Forgotten Gems is a daily column about notable video games which have moved out of the general public eye and might not be simply accessible anymore. To see all the opposite video games I’ve lined thus far, take a look at the earlier problems with Forgotten Gems in our Columns part.
Metroid-like video games and their roguelike off-shoots are in every single place right now. Not per week goes by with out an indie recreation announcement promising “metroidvania” gameplay components – and even Nintendo returned to creating new Metroid titles after a close to six 12 months hiatus following Metroid: Different M in 2010. And that’s me being beneficiant and counting Metroid Prime: Federation Drive as a Metroid recreation…
Nevertheless it wasn’t all the time so. After a Metroid renaissance within the early 2000s with Fusion, Prime, and Zero Mission (what a run!) exploring the sequence in each 2D and 3D, there was a transparent shift away from these basic side-view explorative shooters. Konami caught it out longer with the “vania” a part of the equation and cranked out a number of high quality 2D Castlevanias. However regardless of the vital success of many of those video games, I believe it’s truthful to say that the style was diminishing.
So it was with a lot pleasure that I learn on IGN again then that designer Donald Mustard and the ChAIR Leisure crew have been planning to make a recreation primarily based on Orson Scott Card’s dystopian novel, Empire. The 2 had beforehand collaborated on the underrated Creation Rising, and early protection on IGN in 2006 – together with whispers that it was going to be a little bit of a love letter to Metroid – sounded promising.
“The 2D Metroid and Zelda video games have been a few of my favourite video games of all time and to me represented the top of 2D recreation design, particularly in terms of making a non-linear ‘onion layer’ world the place exploration and discovery is the core design pillar,” Donald Mustard, former CCO, Epic Video games and Co-Founding father of ChAIR advised me final week.
“Our crew felt just like the style had been largely deserted for over a decade, for the reason that creation of 3D gaming, and we actually missed enjoying them. We thought perhaps different folks missed them as nicely, or that even an entire new era of avid gamers might uncover them. I do know it’s bizarre to contemplate now, but it surely was additionally a time when non-physical – aka digital – distribution was ‘simply’ turning into viable and video games have been now not restricted to being put in a field on a retailer shelf at a price of $60 or extra. It felt like the potential for what a recreation ‘had’ to be was ripe for disruption, and it was the proper second to try to do one thing distinctive. However principally, we had some superior and revolutionary concepts and I simply wished to make it and play it.”

Choosing a style apart from first-person shooter or RPG already meant swimming in opposition to the present, however releasing Shadow Complicated as a digital unique in 2009 made it a fair greater wager. On the time, console avid gamers vocally defended their choice to purchase bodily media over digital downloads.
Dwelling in a Materials World
Promoting a recreation like Shadow Complicated as a digital unique was an enormous deal again then. Whereas Steam, Google Play, Apple App Retailer, and console digital shops recreation gross sales now dwarf the quantity of bodily video games offered within the US, Statista estimates that in 2009, 80-90% of all recreation purchases have been bodily.
I’ve pulled this slide from our 2012 Gamer Segmentation Research (from the dusty corners of my exhausting drive) for one more have a look at console avid gamers’ shopping for habits again within the Xbox 360/PS3 period. Even in 2012, nearly all of console avid gamers did not simply choose to purchase bodily video games, they relied on retail purchases for many of them, too.

Whereas it lower down on the writer’s gamble with a non-franchise, area of interest recreation doubtlessly gathering mud on retailer cabinets, a digital-only launch additionally risked alienating its potential core fanbase. Fortunately, Shadow Complicated made an awesome first exhibiting. The polygonal, 2.5D presentation prevented the sport trying like a relic of a bygone period. For ChAIR, going with polygons over sprites was all a part of desirous to push the basic 2D Metroidvania system so far as they may – and that included superior lighting and results.
Shadow Complicated is at its core a side-scrolling action-adventure that’s heavy on exploration and platforming, however there are moments the place it swings the digital camera round for third-person motion sequences and lets gamers hearth into the background. In a little bit of serendipity, maybe, that method discovered its means into the very sequence that impressed Shadow Complicated. The Group Ninja-developed Metroid: Different M equally combined 2D sequences with third-person perspective interplay – to its detriment, I’d argue in that case, because it was additionally tied to a slipshod management scheme.
One my favourite issues about each new Zelda, Mario, or Metroid recreation is to find what new powers the designers got here up with. Having the ability to unlock, say, a magical vacuum cleaner, after which determining use it to resolve puzzles is the kind of hook that has me coming again for extra time and time once more. I simply 100-percented Zelda: Echoes of Knowledge this week – and whereas it didn’t fairly reside as much as the height fight and dungeon design of the perfect Zelda video games previous, it takes and runs with the “multi-use device” idea in spectacular methods. Whether or not it’s grabbing a water-based enemy to place out flames or constructing stairways out of beds, getting inventive with objects that unlock exploration is half the enjoyable in action-adventure video games. Which brings me again to at least one instance of why Shadow Complicated caught with me for thus lengthy: the Foam Gun.

Seems, Mustard can be on Group Foam Gun: “I really like the Foam Gun too! One of many issues that the majority Metroid video games have is a freeze mechanic you should utilize to freeze enemies in place. You’ll be able to then use the frozen enemy as a platform to land on or bounce off. We liked that mechanic and wished to increase on the thought – what in the event you might use a ‘fast hardening Foam’ to ‘freeze’ an enemy or an object however then might stack Foam to construct buildings or partitions or platforms, after which go additional and add combinatorial results like ‘what occurs if I shoot foam onto one thing after which throw a grenade into it?’ We wished to permit for extra emergent and sudden types of gameplay. The extra we prototyped and performed with it, the extra thrilling it turned, and the extra we leaned into it as a core mechanic. That sort of philosophy and design closely influences every part I’ve made since then.”
The Foam Gun wasn’t simply enjoyable to make use of. It additionally turned an integral method to sequence-break Shadow Complicated. At a runtime between 5 and 13 hours, in keeping with HowLongtoBeat, the power to create your self your personal platforms supplied those that knew the place to look a method to blaze by way of the sport even sooner. There’s a second in Metroid Fusion the place the sport kind of breaks the fourth wall to acknowledge when a participant creatively “breaks” the sport and will get to an space in report time. It’s an interesting little bit of meta commentary as a result of it reminds gamers that for as good and artful as they suppose they’re, the designers have been truly one step forward in any case. They didn’t simply work out the identical trick, they might have designed it within the first place.
“I really like emergent gameplay, and rewarding gamers for attempting to push the perimeters of what the sport world or a recreation system may be. As we found loopy sequence-breaking alternatives, we determined to lean into them versus ‘fixing them’ as a lot as doable,” Mustard advised me when requested concerning the Foam Gun shortcuts. “We have been very fortunate to have Ken Lobb at Microsoft Video games give us some unbelievable recommendation. It was nice working with him. He was a part of Nintendo when the unique Metroid video games have been being made and shared some methods they used to intentionally enable folks to seek out methods to sequence break very very early into the sport. It’s a design lesson I’ll always remember. Cough. Fortnite Rocket Using. Cough. Cough.”

When Shadow Complicated launched in August of 2009, the reception was unanimously favorable. Not solely did gamers love the sport, it introduced again fond recollections of an more and more underserved style.
Naturally, ChAIR began work on a sequel. Mustard: “Ending the sport nearly felt like ‘okay now we truly know make a recreation like this’ so now we may be way more formidable with the subsequent one. Our purpose may be to actually transfer the style ahead!”
Whereas not a lot is understood concerning the precise challenge, designers at ChAIR and its dad or mum firm, Epic Video games, acknowledge that they have been engaged on a Shadow Complicated sequel. As late as September 2011, Cliff Bleszinski (then Epic Video games design director) commented that Shadow Complicated 2 was “largely designed” and that Epic wanted to discover a companion to assist end the sport and publish it. However generally, higher – or maybe, greater – is the enemy of the nice – and a pioneering cell recreation hit led ChAIR into a brand new course.
“We instantly started engaged on a sequel. Like with Shadow Complicated, we designed the whole recreation map on paper first, then shortly stood it up in a really tough however fully playable type. We obtained fairly far into preproduction, and in my view, it most likely would have been the perfect recreation I’ve ever made,” Mustard shared. “However… in late July of 2010 we had a really distinctive alternative to companion with Apple to make the very first recreation ever utilizing Unreal Engine on cell units. We determined to pause growth on SC2 to analyze that chance and 4 1/2 months later launched Infinity Blade on iOS.”
Infinity Blade blew up – partly as a result of it confirmed core avid gamers that cell video games may very well be for them – and was shortly adopted by a sequel. The 2 video games grossed over $30 million at a time when established publishers and builders alike have been nonetheless attempting to determine a “there” for them on Apple’s increasing cell gaming market. Infinity Blade III was unveiled in late 2013 and launched on the similar time, full with an Think about Dragons tune tie-in. It rocketed to #1 within the App Retailer inside hours. However there was a fair greater distraction on the horizon that made a return to the world of Shadow Complicated most unlikely.
Mustard says that creating Shadow Complicated was one of many nice joys of his life. The crew’s purpose was to see if they may make one thing that will reside as much as the video games that impressed it – after which broaden upon them and assist deliver one thing new to the style.
“The appropriate timing to return to Shadow Complicated simply by no means offered itself as we quickly turned very busy with what turned Fortnite,” mentioned Mustard.
As for the long run, Mustard left Epic in 2023 to hitch the Russo Brothers, the administrators of Winter Soldier, Civil Conflict, and Avengers Infinity Conflict and Endgame, at multimedia studio AGBO. “I’m very glad with the work I’ve finished in video games over the previous 20+ years and for now I really feel like I’ve finished every part I wished to do — with one doable exception,” he advised me.
The excellent news for followers of metroidvanias – together with Mustard who calls out this 12 months’s Prince of Persia: The Misplaced Crown and Animal Properly as new favorites (I agree!) – is that the style is now clearly right here to remain. Gone are the times of getting to choose between the 2 flavors “sci-fi” and “gothic” bounty hunter or having to marvel if Metroid: Dread would ever see the sunshine of day. We now have granddaddy Castlevania crossing again into the very roguelike spin-off it impressed within the first place, Lifeless Cells. We now have forgotten Atari 2600 shooter Yars’ Revenge serving because the inspiration for a 2D metroidvania reboot in Yars Rising. And we even have the completely pleasant shmuptroidvania Minishoot’ Adventures that principally crosses The Legend of Zelda with Galaga. If you wish to play a metroidvania, you now not must dig up to now. I do know, ironic – as a result of that’s what this very column is about.
Tier Checklist: Rank the Heirs to the Metroidvania Empire
Tier Checklist: Rank the Heirs to the Metroidvania Empire
However I’m grasping, so I requested Donald Mustard if he would come again to work on a recreation like Shadow Complicated – or if he was able to deputize another person on the market who might keep on the legacy and proceed the sequence.
“The chance to turn into a companion at AGBO with Joe and Anthony Russo and the completely unbelievable crew that has assembled there’s a dream come true for me. We’re creating some really unbelievable tales that can enable us to push storytelling additional throughout completely different mediums. I can’t anticipate folks to expertise a few of these issues,” he mentioned.
“However that ‘doable exception’ I discussed? If I used to be to ever direct one other online game sometime, it will completely be a recreation like Shadow Complicated.”
Shadow Complicated wasn’t totally forgotten after ChAIR turned to Infinity Blade. The developer introduced again a Remaster of Shadow Complicated for an encore outing in 2015 for PC, with a console launch on PlayStation 4 and Xbox One the next 12 months.
If there’s a silver lining within the story of a possible recreation sequence lower brief, it’s that Shadow Complicated is simple to trace down – and it nonetheless holds up nicely in each editions. The Remaster is offered for $15 on the Epic Video games Retailer and Steam and the PlayStation and Xbox Shops. Annoyingly, the unique Xbox 360 recreation sells for a similar value. If you wish to splurge, there’s even a small bodily launch of seven,500 PS4 copies of the Remastered model, courtesy of Restricted Run, which unfortunuately now instructions upwards of $100 on eBay. The remaster is unquestionably the model to play – and I extremely advocate going again to it in the event you’re a fan of metroidvanias generally.
Peer Schneider heads up Sport Assist & Instruments throughout IGN, Map Genie, Eurogamer, RockPaperShotgun, and VG247 and would like to fill a pool with metroidvanias and go swimming in it.