Hello guys! Manu from the Eterspire crew right here. Our sport went cross-platform with a Steam launch not too way back, which introduced a ton of latest gamers to the neighborhood! Ever since then, we've been exhausting at work on new content material for our updates!
Just like the title of this put up says, our newest replace launched a few highly-requested mechanics that we've needed so as to add to the sport for the longest time: ranged enemies, elemental affinities and dodgeable AoE boss assaults.
Ranged enemies
That is fairly self-explanatory, however I'll give a bit extra context so you’ll be able to perceive how essential that is for Eterspire! Ever since launch the sport has solely featured melee enemies, which meant that encounters have been all fairly related. You get near a mob, you whack it a few occasions, it dies otherwise you die. Mobs may have several types of aggro, however they all the time needed to get in near deal harm, and gamers used this to their benefit.
Our introduction of ranged enemies in our final replace meant that gamers now need to be weary of drawing aggro, since enemies can instantly start attacking them and dealing harm. This additionally signifies that ranged lessons, just like the Sorcerer and the upcoming Archer, could have a more durable time kiting these mobs.
Darkish Mages are one in every of our new mobs with ranged assaults.
Elemental affinities
This replace additionally launched Elemental Affinities, which deliver extra complexity to the gear system. Darkish was the primary component launched, within the new "Sorrow's Hole" zone. Enemies with the [Dark] affinity deal bonus harm to and obtain decreased harm from gamers that aren't carrying Darkish gear.
This technique will permit us to increase our development system horizontally with out having to boost the extent cap, since new bosses and trials could be primarily based round a brand new components and never essentially larger ranges.
Darkish Knights are a troublesome problem, however they're even more durable to kill in case you aren't carrying any darkish gear!
AoE Remnant assaults
We've all the time felt like boss encounters in Eterspire may very well be extra participating. Our bosses solely used fundamental melee assaults, so most fights have been decreased to a stat examine and the way effectively you used your expertise. To enhance upon this, we determined to present our new boss Eterspire's first ever dodgeable AoE assaults.
Raekar, the Darkish Lich, can launch round blasts that give a short indicator earlier than dealing harm. Now, gamers need to be aware of their positioning always to keep away from shedding a bit of their well being to those blasts.
After all, that is simply the primary implementation of this mechanic, and we're already engaged on bosses that may use AoE assaults with totally different patterns, targets, speeds, and extra.
A participant dodging Raekar's AoE assaults.
We’re actually enthusiastic about how a lot Eterspire has grown because the PC launch, each in content material and neighborhood!
There’s nonetheless loads deliberate for the remainder of the yr, and the suggestions we’ve obtained from new gamers has been extremely useful. Amongst different issues, we’ll be including the brand new Archer class, main F2P enhancements, new lifeskills, and extra. I don’t need to spoil an excessive amount of, however our subsequent replace is shaping as much as be one in every of our greatest but!
That’s all I’ve to share for as we speak, thanks for studying!
What do you concentrate on the brand new mechanics we’ve launched thus far? What would you prefer to see added subsequent?
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