Namor’s turrets are a few of my favourite instruments in Marvel Rivals, however they will additionally frustrate me as a consumer simply as a lot as they in all probability annoy my foes being pelted by the octopus-like monstro spawn capturing them from no matter vantage level I can place them in. The King of the Seas is a defense-driven builder character who is nice at establishing a fortified house on an goal. You’ll be able to throw his turrets into any nook and cranny you may attain and so they’ll robotically pepper enemy foes with respectable injury and push them again as they try and advance on the purpose. His trident throws are gradual however sturdy, and whereas his whale-summoning final solely does okay injury, it’s a fast deploy with good crowd management. That being stated, if somebody dives on you, you’re in all probability fucked, and his turrets aren’t static fixtures you may set and overlook. They disappear after just a few seconds, and it makes it more durable to create good setups and get worth out of them; in case you arrange too early, you’ll lose time with them on the sphere, and in case you arrange too late, you’re in all probability going to finish up simply throwing them someplace to do even a bit of injury whilst you’re getting swarmed. Taking part in Namor nicely requires sport sense and timing, and I wouldn’t be mad if NetEase made it so his turrets stayed current till they have been destroyed, however for now, he’s good at what he does.