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Is your recreation owned by Tencent?  – PlayerAuctions Weblog

August 2, 2024
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First, let’s check out the highest 10 video video games in 2023 worldwide: 

The Legend of Zelda: Tears of the Kingdom

Hogwarts Legacy

Elden Ring

Name of Responsibility: Fashionable Warfare II

Fortnite

Genshin Impression

League of Legends

Roblox

Apex Legends

PUBG Cellular

And right here’s Tencent’s possession: 

Fortnite – Partially owned (40% stake in Epic Video games)

League of Legends – Totally owned (Riot Video games)

PUBG Cellular – Partially owned (developed by Tencent’s subsidiary, Tencent Video games)

Genshin Impression – Partially owned (miHoYo has some funding from Tencent)

In abstract, out of the highest 10 video video games in 2023, Tencent has full or partial possession of 4 video games. 

World’s Second Largest Video Recreation Firm

In 2023, the annual income of Tencent Interactive Leisure reached $25.5 billion, roughly 85% of its prime rival Sony Interactive Leisure, making it the world’s second-biggest online game firm by income. This isn’t precisely information: Tencent already turned the second-largest online game firm on the planet by income six years in the past, again in 2018. 

Whereas Sony good points an enormous chunk of income from its {hardware} gross sales, together with PlayStation 4/5, equipment, and VR headsets, solely 25% of its yearly income comes from digital video games, DLC, and in-game purchases. Tencent’s Leisure division, nonetheless, good points 80% of its income from cell and PC video games. 

So how did Tencent change into the world’s second-biggest online game firm?

The reply is: acquisition. 

Tencent acquired important stakes in main recreation firms like Riot Video games (100% possession of “League of Legends”), Supercell (84.3% of “Conflict of Clans”), and Epic Video games (40% of “Fortnite”). These investments introduced extremely widespread and worthwhile video games beneath Tencent’s umbrella, considerably boosting its market share and income​​. 

What Video games does Tencent Personal 

Right here’s a whole listing of the video games that Tencent personal or partially personal: 

Recreation Title Developer Firm 12 months of Purchase Present Share % Nation Income/Price League of Legends Riot Video games 2011 100% USA $1.75 billion (2022)​ (TechNode)​ Conflict of Clans Supercell 2016 84.30% Finland $1.4 billion (2021)​ (TechNode)​ PlayerUnknown’s Battlegrounds Bluehole 2017 11.50% South Korea $1.5 billion (2022)​ (TechNode)​ Path of Exile Grinding Gear Video games 2018 80% New Zealand $108 million (2021)​ (TechNode)​ Fortnite Epic Video games 2012 40% USA $5.8 billion (2022)​ (TechNode)​ Name of Responsibility: Cellular Activision Blizzard 2013 5% USA $1 billion (2021)​ (TechNode)​ Black Desert On-line Kakao 2018 13.50% South Korea $1 billion (2021)​ (TechNode)​ Warhammer: Vermintide 2 Fatshark 2019 36% Sweden $75 million (2022)​ (TechNode)​ Elite Harmful Frontier Developments 2017 9% UK $100 million (2021)​ (TechNode)​ Cities: Skylines Paradox Interactive 2016 5% Sweden $20 million (2021)​ (TechNode)​ Conan Exiles Funcom 2020 29% Norway $65 million (2021)​ (TechNode)​ Ring of Elysium Tencent 2018 100% China $20 million (2022)​ (TechNode)​ Crossfire Smilegate 2008 Publishing Rights South Korea $12 billion lifetime (2018)​ (TechNode)​ Honor of Kings TiMi Studios (Tencent) 2015 100% China $10.7 billion (2024)​ (TechNode)​ Area of Valor TiMi Studios (Tencent) 2016 100% China $140 million (2018)​ (TechNode)​ Moonlight Blade Tencent Video games 2015 100% China $100 million (2021)​ (TechNode)​ Chess Rush Tencent 2019 100% China $15 million (2022)​ (TechNode)​ The King of Fighters Future Yinhan Video games 2017 Publishing Rights China $10 million (2021)​ (TechNode)​ Warframe Digital Extremes (beneath Leyou) 2020 100% Canada $80 million (2021)​ (TechNode)​ Gears Techniques Splash Harm (beneath Leyou) 2020 100% UK $50 million (2021)​ (TechNode)​ Miniclip Miniclip 2015 Majority Stake Switzerland $50 million (2022)​ (TechNode)​ Roblox Roblox Company 2020 Undisclosed USA $2.2 billion (2021)​ (TechNode)​ Sumo Digital Sumo Group 2021 100% UK $1.28 billion (2021)​ (TechNode)​ Sharkmob Sharkmob 2019 100% Sweden $10 million (2021)​ (TechNode)​ Yager Yager 2020 Undisclosed Germany $20 million (2022)​ (TechNode)​ Klei Leisure Klei Leisure 2021 Majority Stake Canada $10 million (2021)​ (TechNode) 

Solely three of all these video games have been developed by the corporate itself. All the opposite recreation titles come from the developer firms it acquired as early as 2008. 

Cash is the facility right here. However not so simple as that.  

Numerous Acquisition

From the desk, you’ll be able to see that their acquisition includes a various portfolio that features varied genres and platforms: From cell video games like “Honor of Kings” and “PUBG Cellular” to PC and console video games like “Fortnite” and “League of Legends,” Tencent covers a variety of participant pursuits, which helps safe a big person base and constant income streams​. 

And it’s not simply the sport style, Tencent expanded its market presence internationally by means of each acquisitions and partnerships. By  investing in firms outdoors of China and collaborating with international builders, Tencent penetrated new markets and leveraged worldwide gaming traits, enhancing its international footprint​. 

And lastly, Monetization Methods. Tencent has mastered varied monetization methods, together with in-app purchases, subscriptions, and promoting. Its video games are designed to encourage microtransactions, which considerably increase income. This, mixed with its means to scale these fashions throughout its huge person base, has contributed to its monetary success within the gaming sector. 



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