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Normal Supervisor Sheds Gentle On Future Of Marvel Video games

November 5, 2025
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We interviewed the overall supervisor of Marvel Video games for perception into a number of of the large tasks the staff has been working to convey to life, and the place the video games division is headed subsequent.

Our current subject of Sport Informer included a giant take a look at among the main recreation tasks at present in improvement linked to Marvel Video games. Because the entity overseeing and partnering with studios to convey these efforts to life, Marvel Video games has an impressively vast choice of connections throughout the video games trade, with video games the run the gamut when it comes to style, gameplay fashion, and creative path. 

We had an opportunity to ask Haluk Mentes, Normal Supervisor of Marvel Video games, about a number of of the video games we featured in our journal rundown, in addition to briefly ask about Marvel Video games’ intentions because it continues to increase in new instructions. 

Take a look at our full interview under. Subscribers can dive into full in-depth options for the video games mentioned under in our digital or print subject 372, that includes The Outer Worlds 2 on the quilt. 

Marvel Rivals

Marvel Video games has various tasks within the works proper now, and with a number of totally different developer companions. What have been some guiding ideas to these collaborations, particularly because it pertains to letting builders discover some freedom to form these acquainted characters into new and attention-grabbing genres or variations?

Haluk Mentes: So glad you requested this. Our north star is deceptively easy: make nice video games which can be genuine to Marvel, whether or not it’s on console, PC, cellular or VR. 

The problem is extra complicated: authenticity doesn’t essentially imply one-to-one constancy to supply or reference materials, whether or not it’s comics or animation or motion pictures. It’s a lot deeper in that we enable our collaborating groups to reimagine “acquainted but authentic” incarnations of our characters based mostly on their very own artistic DNA, whether or not it’s Insomniac Video games with Marvel’s Spider-Man or Marvel’s Wolverine, NetEase with Marvel Rivals, Motive Studio with the forthcoming Iron Man recreation, Arkane with Marvel’s Blade, and lots of extra. We completely don’t wish to be spinoff. In any other case, what’s the purpose of working with among the finest expertise on the market?

In full transparency, our video games can solely obtain the required stage of creativity after we as Marvel Video games have 100% cultural alignment with our collaborators. In reality, we actively search individuals who have the identical ardour and ambition as us, who dream the identical dream, as in: “wouldn’t or not it’s cool if we made THIS character in THIS style in THIS fashion?,” after which we allow them to, for the dearth of a greater phrase, cook dinner. We do actively assist, information, and improve, but it surely’s unmistakably their voice.

There have been so many moments the place artistic groups on each side have stated: “We’ve been dreaming of this all our lives.” That’s when you recognize magic is about to occur.

Marvel Tōkon Preventing Souls

Marvel Tōkon Preventing Souls is distinct amongst many historic Marvel preventing video games, as it’s squarely centered on Marvel characters. What was the working relationship like with the Arc System Works staff, and what has it been like seeing the studio discover a Japanese art-and-culture-informed tackle a few of these traditional comedian characters?

HM: Others have stated it higher, however I’ll repeat right here: working with ArcSys and PlayStation has been a dream. From inception, the purpose was to reinstate Marvel as a pillar of the preventing recreation neighborhood, and to do it with a singular, anime-inspired art-style and among the finest tag-team preventing mechanics on the market. From the get-go, we collectively began pushing the envelope when it comes to design to convey out that unmistakable ArcSys identification. I significantly love how Iron Man seems within the recreation – tremendous distinctive however immediately recognizable. We’re extremely happy with Marvel Tōkon and I believe gamers are in for an actual deal with when it comes out subsequent yr.

Marvel’s Deadpool VR

Deadpool VR gives an opportunity to convey a largely comedic character into the VR gaming house. On condition that Deadpool is historically irreverent, mature in tone (or immature, relying on perspective) and fourth-wall-breaking, how did Marvel Video games strategy approvals for jokes and visuals in that recreation?

HM: It speaks but once more to our craving for authenticity. We have been culturally aligned with the groups at Twisted Pixel Video games and Oculus Studios from the get-go and all agreed that we merely wouldn’t make the sport if we weren’t going to all-gas-no-brakes ship on Deadpool, which encompassed every little thing from the frenetic gameplay to the comedic, mature, fourth wall-breaking tone. Filtering the “Merc with a Mouth” was by no means an possibility, as it might betray what makes the character distinctive. Then there’s the additional benefit of working in VR: the humor and gags hit more durable when it’s actually in your face. The result’s a recreation that’s unhinged, barely manic, and, most significantly, enjoyable.

Marvel Cosmic Invasion

Marvel Cosmic Invasion focuses on bringing the Marvel characters right into a decidedly old-school retro aesthetic. Why was that setting engaging? Have been there older Marvel video video games that helped inform the need to make that mission occur?

HM: All of us grew up with these video games, so it was a no brainer! My very own first-ever Marvel recreation was X-Males: Kids of the Atom, adopted by Punisher and X-Males Arcade, and I didn’t even develop up in the US. The remainder of our staff has comparable reminiscences and origin tales, whether or not on the arcade or at dwelling. What we now name retro video games have been fairly present of their time and carried the torch for Marvel the place comics didn’t all the time permeate. Add to that the wonderful alternative to work with Dotemu and Tribute to assist make Marvel Cosmic Invasion  after all of the hours poured into TMNT: Shredder’s Revenge, and it was really yet one more “this has to occur” second. 

Marvel’s Wolverine

Given the breadth of introduced tasks on the best way for Marvel Video games within the coming months and years, are you able to share something concerning the philosophy guiding Marvel Video games within the interactive video games house? What elements assist to tell whether or not you wish to transfer ahead on a mission?

HM: We’ve spent upwards of a decade constructing the Marvel Video games portfolio, and it’s been enjoyable watching the tapestry unfold game-by-game and to see gamers’ reactions. There’s been an amazing stage of thought that went into the video games we determined to pursue. We have virtually instinctively operated from this place of “no regrets,” that means if we projected ourselves 20 years into the longer term and regarded again, we don’t ever wish to say “we should always’ve made that recreation” or “why did we not push more durable to make this occur?”

There’s an incredible sense of duty at play right here: Marvel is an virtually 90-year-old artistic model, but it’s as recent as ever as a result of throughout all that point, every new technology grew up with Marvel, finally turned creators and left their mark, after which handed the torch to the subsequent technology. We occur to be right here now, carrying this torch, and we really feel we’ve a debt of gratitude to ship for the gamers and future creators, whose first encounter with Marvel may properly be one in all our video games.

We additionally actively search collaborators that wish to tackle the identical mantle. As is often the case, as soon as we full a mission collectively, they, too, turn out to be “Marvel.” Marvel’s Wolverine with our expensive pals at Insomniac Video games is maybe the epitome of this philosophy. We now have been working collectively for greater than a decade and developed such a shorthand throughout a number of Marvel’s Spider-Man video games that when the time lastly got here to convey Logan again in spectacular and visceral vogue, it was apparent to everybody on our staff that Insomniac was the proper selection. It was our shared tradition and values that introduced us collectively, and we’re so proud to proceed collaborating for a few years to come back.



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