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Helldivers 2 Replace 1.003.000 Provides Illuminate Faction Enemies, New Weapon Customisations & Crash Fixes; Full Patch Notes Listed

May 14, 2025
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Helldivers 2 developer Arrowhead Recreation Studios has kicked off a serious new occasion for the PS5 and PC shooter with the arrival of the Illuminate Faction, which brings contemporary enemies to the fold together with the Stingray, Crescent Overseer, and extra. As well as, the newest replace for the sport brings a collection of latest weapon customisations and development, plus after all a variety of key bug fixes that iron out lingering crash bugs. You’ll be able to learn the total particulars within the Helldivers 2 replace 1.003.000 patch notes.

First launched in February 2024, Helldivers 2 has change into one of the crucial profitable reside service video games on PS5 to this point, and is repeatedly receiving quality-of-life enhancements and new content material by way of Arrowhead Video games. Trying forward, the Masters of Ceremony Warbond is about to reach on Might 15.

Associated Content material – Upcoming PS5 Video games 2025: The Greatest PS5 Video games Coming Quickly

Overview

New Illuminate faction enemiesNew Weapon Customizations and ProgressionCrash fixesWeapon fixesMiscellaneous fixes

Main Replace

Weapon Customization

Gear up, Helldivers—your arsenal simply obtained private!

With the brand new Weapon Customization system, now you can tailor your favourite weapons to match your fight type and preferences when you’ve progressed and unlocked totally different attachments. Whether or not it’s tweaking sights for precision, altering colour patterns, adjusting magazines for ammo capability, muzzles to optimize weapon efficiency traits or adjusting underbarrels for the dealing with you need, you’re accountable for how your weaponry performs on the battlefield.

Tinker within the menu, customise your particular weapon configs and swap between them through the mission loadout sequence.

It’s time to combat for Tremendous Earth with weapons which might be actually yours!

We’re conscious of a bug that stops gamers from canceling customization with a controller. We now have a repair recognized and ready for our subsequent hotfix. Within the meantime, it can save you the customization after which go in and do it once more.

New Illuminate Enemies

Stingray:

Jetfighters that present Illuminate assist from the sky, concentrating on Helldivers and lining up devastating strafing runs.

Crescent Overseer:

Has the flexibility to put barrages on Helldivers in cowl.

Fleshmob:

A failed Illuminate experiment made up of Voteless components become a brute battlefield power that the Helldivers should work arduous to destroy.

Balancing

Weapon balances:

SpreadDragSwayMelee weapons stamina costShrapnel spawningFire injury

Unfold:

Unfold refers to how a lot a projectile veers from the purpose you’re aiming at if you fireplace. This rebalance primarily targets SMGs and sidearms, which beforehand had noticeably greater unfold values. We’ve reviewed all main, sidearm, and assist weapons with the intent to considerably scale back unfold total, because it didn’t make a lot sense for these particular weapons to have such excessive inaccuracy.

Drag:

Drag determines how rapidly a projectile loses velocity over distance, affecting its injury. We’ve elevated drag for pistol-caliber ammunition (utilized in SMGs and a few sidearms) to raised symbolize its shorter, wider projectile in comparison with rifle rounds. Consequently, these weapons will probably be barely much less efficient at longer ranges.

Sway:

Sway refers to how a lot the weapon’s goal shifts, influenced by components like motion and stance. It represents the weapon’s inertia and stability—so weapons with decrease ergonomics will expertise much less sway, whereas these with greater ergonomics can have extra. Sidearms will naturally have extra sway than primaries because of the lack of assist options like shares. This stability patch particularly focuses on adjusting sway for primaries and sidearms.

Stamina Value:

All melee weapons now devour much less stamina when attacking, lowering the price from 0.1 to 0.05. This variation makes melee fight much less punishing and permits for simpler repositioning between strikes. The affected weapons embody the CQC-30 Stun Baton, CQC-19 Stun Lance, CQC-5 Fight Hatchet, and the Entrenchment Device.

Shrapnel spawning:

With this replace, shrapnel will now all the time spawn in a full 360-degree unfold, no matter the place the explosion happens. This implies weapons just like the R-36 Eruptor will now extra reliably hit the meant goal with their shrapnel.

As well as, we’ve adjusted shrapnel efficiency towards armor. Shrapnel now has decreased effectiveness at poor impression angles, to replicate its lack of design for armor penetration in such conditions.

These shrapnel stability adjustments will impression the next weapons:

R-36 EruptorG-6 Frag GrenadeAC-8 Autocannon

Steadiness Adjustments:

Armor Penetration decreased on shrapnel projectiles from 3-3-3-0 to 3-3-2-0

Every of those numbers symbolize an angle threshold, which suggests we’ve decreased the AP worth of three to 2 within the final vary the place a shrapnel projectile would penetrate an enemy.

Frag Grenade

Elevated Shrapnel spawned from 30 to 35

Autocannon Flak

Elevated Shrapnel spawned from 25 to 30

Hearth and Flamethrowers:

This replace goals to raised stability fireplace injury between direct hits (like these from flamethrowers) and burn results over time, whereas additionally introducing scaling of fireplace injury relying on the dimensions of the enemy. Beforehand, burn injury didn’t scale properly towards bigger enemies, making placing them on fireplace really feel much less efficient in these encounters.

Now, the bigger the enemy, the extra injury they take whereas burning. Nevertheless, greater enemies may even be barely extra immune to ignition. Moreover, direct fireplace injury now scales with enemy dimension—so giant enemies like Chargers will nonetheless take roughly the identical injury as earlier than, whereas smaller enemies will take barely much less.

We now have additionally elevated the journal capability of the FLAM-66 Torcher and the FLAM-40 Flamethrower as a result of placing stuff on fireplace is enjoyable!

Injury:

Burning injury now scales with enemy dimension and can do extra injury over time to bigger enemiesFire direct injury additionally scales with enemy dimension. The bottom injury of direct fireplace hits has been lowered as compensation. Which means giant enemies will take roughly the identical quantity of injury as earlier than, whereas smaller enemies will take barely lessTime to ignite:Bigger enemies now take longer to igniteRobotic enemies are more durable to set on fireplace than natural onesIncendiary Ammunition and Lasers at the moment are much less efficient at igniting enemies, however as soon as they do, the ensuing burn injury is extra impactful due to the brand new scaling systemThe Helldiver:The Helldiver is now barely extra immune to being set on fireBurn injury taken by the Helldiver stays unchangedPrimary weaponsAR-23 LiberatorSpread decreased from 4 to 2AR-23P Liberator PenetratorStarting magazines elevated from 5 to 6Max spare magazines elevated from 7 to 8AR-23C Liberator ConcussiveSpread decreased from 24 to 4StA-52 Assault RifleSpread decreased from 4 to 2AR-23A Liberator CarbineSpread decreased from 4 to 3AR-61 TenderizerSpread decreased from 4 to 1SMG-37 DefenderSpread decreased from 20 to 5Drag elevated from 0.3 to 0.6Sway elevated from 1 to 1.2SMG-72 PummelerSpread decreased from 20 to 5Drag elevated from 0.3 to 0.6Sway elevated from 1 to 1.2MP-98 KnightSpread decreased from 25 to 5Drag elevated from 0.3 to 0.6Sway elevated from 1 to 1.2StA-11 SMGSpread decreased from 25 to 5Drag elevated from 0.3 to 0.6Sway elevated from 1 to 1.2SMG-32 ReprimandSpread decreased from 40 to 5Drag elevated from 0.3 to 0.6JAR-5 DominatorSway decreased from 1 to 0.8R-63CS Diligence Counter SniperSway decreased from 1 to 0.8FLAM-66 TorcherMagazine capability elevated by 25percentR-36 EruptorSpread decreased from 10 to 5Ergonomics elevated from -14 to 25Sway decreased from 1 to 0.8Fire price elevated from 25 to 32Fixed a bug that allowed gamers to cancel the Eruptor’s spherical biking animation, successfully rising its fireplace rateThe intent with these adjustments:The enhancements made to the Eruptor are designed to compensate for the removing of the reload exploit, guaranteeing that its total energy stays regular and even improvedPLAS-39 Accelerator RifleDrag decreased from 1.5 → 0.1Is now categorized as an power weapon within the loadout menuThe adjustments to tug means it wont lose velocity and injury because it travels via the air and does the injury you’d count on it to doSidearm WeaponsGP-31 UltimatumIs now affected by the Hellpod Optimization BoosterExplosion injury elevated from 1000 to 2000Explosion interior radius decreased from 4 to 2 mProjectile injury decreased from 3500 to 1000Demolition energy decreased from 50 to 40Sway elevated from 1 to 1.3The intent with these adjustments:We wish to preserve the Ultimatum’s total energy stage whereas rebalancing how that energy is delivered—shifting extra of the injury from the projectile itself to the explosion. Beforehand, the Ultimatum behaved extra like a large kinetic projectile (just like the 380mm shell) due to its excessive projectile injury and comparatively weaker explosion. This replace reinforces its meant id as a strong explosive weapon, emphasizing excessive explosive injury over impression forceMost heavy enemies will now die from an in depth hit as an alternative of a direct hit, apart from the Manufacturing unit StriderAdditionally, because of its decreased demolition energy, the Ultimatum will now not destroy Stratagem Jammer Aims or landed Illuminate Warp Ships via their shields. Nevertheless, the dropships now have well being, permitting the Ultimatum to destroy them as soon as the defend is downP-2 PeacemakerDecreased Unfold from 30 to 10Sway elevated from 1 to 1.2P-19 RedeemerDecreased Unfold from 35 to 10Sway elevated from 1 to 1.2P-113 VerdictDecreased Unfold from 30 to 8Sway elevated from 1 to 1.2PLAS-15 LoyalistDecreased Unfold from 25 to 10Sway elevated from 1 to 1.2LAS-58 TalonSway elevated from 1 to 1.2P-72 CrisperSway elevated from 1 to 1.2GP-31 Grenade PistolSway elevated from 1 to 1.2LAS-7 DaggerSway elevated from 1 to 1.2P-11 Stim PistolSway elevated from 1 to 1.2SG-22 BushwhackerSway elevated from 1 to 1.3P-4 SenatorDecreased Unfold from 30 to 8Sway elevated from 1 to 1.3StratagemsRS-422 RailgunDecreased Unfold from 10 to 0.1FLAM-40 FlamethrowerMagazine capability elevated by 30percentBackpacksLIFT-850 Soar packIncreased break power on touchdown to make Helldivers much less more likely to ragdoll when landingEaglesEagle 110mm rocketsStagger energy elevated from 35 to 40Increased armor penetration in sure anglesEnemiesAutomatonsBunker TurretSpread elevated from 20 to 50Conflagration DevastatorReduced injury per pelletMore pellets at the moment are required to hit you to place you on fireAutomaton GunshipBody armor worth decreased from 4 to 3Main physique well being elevated to 950 from 700Now shoots extra and the goal is barely extra accurateBulk FabricatorHealth elevated from 1500 to 5000ConscriptsThere was a bug the place the Conscripts reloaded after each shot, it’s now been fastened so that they solely reload once they’re truly out of ammoTerminidsSpore SpewersDemolition stage decreased from 60 to 50, making it simpler to kill with heavy ordnance weaponsIlluminatesLanded Warp ShipsWill now be simpler to kill with Anti-Tank weaponry as soon as the shields are downFixesCrash Fixes, Hangs and Comfortable-locks:Fastened a crash which may happen when returning to your Tremendous Destroyer from a number parked at a planet with the Democracy Area Station in orbit, if the Democracy Area Station had simply moved to a brand new planetFixed a crash when writing a particular sequence of textual content within the chatFixed a crash that might happen after partially destroying an Automaton convoyFixed crash when making an attempt to drop right into a mission on Tien KwanWeapons and StratagemsThe SMG-37 Defender doesn’t set off the anti tank mines anymoreImproved the effectiveness of flashlight attachmentsFixed a bug that was inflicting the digicam to be caught in Goal Down Sights (ADS) mode when discarding the MLS-4X Commando when using that digicam modeCancelling laser weapon reloads now not provides them infinite ammoMiscellaneous FixesFixed a problem with intermittent flickering of distant visible effectsFixed a problem the place the FRV and Helldivers embarked in it might get coated in blood after a Helldiver would assault the FRV from any passenger seatSpore Scavengers can now correctly attackVehicles now accurately present the suitable enemy blood colorsLowered the goal node for the Illuminate tesla tower in order that the StA-X3 W.A.S.P. Launcher can correctly hit itNo longer reveals the reconnect popup if the host leaves whereas on the DestroyerFixed a problem that resulted in some instances the place the momentum may get reset on the finish of transferring emotesSample containers can now be correctly pinged againCorrected misaligned emblem of the Borderline Justice WarbondFixed a problem with the illuminate Cognitive Disruptor not turning off accurately for decent becoming a member of playersDecreased an enormous hitch that might happen through the dropdown sequenceThe recreation is now exhibiting the right amount of whole samples on missionsFixed a bug that triggered held stratagems to be caught in Helldivers palms after taking fall damagePerformance enchancment within the particle subsystem

[Source – Helldivers 2 Patch Notes]



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Tags: 1.003.000AddsCrashCustomisationsEnemiesfactionFixesfullHelldiversIlluminateListedNotesPatchUpdateweapon
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