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I could not have performed Clair Obscur with out its accessibility settings, and now it may be my GOTY

May 8, 2025
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I used to be enthralled by Sandfall’s beautiful Belle Époque-styled RPG from the second it started, however I got here this near not enjoying it in any respect.

Nearly as quickly as I began Clair Obscur I knew I could not get sufficient of its stunning world or the splendidly naturalistic performances of its forged. I settled in, desirous to dedicate the remainder of the day and hopefully the entire subsequent to this fascinating sport. After which all of it fell aside in the identical second.

As you might already know, Clair Obscur mixes conventional turn-based RPG fight, everybody lined up and politely ready round till they get to have a go, with an thrilling real-time dodge/parry system. I can dodge every part. Every little thing. Some boss comes at my group with a sword a mile lengthy? Yep, I can dodge that. I may even get a bonus if I handle to dodge every part, like somebody acquired a little bit of Satan Might Cry in my Dernière Fantaisie.


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In idea, anyway. The reality is, though I have been battling digital legendary creatures my total life on nearly each sport platform ever created, I simply could not deal with taking a look at Clair Obscur’s fight.

The digicam stored tripping me up. It is a busy little factor, dynamically zooming about and shifting round as swords swing and spells fly, all the time attempting to point out essentially the most thrilling angles as a number of items of knowledge are hurled onto the display from actually each path at differing speeds.

I attempted to disregard it, due to course I am not going to let a number of fancy swooshes, split-second pop-ups, a plethora of animated tells, and sudden, sharp cuts get in the best way of story, however after forcing myself for a couple of minutes longer it turned apparent I could not proceed. I needed to shut the sport off and stew in my very own disappointment, truthfully questioning whether or not I ought to simply put in for a Steam refund.

The unavoidable onslaught of ever-changing visible info was greater than I may bear. The presentation is a lot extra than simply “busy” or personally irritating, it is bodily painful for me to course of, like somebody’s shouting immediately at my eyeballs. It hurts.

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If that seems like an excessive response to a couple digicam actions: you are most likely not autistic.

I’m, and for all the enjoyment that brings into my life—like an unquenchable thirst for gaming information and a keenness for the em sprint—it additionally means some types of stimulation are greater than I can deal with. Contact will be overwhelming at instances, leaving me sitting in a quiet room with my palms upturned for nevertheless lengthy it takes my physique to relax. Most kitchen home equipment are too noisy, leaving me puréeing, whisking, and washing by hand.

It was solely after I grumbled about my expertise with Clair Obscur on-line, annoyed and upset, that a number of individuals kindly pointed on the market was an choice to disable a lot of the wild digicam motion within the accessibility menu.

(Picture credit score: Sandfall Interactive)

I did not look. I truthfully did not even suppose to look. I’ve come to imagine accessibility menus are for subtitles, colour blind choices, the odd arachnophobia toggle, and possibly some type of “story” or “god mode” setting if we’re actually fortunate, serving as a helpful catch-all for anybody who finds a sport too tough or tiring to have interaction with.

I did not suppose it’d comprise something for an autistic grownup fighting one thing as imprecise as “It is painful whenever you make the digicam swing round like that.”

And to be fully honest, I am not the type of particular person the builders had in thoughts. The choice to disable digicam motion is labelled as being for individuals who undergo from movement illness, and by their very own description’s admission this setting makes some assaults tougher to learn.

They’re proper. Some assaults actually are tougher to learn, bosses disappearing skyward whereas the digicam stays behind, forcing me to depend on half-seen particular results and audio cues to time my counters. However I like it anyway.

As a result of my choices for taking part in Clair Obscur weren’t between “simpler to learn” and “tougher to learn.” They had been between “I actually cannot have a look at the display” and “at instances this is not framing assaults fairly proper, however eh, I will handle.”

Think about if the builders hadn’t bothered. Think about in the event that they’d determined it was most likely positive and no person was going to say it even when it wasn’t. For me, that’d imply all that story, misplaced. Eight hours value of gorgeous music unplayed (and unbought). Dramatic battles left unchallenged. What a waste of Sandfall’s time, funds, and skills that will have been for me and so many different gamers like me.

Because of this toggle I’ve a selection, and I get to determine what I am ready to place up with.

Picture 1 of 5

Clair Obscur combat
(Picture credit score: Sandfall Interactive)
Clair Obscur combat
(Picture credit score: Sandfall Interactive)
Clair Obscur combat
(Picture credit score: Sandfall Interactive)
Clair Obscur combat
(Picture credit score: Sandfall Interactive)
Clair Obscur combat
(Picture credit score: Sandfall Interactive)

Which is what accessibility’s all about, actually: Permitting as many individuals as potential to hitch within the enjoyable, to be supplied a sensible suite of instruments after which left to create their very own options and compromises. Thanks to at least one tiny toggle I am about 17 hours and 2000 wallpaper-worthy screenshots into Clair Obscur, and resentful that I’ve to work as a substitute of enjoying some extra.

This might truthfully be my GOTY. Sandfall has acquired greater than my cash—they have a brand new fan. No matter they make subsequent, I will be there day one.



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