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Hole Knight: Silksong Gameplay Walkthrough (Far Fields, Greymoor, Bellhart, Shellwood)

September 12, 2025
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On this Hole Knight: Silksong walkthrough, we attain Far Fields, Greymoor, Haunted Bellhart, and Shellwood. We full everything of the Threadspun City mission, and we additionally ring a pair extra of the wanted bells to get nearer to the tip of Act 1. We’re additionally attempting to cowl as many collectibles, bosses, and secrets and techniques as attainable whereas providing you with tons of timestamps all through.

00:00 – First time in Far Fields

05:23 – Shakra’s location in Far Fields

06:12 – Warding Bell device (Far Fields)

09:03 – Essential: Assembly Seamstress and getting Flexile Spines Want

10:32 – The spines shoot into the bottom after you hit the enemy, so go and smack the spines and accumulate them earlier than they despawn to hurry this assortment up

15:59 – Shortcut (Far Fields)

18:11 – Essential: Drifter’s Cloak acquired (fly on gusts of air)

21:07 – Bone Scroll loot

23:50 – Masks Shard (Far Fields)

24:35 – Essential: Fourth Refrain boss battle

27:06 – You needn’t use the drafts, but it surely does make the battle faster from right here

27:39 – We die as we kill boss, does give credit score

29:12 – New bench and quick journey (Far Fields)

30:07 – Returning Garb of the Pilgrims Want (Rosary Necklace reward)

34:25 – New merchandise store (Far Fields), prioritize Reminiscence Locket and Device Pouch

35:54 – For those who hit the crank above the door after it is opened and break it, you will not have to pay 30 Rosaries to return in once more

39:43 – Flea location (Far Fields)

40:36 – Breakable wall (Far Fields)

46:32 – First time coming into Greymoor

50:10 – Nuu met, Hunter’s Journal acquired

55:25 – Bone Scroll merchandise (Greymoor)

58:34 – Quick journey (Greymoor)

1:00:20 – Reminiscence Locket (Greymoor)

1:04:45 – We’ll die right here, we’ll return after we shorten the runback

1:08:24 – Talking with Garmond opens him up as an optionally available companion for boss battle forward

1:18:04 – Crest of Reaper (lets you swing straight down)

1:21:13 – You possibly can say “no” to Garmond as many instances as you need, however when you say “sure” he is at all times with you for subsequent battle even when you die

1:21:42 – Essential: Moorwing boss battle

1:24:32 – Cutscene

1:25:00 – First time in Haunted Bellhart

1:25:38 – Quick journey location (Bellhart)

1:29:25 – Shakra’s location (Greymoor)

1:32:41 – Locked room/battle area, preventing birds (Greymoor)

1:38:43 – Shortcut unlocked (Greymoor)

1:39:42 – Ringing Bell #3 (Greymoor) — Must ring all of those to get to finish of Act 1

1:40:21 – Shortcut unlocked (Greymoor)

1:45:29 – Flea (Greymoor)

1:48:06 – Threefold Pin device

1:49:40 – Thread Storm Ability

1:58:19 – A Lifesaving Bridge Want, when you donate the shards you will make a bridge over the big hole that drops you into Moss Grotto (you’ll be able to break the bridge in order for you)

1:58:32 – Unstable Flintbeetles Want activated

1:59:12 – Shopping for Masks Shard from store (Bone Backside)

2:00:34 – Unstable Flintbeetle #1

2:03:59 – The Misplaced Fleas Want Granted (Flea Brew acquired), when you quick journey with the Fleas, you return to Greymoor

2:06:48 – Unstable Flintbeetle #2

2:09:06 – Unstable Flintbeetle #3

2:14:15 – Assembly Gilly

2:15:31 – Lure bench (Hunter’s March)

2:19:15 – Voltaile Flintbeetles Want Granted (Reminiscence Locket)

2:20:50 – First time in Shellwood

2:22:51 – Frayed Rosary String (Shellwood)

2:24:04 – Longpin device (Shellwood)

2:25:42 – Locked room/battle area (Shellwood)

2:27:46 – Bench (Shellwood)

2:27:58 – Shortcuts unlocked (Shellwood)

2:28:40 – Shakra’s location (Shellwood)

2:30:22 – Assembly Greyroot (Ceremony of the Pollip Want Promised)

2:32:40 – Pollip Coronary heart #1

2:36:59 – Bench (Shellwood)

2:38:35 – First time coming into Wormways

2:38:54 – Lifeless Bug’s Purse acquired (Wormways)

2:39:34 – Shakra’s location (Wormways)

2:43:58 – Quick journey (Shellwood)

2:44:28 – Masks Shard (Shellwood)

2:46:28 – Flea (Shellwood)

2:47:38 – Rosary String (Shellwood)

2:50:02 – Essential: Sister Splinter boss battle

2:54:27 – Essential: Cling Grip energy acquired

2:56:31 – Pollip Coronary heart #2

2:58:38 – Hidden wall for Shard Bundle (Shellwood)

2:59:46 – Flea (Bellhart)

3:02:16 – Shortcut unlocked between Bellhart and Shellwood

3:03:09 – Pollip Coronary heart #3

3:03:24 – Shortcut (Shellwood)

3:04:01 – Essential: Widow boss battle

3:06:55 – Needolin capability acquired

3:09:00 – Cutscene (The Threadspun City mission accomplished)

3:09:50 – Essential: Ringing Bell #4 — Must ring all of those to get to finish of Act 1

3:11:57 – First time in regular Bellhart, can now seize the Needs from the board (Silver Bells, My Lacking Courier, and Crawbug Clearing)

For more information on Hole Knight: Silksong, head to our wiki @



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Tags: BellhartFieldsgameplayGreymoorHollowKnightShellwoodSilksongwalkthrough
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