if the AI dies mid-flight
The Outdated One: The Mace not disappears throughout assaults after utilizing Atlan Siege Breaker
Fastened a problem the place Hell Provider projectiles hitting the Dragon won’t trigger ache response SFX if the goal lock was delayed
Addressed a bug the place the Whiplash was not instantly surprised by the embedded Protect Noticed assault after slithering
Enforcer Buff VFX now accurately show on Cosmic Barons and Imps
🛡Weapons
Resolved a uncommon subject the place the participant might get management locked after totally upgrading a weapon
Protect Noticed
Protect Cost impression not triggers a Glory Kill on close by dazed enemies
Protect Throw is not briefly inhibited after swapping to sure weapons and instantly firing that weapon
Fastened a bug that allowed for a number of parries in cases the place it was unintended
Tremendous Shotgun
Fastened a bug the place the Tremendous Shotgun reload would forestall Protect Throw
Accelerator
Overload impression VFX of the projectiles is now purple as a substitute of blue
Pulse firing the weapon not permits the participant to cost the weapon for half the ammo price
Gauntlet
Addressed a problem the place Encore improve was affecting customary fees of the Gauntlet, growing its refill charge past what is meant
Mace
Fastened a problem the place the Mace would not trigger Heavy Falters after buying sure upgrades
🦾Atlan
Fastened a problem the place the Atlan was invincible when dodging left
Fastened a problem the place the Atlan’s Excellent Dodge window was extending past the Dodge motion
🗺 Ranges
Hebeth
The Zombie fodder AI is not positioned contained in the wall behind the plasma accelerator weapon pickup
The Holy Metropolis of Aratum
Fastened a uncommon bug the place the tanks on the assault mode tutorial tower would break up in half and hearth on the participant
The Slayer can not turn into caught in scaffold wreckage collision close to the Cycler pickup enviornment on the undercity touchdown zone
Siege – Half 2
The Titan not disappears after restarting the checkpoint
The participant can not respawn behind the demonic barrier by leaping into fade quantity close to the start of the bridge to the elevator room
The Revenant close to the turret courtyard not turns into idle when pathing by means of the doorway
Abyssal Forest
The person can not turn into trapped between rocks and fall out of the world
Hellbreaker
Fastened a bug the place the Crushinator Mission Problem was counting Hell Tanks in direction of its completion
From Past
The checkpoint within the machine house now features accurately and not locations the participant on the pre-summit checkpoint
Spire of Nerathul
The Slayer can now traverse on water in a number of locations in sunken path secret space
The wall scrambles within the BFC temple space at the moment are mirrored on the Automap
The Imp not spawns caught in opposition to the wall within the sunken path secret space
The Kar’Thul Marshes
The minor enviornment north of the Sentinel shrine will now accurately full on the Automap
Temple of Lomarith
The Automap now contains the chief encounter Icon in shipwreck enviornment
The participant can not hit the metallic goal node from the bottom flooring to bypass the Cosmic Eye water tunnel in shipwreck enviornment
Resurrection
The cave hazards on the trail to the Kreed Maykr ship now transfer accurately after checkpoint reload
Added a delay earlier than the Kreed Maykr can use a laser assault after being interrupted by a falter or daze
Reckoning
The Cosmic Baron within the berserk pickup room encounter earlier than Prince Ahzrak battle can now match by means of arched doorways
The Witch now has the daze ring after being dazed
🏭Engine
VRS/VRCS has been applied for PC, matching the performance already current on consoles
Corrected a problem by which there was seen banding on water surfaces in some circumstances
🎥Cinematics
Village of Khalim: The intro textual content not seems in gameplay briefly if the Participant skips the cinematic
Barrier Core: Skipping the facility core interactive not leads to vessel door and lightweight/smoke VFX remaining within the sport
The Holy Metropolis of Aratum: The explosion SFX in the course of the transition between cinematics is not minimize off with tutorials turned off
Fastened a problem the place press maintain to skip cinematic is going on earlier than you see the immediate to press maintain to skip
Siege – Half 1: Holding down the house bar on the wall climb on the finish of the extent will not trigger the participant to unintentionally skip the cinematic
🎰UI
Bethesda.internet: The 20-character password restrict not blocks gamers from linking their Bethesda.internet account
The Holy Metropolis of Aratum: The energetic Dragon dodge tutorial window not overlaps the passive Dragon assault mode tutorial window
Adjusting the “Empowered Assaults” modifier now accurately applies the [*M] tag to a save file
Benchmark Mode: up to date The Abyssal Forest screenshot
Accelerator: Overload: Each cost bars not rubber band and drop to decrease cost quantities earlier than returning to regular
Settings – Parry & Melee Sluggish Movement: Eliminated the additional impulse being utilized to a corpse’s ragdoll after executing a demon when this setting is turned off
🔊Audio
Grenade Launcher: The Grenade Launcher explosion SFX not sounds distorted when firing a number of occasions in succession
Atlan low well being audio not performs whereas round 350 well being
Up to date Stone Imp immolation sound results
[Source – DOOM The Dark Ages Patch Notes]