Treatment comes again to a key level about FBC: Firebreak repeatedly – “this recreation isn’t a second job.” You gained’t must verify in day-after-day. You gained’t must frettingly end a battle go earlier than a deadline. None of your folks are going to be locked out in the event that they don’t purchase an enlargement. There’s a lot to be enthusiastic about right here – Treatment’s first full on-line multiplayer recreation, its wild addition to the Management mythos, and its gratifyingly weird touches – however simply the thought of with the ability to play an evolving, on-line recreation like this at my very own tempo is upping my anticipation all by itself.
To convey you in control, FBC: Firebreak is a first-person, co-op PvE shooter that pulls us six years past the ending of Management. That recreation left us with The Oldest Home – the shifting, eldritch house of the Federal Bureau of Management – below lockdown after a hostile drive generally known as The Hiss attacked. This spin-off (very a lot a widening of that recreation’s story, relatively than a sequel to it) sees the Home nonetheless below lockdown, and people caught inside caught in more and more determined circumstances. You’ll play as members of the titular Firebreak, a ragtag group of first responders drafted in to scrub up unusual threats, utilizing cobbled-together know-how to take action.
In concept, it’s a well-recognized set-up – three-player events head out into missions that steadily escalate over time, throwing aims and enemies at you with abandon. In follow, that is something however acquainted. For a begin, these aims are uncommon. Within the mission I’m proven throughout a hands-off presentation, the crew are despatched out to finish a mission referred to as Paper Chase, by which they not solely must cope with Hiss-afflicted enemies (lots of which you’ll keep in mind in case you performed Management) however to scrub up an infestation of… sticky notes.
Sure, these little yellow squares of paper appear to have gained some measure of sentience, and are masking complete sections of The Oldest Home. As you combat, you’ll want to scrub them up – not simply because they’re inflicting points for the décor, however as a result of they’ve a behavior of spontaneously attacking you (actually masking your area of view with little bits of paper), and even coalescing to create elite enemies you’ll must take down. On the finish of this mission, we see a boss – affectionately generally known as Sticky Ricky – made up of actually tens of millions of sticky notes (I do know this, as a result of an onscreen goal is counting down every observe, one after the other).
It appears like a comedy, but it surely’s introduced with the deadpan sense of dread that outlined Management – it’s bizarre, even unsettling, and an ideal match for this sort of recreation.

Firebreak is doing so much past getting bizarre with its missions, nonetheless. Group composition seems to be every little thing to your success – you’ll instrument up your character not solely with weapons and perks (of which there seem like dozens), however a ‘Disaster Package’, which gives a number of the stranger instruments you’ll have at your disposal. I see the Splash Package (which fires pressurized water), the Leap Package (providing electrical powers), and the Repair Package (which, nicely, fixes issues). Every of those gives each offensive and utilitarian skills – a Repair Package person can restore damaged techniques within the Home, but in addition has entry to enhanced melee utilizing their wrench, for instance. Your crew’s mixture of Disaster Kits will alter the way you strategy a stage (and one another, given there are likely methods to mix these powers), with methods positive to emerge from those that actually dive deep into the techniques.
And your technique round these ranges shall be paramount – your in-game forex must be collected in the course of the missions themselves, and also you’ll solely earn it by safely extracting from a stage. However the longer you stick round, the extra Hiss arrive, including a relentless risk-reward tug-of-war. On prime of this, your potential rewards are affected by two separate decisions you’ll make earlier than you start your mission – the Menace Stage (a fundamental selection of problem), and the Clearance Stage. The latter is a really attention-grabbing piece of design – every mission is cut up into distinct zones, escalating in complexity, and your chosen Clearance Stage designates what number of of these Zones you’ll must get by means of. In impact, you’re playing in opposition to your personal crew’s talent.

This capacity to tailor how laborious or lengthy a mission shall be all feeds into that time I made at first – Treatment isn’t simply making an attempt to make a compelling on-line shooter, however a welcoming one. Solely bought time for a fast burst? Leap right into a low Menace, low Clearance mission for a little bit of instantaneous gratification. Settling down for the lengthy haul? Seize your folks and begin upping that Clearance stage.
This sort of considering is all around the recreation. As I discussed beforehand, Firebreak is being made purposely with out every day or limited-time occasions, to make sure you by no means really feel such as you’re being compelled to play. However alongside that, Treatment has labored to make it as quick as attainable besides the sport and get right into a mission; they’re considering deeply about making co-operation really significant, however with out punishing your for being matched with a participant of decrease talent, or who is likely to be trolling their crew; and all post-launch content material (and there’s so much deliberate) shall be free, which means you’ll by no means have to separate up a celebration.
It’s a recreation aiming to stability uniqueness and replayability with a wholesome dose of respect for its gamers, and their time. Actually, that is likely to be simply as revolutionary as having a boss made from sticky notes.
FBC: Firebreak will arrive this Summer time for Xbox Sequence X|S and Home windows PC – and you’ll play it day one with Sport Go.
FBC: Firebreak
Treatment Leisure
FBC: Firebreak is a cooperative first-person shooter set inside a mysterious federal company below assault by otherworldly forces. As a years-long siege on the company’s headquarters reaches its boiling level, solely Firebreak—the Bureau’s most versatile unit—has the gear and the heart to plunge into the constructing’s strangest crises, restore order, and blast their approach again from the brink.