Megabonk developer Vedinad has pulled his sport from this yr’s Sport Awards, citing issues over whether or not the bullet heaven roguelite really counts as an “indie debut”.
The nominees for The Sport Awards this yr had been introduced on Monday, and Megabonk is (or was) one of many indie titles up for Finest Debut Indie Sport, alongside such luminaries (no pun meant) as Clair Obscur: Expedition 33 and Blue Prince.
Nonetheless, in a message on social media, Vedinad says they’ve chosen to withdraw their sport from The Sport Awards as a result of they’ve “made video games up to now underneath completely different studio names”, and thus Megabonk does not qualify for the class through which it is nominated.
Vedinad says that though they “actually respect the nomination, help, and votes”, Megabonk “does not really feel proper” within the Finest Debut Indie Sport class, and so voters ought to “vote for an additional one of many wonderful debut titles” up for the nomination.
Whereas I believe Vedinad’s dedication to ethics is admirable, The Sport Awards’ definition of “indie” has at all times been a bit sketchy. Clair Obscur: Expedition 33’s workforce incorporates former Ubisoft builders, and Dispatch, one other sport that is up for the Finest Debut Indie award, was made by ex-Telltale veterans.
Nonetheless, I suppose Vedinad can solely make the choices that make them snug, and Megabonk has already obtained a ton of consideration from its participant base, so I assume it most likely does not really want the additional publicity The Sport Awards would convey (though that is most likely additionally true of a few of the different titles).
For those who’re not accustomed to Megabonk, it is an motion roguelite alongside the traces of Vampire Survivors, though it swaps the top-down perspective of that sport for a full 3D look that provides verticality and different issues to the core fight.
You may try Megabonk proper now on PC by way of Steam.






