Over the previous months, I’ve been constructing my very own cell life simulation sport from scratch.
It began with a quite simple UI (assume Instalife bones), grew with the chaos and humour impressed by BitLife, and now it’s evolving into its personal distinctive expertise.
The place we began: • Fundamental menus & placeholder graphics simply to check the life loop • Easy stats (Well being, Happiness, Smarts, Appears to be like) and an “Age Up” button • No property, no polish purely about testing core logic
The place we are actually: • Mother and father, kinfolk, and background affecting wealth, alternatives, and occasions • Cash programs: revenue, payments, taxes, financial savings • Early crime, relationships, and random occasions • Full Android mission with working UI, save/load, and development (not but playable as an app, nonetheless in dev instruments) • Launch targets: • Deep profession paths, politics, and crime programs • Nation-specific legal guidelines, tax programs, and occasions • Property shopping for, investments, and inheritances • Satire and humour at full tilt
Future plans: • Generational play with household timber & succession • Royalty and political lineage • Multiplayer challenges/occasions • Outrageous eventualities (zombie outbreaks, dystopias, and so forth.)
This isn’t a product pitch only a peek behind the scenes for anybody serious about sport dev, cell UI, or life sim mechanics. Or occasion within the sport itself.
I’d love to listen to: What’s one characteristic you’ve by no means seen in a life sim that you just’d need executed correctly? Anybody serious about leaping on the mission..
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