Valigarmanda is the very first Excessive Trial in Closing Fantasy XIV’s Dawntrail enlargement and could be a difficult battle for gamers who haven’t cleared them but. This text will present an in depth information on the totally different phases of Valigarmanda and how one can cope with its many mechanics.
Part 1 mechanics
Valigarmanda will start the battle with the assault “Spikecicle,” which shoots out ice projectiles that curve and go away behind a ball of ice in its wake on the edges of the world that may ultimately explode after a brief delay Maintain an eye fixed out for the blue traces that come out of the boss earlier than it resolves to assist keep away from this assault. Gamers must also go to the facet of the world reverse the primary row of AoE markers by the boss. As soon as it has shot out the primary ice projectile, transfer to the opposite facet of the world. Then, stand close to the underside nook of the boss’s hitbox arrow to keep away from getting hit by the ice explosions.
Valigarmanda will announce sure assaults with textual content showing on the display screen. We are going to name these “telegraphs” because the boss will do an animation earlier than unleashing the assault. There are three mechanics to be careful for when this mechanic happens.
“A tempestuous wind surrounds Valigarmanda,” with the boss flying in a horizontal sample. Which means that a donut AoE will happen on the heart of the world. DPS and healers should pair up inside the secure zone
“Valigarmanda gathers in power,” with the boss spinning vertically. Which means that he’ll explode barely past melee vary. Everybody should keep again from the boss’ hitbox to keep away from the blast.
“Blinding energies construct inside Valigarmanda’s wide-open beak.” Which means that the boss will make a large cone AoE blast. Groups should run to the northern corners of the world to stop getting hit by the assault.
“A volcanic eruption is imminent…” Which means that one facet of the world will likely be hit by an AoE. That is marked by the volcanoes on the facet of the world erupting with magma. If you see this message, hold an eye fixed out on the facet the place the volcano is erupting so you may safely keep away from being hit.
Part 1 Triscourge mechanics
As soon as the ice projectile mechanics are carried out, Valigarmanda will inflict everybody with a raid-wide debuff each infrequently. Everybody will obtain Calamity’s Bolt and Calamity’s Chill, whereas the healers additionally achieve their very own debuff referred to as Calamity’s Inferno.
When the Calamity’s Bolt debuff expires, a lightning AoE will explode across the participant. If one other participant overlaps with this AoE, they are going to be paralyzed. Everybody should unfold out to keep away from overlaps.
When Calamity’s Chill expires, gamers who’re standing nonetheless will likely be immediately frozen. This may be counteracted by merely operating round when the timer ends.
When Calamity’s Inferno ends, a lingering hearth AoE will likely be left the place the healers are standing, which hits 3 times. The healers should run to the northern fringe of the world, then slowly transfer again to the middle to take the AoEs away from the remainder of the group.
Mountain Hearth
Valigarmanda will place a tankbuster marker on the primary tank, which locations a strong pillar on high of them. After a brief delay, the boss will make an AoE hearth blast in a cone on the primary tank. DPS and healers should stand behind the pillar as cowl from the blast, shifting to the angle the place the boss is going through in order that they don’t get hit by the blast. In the meantime, the primary tank should swap with the off-tank after two hits, as this tankbuster will place a Hearth Vulnerability stack per hit. This mechanic ends after 6 blasts.
Part 2 mechanics
This part is marked by the background and area resetting to the traditional mountainous space at first and the boss utilizing Ruins Foretold, a raid-wide assault. The boss turns into untargetable and casts Ruinous Energy, a wipe mechanic.
First, three spear provides will seem within the area, which requires the gamers to separate into two groups to try to kill them, as these will cost the boss’s wipe mechanic. Second, two random gamers from both staff will likely be marked with a stack marker, which might be mitigated by the tank standing the closest to the boss whereas everybody else stacks on the marked participant. Lastly, the boss will shoot out alternating cones of AoEs each few seconds, which the groups should dodge whereas DPSing the spear provides.
As soon as Ruinous Energy is resolved, Valigarmanda turns into targetable once more and casts Tulidisaster, one other raid-wide assault that hits thrice in succession. This begins the third part of the Trial.
Part 3 mechanics
The boss will now forged both Triscourge (Ice) or Triscourge (Lightning), every with a barely totally different variation of the debuffs given. We are going to first begin with Triscourge (Ice).
Triscourge (Ice) mechanics
The Calamity’s Bolt mechanic continues to be the identical as Part 1 Triscourge.
Healers will obtain the Calamity’s Embers debuff, which requires groups to separate and stack to unfold the harm, so two DPS gamers for every healer within the group.
Tanks will obtain the Calamity’s Chew debuff, which is a big frost AoE assault that erupts from the 2 tanks. To forestall hitting your entire staff, each tanks should run to the northern corners of the world and tank the AoE alone.
Subsequent, the boss will comply with up with an assault with the textual content, “A rumbling avalanche approaches from the southeast.” This begins with an oblong AoE that hits diagonal to the world, then both the donut AoE, melee AoE, or the conal blast, and at last, 6 markers on the bottom that explode in 8 instructions.
Many gamers have bother with the 6 markers, so the most effective tip to know the place the secure zone is situated is to first steer clear of the realm with 3 floor AoEs on the facet. Second, head north of the world and stand in between the three floor AoEs the place the traces don’t intersect.
Calamity’s Bolt will then happen, scatter your entire staff to keep away from the mechanic. Subsequent, the Spikecicle mechanic will happen once more, so dodge accordingly. Then, the boss will do one of many “telegraph” assaults and comply with up with the identical 6 floor AoE markers mechanic talked about earlier. After that, one other Avalanche mechanic will happen.
After these are resolved, the boss casts Freezing Mud, which requires gamers to maintain shifting to keep away from getting frozen in place. The part ends with yet another Calamity’s Bolt debuff and a Catastrophe Zone raid-wide to sign the tip.
Triscourge (Lightning) mechanics
On this part of the battle, the world will change in format. The areas highlighted in inexperienced will trigger the participant standing on it to levitate off the bottom, whereas the unlit space will hold gamers on the bottom. That is necessary as this may assist you to keep away from sure boss mechanics.
As soon as once more, the boss will forged Triscourge and provides out a special set of debuffs.
All gamers will obtain Calamity’s Fulgur, which works like Calamity’s Bolt however requires affected gamers to remain on the bottom.
All gamers will obtain Calamity’s Frost, which requires gamers to be levitating to keep away from deadly harm.
Healers will obtain Calamity’s Flame, which can be a stack mechanic.
Subsequent, the boss will forged Hail of Feathers, which is a sequence of AoEs that deal much less harm the additional away the participant is from the influence level. Everybody should keep on the sides of the world and transfer in line with the order of the AoEs marked. These influence factors will spawn feather provides that explode after a brief period. Everybody should go to the primary feather that spawns and DPS it shortly to create a secure zone from the blasts.
The boss follows up with one of many telegraph assaults however will go away behind an AoE on the places of every participant after the mechanic resolves, so simply instantly run away as quickly because the telegraph assault ends.
The boss will then forged Thunderous Breath, which locations a bunch of portals on every row of the world. Gamers ought to stand on a levitation platform on the row and not using a portal on it, because the portals will launch a beam assault on the affected row.
After Thunderous Breath, gamers will cope with yet another Calamity mechanic and a telegraphed assault after. The part ends with a Catastrophe Zone raid-wide.
Part 3 mechanics
As soon as each Triscourge (Ice) and Triscourge (Lightning) mechanics finish, this may begin Part 3 of the battle. Now the boss may have a brand new mechanic referred to as Ruinfall, which is a knockback assault with AoEs behind the world whereas a shared tankbuster AoE seems within the heart of the world. The tankbuster will resolve first, so each tanks should stack on the AoE and pop cooldowns as obligatory. All different gamers should both place themselves within the northern fringe of the world whereas staying away from the again AoEs or use a knockback-resist talent to keep away from the mechanic altogether.
The boss will then forged Wrath Unfurled, a raid-wide assault that additionally buffs the boss’ harm. Valigarmanda will then comply with up with a Mountain Hearth mechanic, so tanks should do a swap and keep in cowl. Be certain to DPS the boss quick sufficient on this part, as Valigarmanda will begin its wipe timer with Tullidisaster. By this level, it is best to attain the tip of this Excessive Trial.