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League of Legends makes queue instances “a bit longer” to chase higher matches, and Riot desires your ideas

February 9, 2026
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We have all been there. Ready on your League of Legends queue to pop could be an agonizing expertise, particularly if the timer attracts out. However I’ve lengthy been a vocal advocate for holding on a bit longer in pursuit of a greater match. I might moderately settle for the additional downtime than get right into a sport the place the steadiness is off and one facet tears the opposite to items in a end result that is not notably satisfying for anybody. Riot’s new LoL patch is music to my ears, then, with the developer looking for to do precisely that, although it desires to listen to from you.

The brand new League of Legends patch makes queue instances “a bit longer” in masters and above, gameplay lead Matt ‘Phroxzon’ Leung-Harrison explains, “to each make better-quality matches total and to higher steadiness challenger duos.”

Riot has been tampering with the way in which duo queue works a good bit recently in an try to stamp out “dangerous actors,” and an enormous a part of that’s guaranteeing that matchmaking accounts for the inherent benefit that duos get in MOBAs. Irrespective of how good you might be, the communication issue is all the time going to be an enormous profit once you go in with a pal.

This replace is focused primarily on the greater ranks, Phroxzon notes. “If challengers are duoing there’s in all probability the next probability there are decrease individuals on their workforce (eg. masters) to steadiness it out this patch and that these queues take barely longer in giant areas, and reasonably longer in smaller areas.”

He says Riot is “nonetheless working to resolve these video games the place there are a ton of duos within the sport that look actually bizarre,” corresponding to 5 challengers towards 5 masters/grandmasters, however notes that the repair for this “will not exit for a minimum of one other patch.” It’s going to even be focusing on higher steadiness for autofill vs autofill and secondary vs secondary.

“We’re actually making an attempt to ensure that it is going to work as we anticipate and these items is actually sophisticated,” Phroxzon cautions. “We’re making an attempt our greatest to get it out to y’all as quick as attainable.” He asks gamers to “do me a favor and paste any notably lengthy queue instances from this patch (with the foyer display, or the Riot IDs of who was queuing), or post-match lobbies the place the gamers within the match regarded funky.”

LoL gameplay lead Matt Leung-Harrison:

Phroxzon provides that Riot can also be investigating the present approach its scoring system works, and “making an attempt to mannequin mastery round issues that ‘truly win the sport’ versus scores that individuals would understand are successful the sport however do not, to keep away from among the perverse incentives like ‘simply farm/play protected in case you’re dropping simply to get a B.'”

He remarks, “I believe excessive ELO particularly is a bit too punishing on sure attributes and throughout a number of particular axes,” however acknowledges {that a} pursuit for being “very right” can result in conditions the place the scores do not mirror participant sentiment.

Placing the steadiness isn’t straightforward, and you may’t please everybody. For every individual like me that is blissful to sit down on their telephone whereas matchmaking places collectively the right sport, there are people who simply wish to get again on the market as shortly as attainable. For now, be sure you ship any notable examples of surprising queue instances and scoring outliers Phroxzon’s approach.



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Tags: bitChaseLeagueLegendslongerMatchesqueueRiotthoughtsTimes
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