This I’ve learnt from latest posts by Elliott Grey, UI designer on Bungie's Marathon, made in response to gamers lamenting the studio pitching itself as "The creator of Halo" when—so prompt our disgruntled participant—the person employees who initially made Halo have lengthy since moved on.
Drawback with that take is: loads of them haven't moved on. Grey sprang into motion, rattling off an inventory of 40 builders at Bungie who’re nonetheless round from the Halo days. "Rattling," wrote Grey, "I'll have to inform this to Chris Butcher and Jason Jones and Tom Gioconda and Dave Gasca and Mat Noguchi and Bob Glessner and Lars Bakken and Tyson Inexperienced and Dan Miller and Shi Kai Wang…" and so forth, you get the thought.
"That is simply the folks I do know off the highest of my head who labored on a Halo title who’re STILL at Bungie," wrote Grey.
Chiming in to again Grey up was Mark Noseworthy, former Future vice prez who was laid off from the studio in 2024. "Along with Elliott’s fact nuke under, there’s a scarcity of appreciation within the OP’s submit for cultural and know-how legacies," wrote Noseworthy. "Folks move these down, piece by piece, as new folks be a part of and others go away an organization.
"It’s one of many causes the texture of Bungie video games have remained sturdy for 25 years (even whereas the gameplay staff members have modified a number of instances). The Ship of Theseus is an efficient metaphor as a result of it’s BOTH the unique ship and the NEW one on the identical time. Not a dunk in any respect."
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