Rail Canyon is the second main stage in Shadow’s facet of Sonic X Shadow Generations, and as you’d anticipate, it is only a bit harder to search out keys right here than within the ARK. Particularly, this huge desert has you launching off rails at excessive speeds and when you do not go quick sufficient, you lose your key.
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Sonic X Shadow Generations is not actually a tough sport, however this listing exhibits off essentially the most difficult issues it has on supply.
This information is right here to assist, with detailed areas and directions on every key within the space, for each acts and all the problem ranges. It doesn’t matter what stage you are attempting to sift via for keys, you will discover out precisely the place every of these humorous little gears are.
Act 1
Regardless of what typical knowledge would have you ever consider, Rail Canyon’s keys aren’t a lot tougher to get than the Ark’s. That is primarily since a ton of them are simply plainly out within the open, and simply require you to be fast in your toes, or to do a difficult bounce to succeed in.
Key
Location
Reminiscence Key
One of many solely essential acts to offer a key proper off the bat, Rail Canyon’s first collectible is on the right-most rail firstly of the extent, and when you fly previous it on accident, simply restart.
Artwork Key
After both progressing via a bunch of fences utilizing Chaos Snap or flying over every little thing on a Chaos Management route, you will hit a checkpoint with 3 rails in entrance of it. Get on the center, increase, and attempt to bounce off the rail on the final second to hit the important thing. For those who miss, simply die and retry.
Music Key
After Black Doom takes you to Radical Freeway from the hit sport Sonic Journey 2 for the Sega Dreamcast and a brief chase sequence, you will be launched towards a station containing the Aim Ring. As an alternative of going inside, attempt to land on the highest, as when you had been doing speedrun skips in Heroes, and seize your remaining key.
Act 2
Act 2 retains according to this stage’s normal philosophy of forcing you to be fast in your toes to earn these keys, whereas additionally ensuring to consider just a few alternate routes, particularly with the primary key. None of those are as plainly seen as they’re within the first act, however the 2D perspective does make them a bit simpler to seize.
Key
Location
Music Key
This one is about 30 seconds into the extent on the highest route, which you will get to both by taking a Chaos Management shortcut earlier within the stage, or simply ensuring you hit switches to remain up. So long as you hit each change you see and maintain leaping to the highest rail, you must get this one assured.
Artwork Key
After grinding for a bit, you will begin getting chased by a small cart and have a Chaos Management capsule proper above you. Use that, and stand up to the highest of the set of three platforms, and bounce via the sprint ring to your key. You’ll miss this one when you’re too sluggish, although, so go fast.
Reminiscence Key
In astonishingly comparable trend to the earlier key, after a brief indoors part you will begin getting chased by an enormous practice, which is able to destroy the trail to a key when you aren’t quick. Simply use Chaos Management the second you get it, seize the important thing, and you will be high-quality.

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Act 1 Problem 1 (Goal and Fireplace with Chaos Spear!)
As with most problem phases within the sport, these are variations of the primary acts that simply take a selected part and throw in just a few issues to suit a sure objective. These are fairly brief, often have their keys in simpler spots, and are very manageable as soon as you understand the place to search out every little thing.
Key
Location
Music Key
This one is nearly unimaginable to overlook. Simply play the extent usually, do not skip something after hitting a splash ring, and discover your key on the ground by taking a pulley up.
Artwork Key #1
Protecting with the theme of the slower route being rewarded, when the trail diverges between strolling ahead or having enemies in your left, simply maintain going ahead for a key.
Artwork Key #2
The one considerably tough one, after that path break up you will be despatched down three units of rails. Take the center one, and do not go down with it, however as a substitute bounce the hole and hit the center rail going upwards forward of you to your prize.
Act 1 Problem 2 (Ring Collector Lv1)
Key
Location
Music Key
Proper close to the beginning of the extent, you will get thrown onto the identical set of three rails you want to increase off to get the second key in Act 1. Bounce off the center rail and onto the roof of the tunnel as regular, then proceed on the trail that places you on, discovering the important thing on a set of falling platforms.
Artwork Key #1
Sadly, this key requires a second run via the extent, and requires not occurring the higher path for the earlier key. After going via the tunnel, you will finally be despatched on a winding path with three rails, and the important thing might be on the correct most one. Simply be careful for spike balls.
Artwork Key #2
Regardless of which route you go on, proper earlier than the Aim Ring you will have to decide on between further time, further rings, or a Key by leaping into one in every of three sprint rings. Clearly, we’re going for the important thing, by leaping into the rightmost ring.

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Sonic Generations has a treasure trove of skills to dig via, and you may solely equip just a few at a time, so these are one of the best to prioritize.
Act 2 Problem 1 (Chaos Management Grasp Lv2)
Key
Location
Music Key
Regardless of which route you fall onto firstly, you will converge at a bit with three platforms, and so long as you are decently fast at grabbing the Chaos Management capsule, you will have this one nailed down.
Artwork Key #1
Virtually instantly after the earlier one, you will be despatched down an extended stack of platforms, and as soon as once more, simply use Chaos Management to get to the highest in time. This one’s a bit tighter on timing and requires a considerably exact double bounce, so watch out.
Artwork Key #2
When you get to rail grinding beneath a bunch of spike balls, merely hit up the leftmost set of sprint rings to get your final key.
Act 2 Problem 2 (Sprint Ring Rush! Lv1)
Key
Location
Music Key
From the very begin of the stage, irrespective of which route you select, you will encounter just a little nook the place you need to use sprint rings to progress the problem. Simply take the correct set of rings to your free key.
Artwork Key #1
After schmoovin alongside the rails for a bit, you will come to a set of two and switches to maneuver between the highest and backside layer. The bottom line is on the left facet of the highest rail, and fairly straightforward to nab.
Artwork Key #2
When you get despatched on a big set of breakable platforms, go all the way in which to the tip and bounce into the right-most set of sprint rings. From there, time your button press with the launcher to get despatched right into a launcher proper beneath the important thing, and time your button press as soon as once more to say your prize.


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