Nintendo Life: Rune Manufacturing unit: Guardians of Azuma appears to be like like the largest recreation within the franchise so far. As a first-time producer for the collection, what have been you most enthusiastic about to convey to the collection?
Hisashi Fujii, Producer: Up till now, the principle components of the Rune Manufacturing unit collection have been action-RPG and farming components. And this time, in fact, there is a utterly new setting, the nation of Azuma. So this allowed us to introduce the village constructing components, which we predict are a brand new aspect of the sport cycle. And that is the largest new aspect that we wished to convey.
Why was now the suitable time to introduce village constructing to the Rune Manufacturing unit collection? And what does it convey to the same old Rune Manufacturing unit gameplay cycle?
The thought of village constructing was there from the start of the mission. The explanation I wished to do it is because, through the use of the East (Japan) as a stage, we thought we might recreate the unique Japanese panorama.

Not solely that, however we additionally wished to customize the sport and buildings, and I hope that the gamers can expertise all of that. That is what I am engaged on — a form of conventional Japanese setting; not only one that exists, however one which the participant can truly impression themselves, that they will create, whether or not it is form of conventional buildings or different components.
It appears to be like and seems like Japanese and Japanese tradition has actually impressed plenty of the gameplay selections the crew has made. How a lot enjoyable was it to dig into these cultures?
We checked out fashions of the background, and individuals who did the artwork design, and tried to recreate the Japanese architectural model. After all, as a producer, I wasn’t the one truly doing that form of analysis [laughs] however we had background modellers and artists who actually did plenty of that, to form of convey that world to the gamers.
Going into the sport itself, that is the primary Rune Manufacturing unit title the place you’ve gotten two protagonists and relying on who you choose, the opposite protagonist shall be a most important character throughout the story. How totally different was it working with two lead characters, and what challenges did you face attempting to make them each really feel distinctive?
The 2 protagonists showing in the identical recreation collectively in the identical story collectively first appeared in Tides of Future, however we discovered there have been plenty of gamers who actually wished to have the ability to romance the opposite, in order that was form of the impetus.

As part of that, we needed to assume, ‘How do you implement each of those characters as characters within the story in a means that may really feel pure?’ So if you happen to select the male protagonist, then, the feminine protagonist is in form of an antagonistic function to start out, after which you’ll be able to turn out to be buddies with them in a while. After which if you happen to select the feminine protagonist, the other can also be true.
So, the factor we actually struggled with was the way you create characters who can primarily fill each roles so they are not utterly totally different characters, however they’re in fact distinctive. They’re their very own characters.
One thing that is been constructed upon is farming, and right here it has been each simplified and expanded. What have been you most acutely aware of bettering within the farming gameplay? And what do you assume followers shall be enthusiastic about?
In comparison with earlier video games within the collection, the farming components have been simplified for gamers, sure, and so components that gamers might have discovered… like work, have been lowered. As you develop the village, extra folks will come to [the] village they usually can take part within the farming. So there’s a point to which you’ll be able to assign duties.
The NPCs who’re named — if you happen to can turn out to be nearer with them, not simply romance candidates — you’ll be able to’t assign them to do duties, however there are a lot of, I assume you possibly can name them ‘minor NPCs’ within the village, who you’ll be able to assign duties to, whether or not it is serving to on the farm or gathering lumber.


With Sacred Treasures, what went into the design of these and the way did you mix the gameplay components for farming and fight with the Japanese-inspired tradition?
Not like in earlier video games within the collection, there’s probably not magic within the classical sense, so we wished to switch what was magic with these Sacred Treasures. What we selected have been issues which can be acquainted in Japan, just like the Umbrella, for instance. And we simply considered other ways wherein they might be used to each assault and develop your village.
The same query for weapons, then: You have launched the Talisman and the Bow. Why did you select these weapons particularly, and what new gameplay components do they create outdoors of fight?
We selected these weapons as a result of they add a component of Japanese-ness to the sport — they form of have a Japanese high quality to them. Additionally, they’re each ranged weapons sorts, and in previous Rune Manufacturing unit video games, the principle ranged possibility was magic, however there weren’t many weapons that might be used at vary.


We discovered that including two new ranged choices as most important weapons would principally give gamers who weren’t essentially as snug with classical motion gameplay an alternative choice. Within the case of the Talisman, it would comply with the enemy, so it offers a unique play model for a unique form of participant.
With the addition of seasonal villages, have there been any modifications to occasions or festivals, or is the calendar system much like earlier video games?
So there are 4 villages every based mostly round a unique seasons, however there are nonetheless 4 seasons. Principally, the seasons will move, and if there are Spring-specific occasions — one of many Spring occasions is The First Pilgrimage the place you go to the shrine on the primary day of the 12 months — they are going to be held within the Spring village. So Seasonal occasions shall be held of their particular villages.

An enormous draw of Rune Manufacturing unit is the romance candidates. We have already talked about romancing the opposite protagonist, however for Guardians of Azuma, how do the candidates’ personalities differ from earlier bachelors and bachelorettes?
With 16 totally different characters to romance, the personalities are fairly diverse. Guardians of Azuma options bachelors and bachelorettes with all manners of character arcs: some are introspective, some are mature, and a few are overtly comedic.
It was vital to us to craft complicated and well-defined characters who really feel ‘human’ and develop as folks over the course of the sport. Some characters in Guardians of Azuma are grappling with inside struggles, akin to private guilt or understanding differing ideologies.
With that mentioned, longtime followers will respect sure persona sorts with basic Rune Manufacturing unit themes; Iroha is the relatable girl-next-door and Hina from Rune Manufacturing unit 5 returns, having grown right into a mature younger lady.
Okay, let’s finish on a enjoyable query: When you needed to choose, who’s your favorite romance candidate?
So, I really like all of them (laughs). If I am compelled to say, among the many male marriage candidates, my favorite is Kai, and among the many feminine marriage candidates, my favorite is Matsuri.


This interview has been edited calmly for readability
Thanks to Hisashi Fujii, interpreter John Wheeler, and Sonia Im for taking the time to talk to us and for organising this interview.
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