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Larian Breaks Silence on Divinity After AI Controversy

January 10, 2026
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After dominating the dialog with Baldur’s Gate 3, expectations have been sky-high for no matter Larian Studios would do subsequent. That second lastly arrived when Divinity was formally revealed.

The sport made its debut at The Sport Awards 2025 with a grotesque and putting trailer. Nonetheless, the announcement was rapidly overshadowed by feedback from Larian’s CEO in help of generative AI, sparking quick controversy.

Now, the studio has responded. In a wide-ranging Q&A, Larian addressed fan issues about AI utilization, platform help, and what sort of RPG Divinity is shaping as much as be.

Throughout a Reddit AMA, key members of Larian and the Divinity growth group answered a number of the most urgent questions surrounding the challenge.

Swen Vincke, in his function as CEO of Larian Studios, took the lead in addressing the difficulty in the course of the AMA, providing clarification on how the studio views this matter going ahead.

“We’ve determined to drop using generative AI in the course of the conceptual section,” Vincke defined.

“And to be clear, there will likely be no AI-generated artwork within the sport.”

That assertion, nevertheless, got here with an vital clarification. Vincke later acknowledged that Divinity might nonetheless embody AI-generated components, however provided that the fashions are educated completely on Larian-owned knowledge.

How Larian Plans to Use AI, and The place It Attracts the Line

Including additional context, Gabriel Bosque, Larian’s Director of Machine Studying, emphasised that AI instruments are supposed to scale back workload, not exchange inventive expertise.

divinity-trailer-screenshot

In keeping with Bosque, AI won’t ever be used for issues like voice appearing, reinforcing the studio’s dedication to human-driven performances.

Gameplay, Loot, and Co-Op Particulars Revealed

With regards to gameplay, Larian shared a number of concrete particulars. The loot system in Divinity will likely be just like Baldur’s Gate 3, with every merchandise handcrafted by the group.

divinity-trailer-image-3.jpg

The studio was blunt about totally random loot, calling it “too complicated” and stating that it doesn’t save growth time.

Divinity will characteristic co-op at launch, together with mod help that would doubtlessly permit for bigger participant counts.

A Acquainted Engine With Large Adjustments

Divinity is being constructed on Divinity Engine, Larian’s in-house know-how, which is present process vital upgrades for this challenge.

In keeping with the group, enhancing the prevailing engine is much extra environment friendly than constructing a brand new one from scratch.

divinity-larian-studios-screenshot4

Greater than 500 builders are presently engaged on Divinity. The sport will use a digital camera system just like Baldur’s Gate 3, and sure, Larian has confirmed that gamers will lastly be capable of swim.

Fight, Tone, and Customization

Larian can be promising a personality customization system even deeper than Baldur’s Gate 3.

Fight will likely be totally new, notably relating to flip construction and character development.

divinity-larian-studios-screenshot5

As for tone, the studio describes Divinity as extra grounded, with folks horror influences, whereas nonetheless providing a variety of moods as gamers discover the world and meet totally different characters.

Platforms and a Change 2 Shock

In a closing shock, Larian revealed that it’s contemplating launching Divinity on Nintendo Change 2, which not too long ago obtained Divinity: Unique Sin 2.

In the intervening time, Divinity is predicted to launch on PS5, Xbox Collection X|S, and PC, with Change 2 remaining a powerful chance. No launch date has been introduced but.

If every little thing goes based on plan, Divinity is shaping as much as be as formidable as Baldur’s Gate 3. Possibly much more.



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Tags: BreaksControversyDivinityLarianSilence
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