Robust one, huh? In the event you simply obtained worn out by a blue dragon, don’t fret—it is not simply you. That is virtually actually the toughest struggle you will have encountered up till this level within the story. Personally, I’d say Sogne the Icebound is the second hardest boss struggle in Metaphor: ReFantazio altogether.
There are stronger, more durable bosses to struggle after Sogne, however you’ll be capable to deal with these everytime you need. What makes this a very difficult struggle is that after you attain Sogne, you’re locked in. There’s no alternative to depart and are available again if you’re stronger. Your solely means ahead, except you revert to an older save, is to punch straight via this boss.
Additionally, spoiler alert if you have not gotten previous the primary one but: This struggle has two phases. Fortunately the primary section is way tougher than the second, however you are positively going to wish to retain some MP if you happen to plan to outlive the final section.
You are going to want some fairly particular abilities to get via this struggle. If you have not geared up them beforehand then don’t fret—simply let your self die and select to start out again on the Gauntlet Runner. From right here you’ll be able to change your get together nevertheless you see match. Be sure you additionally edit your lineup within the get together menu beforehand, too, since you will not have some other probability to take action earlier than accessing the map and beginning the struggle.
Learn how to defeat Sogne the Icebound and Rella on the Mage Academy
So, Sogne is weak towards hearth. Drawback is, Rella will forged Quartz Wall. This can protect Sogne from any elemental assaults, together with hearth. Fairly impolite. In the event you use an elemental talent whereas Quartz Wall is up, it is going to be blocked and you will lose two turns. Actually impolite.
You would possibly suppose that implies that you should not use hearth assaults in any respect, however you are still going to wish to equip most of your get together with one hearth assault for 2 causes. Firstly, you will need them for the second section. Secondly, you’ll be able to type of use Quartz Wall to your benefit right here.
Solid hearth on the finish of every flip
In the event you use a fireplace talent in your final flip, you will have solely wasted one flip as a substitute of two. Extra importantly, it can power Rella to recast Quartz Wall subsequent flip. Forcing the boss to waste a flip utilizing Quartz Wall is to your profit, as mainly each different transfer Sogne and Rella have is far more annoying to counteract.
Use Dekunda to take away debuffs
Aside from some hearth assaults, there are a couple of different abilities you are positively going to wish to take into this struggle. An important one is the healer’s Dekunda. At any time when Sogne makes use of Roar, your assault, defence and hit/evasion will all lower by two phases. Having much less assault and defence sucks, however dropping hit/evasion is way extra detrimental as attacking and lacking will lose you two entire flip icons. Dekunda will take away all debuffs to your complete get together, permitting you to get some respectable harm in with none worry of lacking. It’s going to additionally normally power Sogne to make use of Roar once more subsequent flip.
Use Dekaja to debuff Sogne
The second most helpful one is the Faker’s Dekaja. Sogne will buff itself usually, growing its assault to the utmost stage. If it hits your get together with a multi-targetting transfer at full power, you will possible lose greater than 50% of your complete get together’s well being in a single flip. Solid Dekaja to take away all of its buffs and enhance your probabilities of survival, while concurrently forcing Sogne to waste a flip rebuffing when it assaults.
Buffing your get together is just about going to be ineffective right here, as Sogne will merely counter all the laborious work spent buffing your self over a number of turns with Roar. There are two exceptions to this nevertheless.
Use the Samurai’s Unwavering Blade and Soul Hacker’s Adventurer’s Curiosity when you have them
You probably have the Samurai class unlocked you should utilize the talent Unwavering Blade. This can enhance your hit/evasion to the max for one get together member. Though Sogne can and can counter this transfer with Roar, it is nonetheless extraordinarily helpful. If Sogne makes use of its multi-targeting assault earlier than utilizing Roar, it can possible miss whichever unit used Unwavering Blade. This can trigger it to lose two turns. In the event you’ve beforehand handled Quartz Wall the flip earlier than Sogne misses, Rella will all the time apply it to the ultimate flip the boss has left. Typically it will work and generally it will not, nevertheless it’s a game-changer when it does.
The second most helpful buff you should utilize is the Soul Hacker’s Adventurer’s Curiosity. This talent raises your complete get together’s important hit price. An important factor about this buff is that Sogne’s Roar won’t truly counter it, so it is useful to make use of on the turns you are not utilizing Dekaja or Dekunda. On the turns you are not countering Sogne’s buffs and debuffs, you are going to wish to prioritise utilizing sturdy bodily abilities so you’ll be able to truly begin dealing some harm. Adventurer’s Curiosity will assist you to to often earn some further turns if you do, permitting you to pile on much more harm.
Use therapeutic gadgets, not therapeutic magic
So far as debuffing Sogne goes, that is additionally fairly pointless. Rella usually removes Sogne’s debuffs, which she will certainly have performed by the point you have gotten round to fully decreasing any of its stats. That being stated, I nonetheless suppose you need to take one in as a result of Rella will not proceed to clear Sogne’s debuffs within the second section. I might counsel utilizing the Faker’s Sukunda potential right here, so you’ll be able to decrease Sogne’s hit/evasion within the second section.
I might normally counsel some type of multi-target therapeutic talent in Metaphor, however I do not suppose you need to use one right here. Utilizing your MP on a therapeutic talent is not an incredible concept contemplating how lengthy this struggle will find yourself being, and you do not wish to waste all the effort you’ve spent getting via the primary section solely to expire of MP partway via the second section. As an alternative, absorb some Fairy Mud. This stuff do precisely the identical factor as a multi-targeting therapeutic spell. Purchase some from a potion store earlier than the struggle if you have no, however be sure you buy those that heal no less than 200 HP.
When it comes to which attacking abilities to soak up, simply prioritise the strongest bodily abilities that you’ve got. The warrior/knight archetype abilities are nice right here, as their single-targeting bodily assaults do respectable harm for a low MP value. Brawler abilities are good too, however the well being value of utilizing them is dangerous and can simply power you to heal extra typically.
For the primary section, attempt to preserve Sogne and Rella in a loop. Use Dekunda after Sogne makes use of roar. Use Dekaja when it buffs itself. Finish each flip with a Fireplace assault. This causes Sogne and Rella to waste no less than two of their three turns both buffing or debuffing and recasting Quartz Wall. This leaves you one or two turns to spend on truly dealing some harm, utilizing any applicable buffs, and therapeutic. On the turns that you do not have to make use of Dekaja, Dekunda, Unwavering Blade/Adventurer’s Curiosity or a therapeutic merchandise, change these actions with extra assaults.
It’s going to be an extended struggle, however you will ultimately energy via. For the second section, issues might be quite a bit less complicated.
Sogne the Icebound section two
Sogne will not be shielded towards hearth assaults and may not clear debuffs, however will nonetheless buff its assault. You may nonetheless use Dekaja to counter this, nevertheless it’s simpler to only use Sukunda as a substitute and decrease Sogne’s hit/evasion so it misses extra typically. In any other case, simply spam hearth assaults and sometimes heal.
In case your MP is getting a little bit low, use 4 hearth assaults in a row as a substitute of eight after which use common melee assaults to your subsequent 4 turns. Bear in mind to reapply Sukunda on the turns that Sogna’s hit/evasion stat flashes. That’s actually it for the second section. Getting thus far appears extra like a check of useful resource administration than something, as a result of this section is extraordinarily easy… supplied you might have sufficient MP left.