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Elden Ring Nightreign’s greatest function is its additional mobility—however it’s not even that good, and Sekiro does it higher

May 30, 2025
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Elden Ring Nightreign has a number of followers within the hallowed halls of PC Gamer, however I confess that I’m not amongst them. It is a uncommon fail for FromSoftware—a studio that just about completely designs video games that I ought to hate, as a lazy man with a low tolerance for adversity, however which I normally find yourself loving.

What I’ve been kinda having fun with, although, is the additional mobility this spin-off affords us. Nightreign helps you to dash like an solely barely extra sluggish model of the Flash, leap up partitions, leap off partitions, and within the case of the Wylder, you should use your grappling hook to rapidly shut the hole when partaking in fight.

(Picture credit score: Bandai Namco Leisure)

It’s a brisker, extra agile model of Elden Ring, however quite than being empowering this seems like an absolute necessity. Nightreign swaps the considerate, slow-burn tempo of its originator for the hectic velocity of a battle royale, full with shrinking battlefield and that perpetual sense that, each time I’m not shifting, I’m simply losing time.


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I’ve discovered this to be a fully horrible option to expertise Elden Ring’s difficult bouts and savage boss fights. There have been a number of instances whereas enjoying with colleagues the place we had to surrender on a combat we had been completely successful, not as a result of we had been out of flasks or near dying, however due to some arbitrary bullshit: an enormous blue wall was heading our manner. The one enemy we couldn’t defeat.

Loads of people will vibe with this. Our reviewer Tyler Colp discovered loads to like about it. However a lot of individuals additionally actually vibe with mods that totally break video games I like unmodified. And that is what Nightreign seems like: a nasty mod that craps throughout a beforehand refined expertise. And all of the bits that I’ve to acknowledge I do fairly like, similar to the improved mobility, include so many caveats.

Elden Ring Nightreign classes - Recluse, Duchess, and Wylder fighting a spider

(Picture credit score: FromSoftware)

We do not have Torrent now, for example. So whereas, sure, you possibly can run round at breakneck speeds, it would not really feel fairly as speedy as whenever you had been charging round in your goat-horse hammering the sprint button. “Really feel” is the operative phrase right here. We have gone again to Elden Ring to check the speeds, and the Nightreign dash would possibly really be sooner, or at the very least comparable. However there’s an exhilarating sense of velocity that Torrent offers that is not fairly matched in Nightreign. And Torrent was greater than a way of transport—he modified the best way you might enter fight, providing you with extra tactical choices like cool dismounting leap assaults and driveby swipes that we have now misplaced in his absence.

Torrent was greater than a way of transport.

Regardless, it is good to have the ability to dash like an absolute maniac. The leaping, although, makes me a distinct form of maniac. An offended, infuriated one. The wall leaping is janky and inconsistent, and whereas that would not be an excessive amount of of a difficulty in vanilla Elden Ring, in Nightreign, the place you have received a blue wall of dying nipping at your heels, it turns into extra critical and extra irritating. When each second counts, the very last thing you want is in your bird-man with ineffective wings to get caught attempting to leap up a wall that is solely barely taller than himself.

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When it does work, although, it is really fairly exhilarating. You have received seconds to get to a different flask, or one other boss, each of that are essential to get you all set in your ultimate encounter on the finish of the three days; so that you’re sprinting throughout the plains, weaving between trash mobs, leaping up cliffs, relentless in your pursuit of extra energy. There are occasions when the race, and the instruments you have received at your disposal that will help you win it, supply a way of pleasure that is solely totally different from the standard FromSoftware expertise. And that is a thrill. However these moments are uncommon.

Sekiro: Stealth Kills (Defeat Chained Ogre) – YouTube
Sekiro: Stealth Kills (Defeat Chained Ogre) - YouTube

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FromSoftware has already experimented with motion like this beforehand, and with higher outcomes. Sekiro, for example, provides you an infinite dash and a frankly ridiculous quantity of mobility. The enjoyment I really feel from grappling away from an enemy, leaping from bushes to rooftops to reposition and discover a special approach of assault, or just to flee an encounter I am not prepared for, it is like nothing else within the realm of soulslikes.

Certain, the Wylder’s grappling hook feels novel in Elden Ring, however it’s received nothing on its counterpart from Sekiro. It is a a lot less complicated software, and whereas you should use it on terrain in addition to enemies, you ain’t no ninja. You will be utilizing it to rapidly reposition in a pinch quite than continually deploying it to get around the globe.

This is the factor: Nightreign is not FromSoftware working a daring experiment. That might be thrilling. In actuality, it includes a bunch of issues that each the workforce’s achieved earlier than and higher, whereas awkwardly jamming in some Fortnite junk. Past the additional mobility, all the things it does properly belongs to Elden Ring, and many of the enjoyment it offers stems from the truth that it is really fairly onerous to have a shit time enjoying a recreation along with your buds. Co-op is simply inherently enjoyable. However Nightreign is not.



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