It’s a well-known trope that every time a brand new motion recreation is revealed that will get folks excited, there’s a tendency to additionally assume it’s a Soulslike recreation. It occurred with each Stellar Blade and even Armored Core 6 earlier this 12 months. The most recent sufferer is Black Fable: Wukong. Seek for the sport on-line and also you’ll discover dozens of articles, Reddit threads, and recreation discussion board subjects asking whether or not or not Black Fable: Wukong is a Soulslike, in addition to follow-ups clarifying that, truly, no, Black Fable: Wukong isn’t a Soulslike recreation in any case.
I need to go on report and say as soon as and for all that Black Fable: Wukong just isn’t a Soulslike. Nonetheless, it’s a nice character motion recreation that attracts inspiration from Darkish Souls, alongside many different nice motion video games together with God of Warfare and Bayonetta.
What Makes a Soulslike?
What folks imply by Soulslike can fluctuate barely (or generally considerably), however oftentimes they imply video games with a risk-reward aspect, like dropping Souls, XP, or assets upon loss of life, tough bosses, melee-focused fight, and restricted therapeutic. Darkish Souls and Elden Ring creator Hidetaka Miyazaki truly outlined the style for IGN in an interview, calling them “These darkish fantasy third-person motion video games with the next give attention to melee fight and sense of accomplishment.”
Personally, I believe the hallmarks of a real Soulslike video games are outlined by tough boss fights, a leveling system depending on defeating enemies — therefore their must respawn after every checkpoint — in addition to a component of exploration. FromSoftware video games all have advanced map layouts, with shortcuts and routes that may double-back and join with one another, like one massive maze.
![The flask doesn't make this a Soulslike. Credit: Game Science.](https://assets-prd.ignimgs.com/2024/08/23/bm-1724423599786.jpg?width=1280&fit=bounds&height=720&quality=20&dpr=0.05)
Black Fable: Wukong definitely ticks a few of these Soulslike bins – its boss fights are definitely difficult, it has an analogous dodgeroll and melee assault fight fashion, plus using stamina bars and finite well being gadgets – however I’d say it truly has far more in widespread with a boss rush recreation, like No Extra Heroes. The extent design is sort of utterly completely different to any world FromSoftware has crafted – maps in Darkish Souls are an intricate puzzle field, whereas Black Fable: Wukong is pretty linear, taking our Destined hero from boss to boss in close to sufficient a straight line.
The explanation for this non-Soulsian format is definitely impressed by the unique novel, “Journey to the West,” on which the sport is predicated, the place Solar Wukong should overcome 81 trials in his quest to acquire sacred Buddhist scriptures. It’s a plot system IGN China Editor-in-Chief Charles Younger describes as being nearly just like overcoming 81 online game ranges.
As talked about in our assessment, our transient, early occasions with Black Fable: Wukong throughout preview occasions led us to imagine this was going to be a Soulslike recreation initially “given the checkpoint system, the stamina bar that governs your actions in fight, and the dodge-heavy preventing fashion.” However as soon as we obtained our arms on the total recreation it shortly turned obvious that Black Fable: Wukong is doing its personal factor.
And that’s the case for a lot of video games. The Souls sequence has been so vastly influential over the past decade or in order that ‘Soulslike’ is a moniker that’s been connected to so many motion adventures when the fact is it’s merely only a subgenre of action-adventure.
FromSoftware’s Everlasting Affect
A lot of what FromSoftware has completed in its present period has made its method into different video games, after all, however that doesn’t mechanically make them Soulslikes. I’m speaking about issues just like the limited-use well being merchandise, stamina bar, and respawn factors that resets all enemies. A combination of any of those parts now seem in quite a few non-Soulslike video games like Black Fable: Wukong, Stellar Blade, and FromSoftware’s personal Sekiro (which isn’t a Soulslike recreation and I’ll struggle you over this.)
![Not a Soulslike. Credit: Activision.](https://assets1.ignimgs.com/2018/06/13/sekiro-08-1528913261008.jpg?width=1280&fit=bounds&height=720&quality=20&dpr=0.05)
Beforehand, it might need been truthful to say that the stamina bar and limited-use well being gadgets – i.e. the Estus Flask in Darkish Souls – had been integral to a Darkish Souls recreation due to how they have an effect on the general issue. However since their proliferation, increasingly more video games have included these concepts into their very own motion video games. Stellar Blade, which incorporates a fight system just like Black Fable: Wukong and in addition borrows the Soulslike checkpoint system, ditches the stamina bar fully. Conversely, The Legend of Zelda: Tears of the Kingdom has a stamina bar (and some surprisingly beefy bosses!), however no one would ever mistake that as a Soulslike recreation in any respect.
It has change into abundantly clear that gameplay mechanics that had been as soon as beforehand the only real area of Soulslike video games are actually in video games that don’t slot in that subgenre. And now we have to simply accept that we dwell in a brand new, post-Souls actuality for the motion style the place, simply because a recreation options some FromSoftware-style thrives, doesn’t imply it’s aSoulslike recreation in any respect.
This is a crucial distinction as a result of, imagine it or not, there are various motion recreation followers who don’t essentially benefit from the Soulslike fashion. And that’s okay, nevertheless it’d be a disgrace for these followers to overlook out on video games like Black Fable: Wukong and even Sekiro (once more, not a Soulslike!) due to misclassifying video games below a really particular subgenre.
As a substitute, we should always take the chance to have a look at video games like Black Fable: Wukong and admire simply how a lot FromSoftware has modified the motion recreation style as an entire and , for my part, for the higher. All whereas accepting the trade’s transfer into a brand new actuality the place not all nice motion video games that includes difficult boss fights are mechanically assumed to be Soulslike. This in flip means we will additionally additional admire video games like Black Fable: Wukong, which as our assessment factors out, shines because of the entire completely different mechanics and artistic parts that aren’t borrowed from the Soulslike style.
Matt T.M. Kim is IGN’s Senior Options Editor. You’ll be able to attain him @lawoftd.