We have taken Nvidia DLSS 4 for a take a look at run within the Battlefield 6 marketing campaign, in addition to some multiplayer matches, to see if Tremendous Decision and multi-frame era can have a significant impression on efficiency. Utilizing an RTX 5070 and testing at 2,560 x 1,440, our findings are break up relying on the calls for positioned on the GPU.
The system we’re utilizing for this take a look at clears the Battlefield 6 system necessities for enjoying at 1440p at 60fps on the excessive graphics preset. We’re utilizing an Nvidia GeForce RTX 5070 with an Intel Core i7 11700F CPU and 32GB of three,200MHz DDR4 RAM in dual-channel configuration.
For our multiplayer testing in Battlefield 6, we ran matchmaking for the Conquest sport mode and recorded the information from a complete match. We examined the sport on the excessive graphics preset with none DLSS upscaling or body era, then with simply DLSS upscaling set to high quality, after which lastly with DLSS high quality and multi-frame gen set to 4x. Every take a look at was additionally performed 3 times to make sure there was consistency within the outcomes and anomalies may very well be recognized extra simply. Listed here are the outcomes of this testing:
Common body fee
1% low
System latency
Native
77fps
49fps
31ms
DLSS High quality
95fps
52fps
27ms
DLSS High quality + Multi Body Gen 4x
330fps
137fps
40ms
Regardless of there being a leap within the system latency when multi-frame gen is engaged, there was no level in any of those matches the place I might really feel this distinction in motion, and the movement was actually clean. Given the large leap in common body fee and 1% lows, it is properly price deploying each DLSS tremendous decision and multi-frame era in Battlefield 6’s multiplayer sport, whether it is obtainable to you.
As for the marketing campaign, I discovered a really demanding and repeatable take a look at part within the very first mission of the sport, throughout an extended car fight part, which includes a plethora of motion, together with helicopter crashes, explosions, and environmental destruction. Not like your avergae multiplayer match, this space of the marketing campaign presents a worst-case situation for GPU calls for.
As you’ll be able to see within the desk beneath, whereas setting DLSS to High quality does marginally enhance the general efficiency, introducing multi-frame gen merely introduces an excessive amount of system latency, with the determine averaging 84ms.
Common Body Fee
1% Lows
System Latency
Native
88fps
45fps
32ms
DLSS High quality
92fps
48fps
28ms
DLSS High quality + Multi Body Gen 4x
143fps
134fps
84ms
This may be felt within the gameplay, and it was most noticeable in a slight delay between left-clicking my mouse and the gun firing in-game. This latency is greater than double the quantity launched within the multiplayer matches, and it exhibits the bounds of this expertise. Curiously, dropping the graphics preset to Medium additionally had a negligible impression on efficiency on this part of the sport.
Whether or not or not efficiency in demanding areas of the marketing campaign could be improved in a future replace stays to be seen, however for now, when the marketing campaign is at its most demanding graphically, Nvidia’s multi-frame gen tech is just going to make efficiency worse because of the latency it at present introduces.
When you’re eager to check out Nvidia DLSS 4 however aren’t positive which graphics playing cards to improve to, you’ll be able to learn our RTX 5090 overview and our RTX 5080 overview to see what we considered every of those new GPUs. It’s also possible to take a look at our full information to purchasing one of the best graphics card, the place we take you thru all our favourite GPUs proper now.
Will you be diving into the Battlefield 6 marketing campaign, or is your time going to be devoted completely to the multiplayer? Tell us over on our neighborhood Discord server.






