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Nintendo Ought to By no means Have Obtained Controversial ‘Summon Character and Let It Battle’ Pokémon Patent, IP Legal professionals Say

September 11, 2025
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IP attorneys have criticised the U.S. patent system after Nintendo was awarded a Pokémon patent that revolves round summoning a personality and letting it combat.

Video games Fray reported that Patent No. 12,403,397 was granted by the U.S. Patent and Trademark Workplace “with none objection” to Nintendo, which is embroiled in ongoing litigation with Pocketpair’s Palworld.

Whereas the patent just about sums up how Pokémon video games work in that you just summon Pokémon to battle different Pokémon within the hope of including them to your assortment, there are numerous different video games that use comparable mechanics, comparable to Persona, Digimon, and even Elden Ring, relying upon how the patent is interpreted.

As Video games Fray identified, the patent — filed in 2023 — ostensibly covers a method that Pocketpair tried to work round. But it surely additionally “poses a basic risk to creativity and innovation within the video games trade.”

It suggests any recreation that makes use of the mechanics listed under might now probably set off an infringement lawsuit from Nintendo:

There should be a PC, console, or different computing system, and the sport is saved on a drive or comparable storage medium.You may transfer a personality in a digital house.You have to have the ability to summon a personality. They name it a “sub character” by which they imply it’s not the participant character, however, for instance, somewhat monster comparable to a Pokémon that the participant character has at their disposal.Then the logic branches out, with gadgets 4 and 5 being mutually unique situations, earlier than reuniting once more in merchandise 6.That is about summoning the “sub character” in a spot the place there already is one other character that it’s going to then (when instructed to take action) combat.This different state of affairs is about summoning the “sub character” at a place the place there isn’t a different character to combat instantly.This closing step is about sending the “sub character” in a route after which letting an automated battle ensue with one other character. It isn’t clear whether or not that is even wanted if one beforehand executed step (4) the place the “sub character” will principally be thrown at one other character.

Response to the patent is a mixture of shock and concern about what it would imply not only for present video games that use comparable mechanics, however future titles. IP attorneys, too, have criticized the event. IP professional Florian Mueller took to social media to say Nintendo “ought to by no means” have acquired a “summon character and let it combat” patent within the first place, whereas online game patent lawyer Kirk Sigmon instructed PC Gamer “these claims had been under no circumstances allowable.”

These kinds of patents are too usually utilized in dangerous religion https://t.co/89972KD6NB

— Very AFK (@Cromwelp) September 10, 2025

In line with Mueller, the issue is international. “The Japan Patent Workplace additionally granted Nintendo an outrageous patent,” he stated. “They ‘amended’ one of many patents they’re utilizing in opposition to Palworld in Japan. Outrageous stuff.”

Nevertheless, Don McGowan, former chief authorized officer at The Pokémon Firm, instructed Eurogamer the patent will doubtless be ignored. “I want Nintendo and Pokémon good luck when the primary different developer simply fully ignores this patent and, if these corporations sue that developer, the developer reveals many years of prior artwork,” he stated: “This is not Bandai Namco with the loading display patent.”

Nintendo additionally now owns U.S. Patent No. 12,409,387, which pertains to the “easy switching of using objects” mechanism. These newest profitable filings now be part of a set of different patents owned by the Japanese firm, together with one which protects the mechanic of utilizing a “seize merchandise” to snare characters in video games — a Poké Ball, in different phrases.

All of it comes after Nintendo and The Pokémon Firm’s patent lawsuit in opposition to Palworld developer Pocketpair. The case includes three patents granted by the Japan Patent Workplace (JPO): two associated to monster seize and launch, and one associated to using characters. All three patents had been filed in 2024, after Palworld got here out. Nevertheless, they’re truly derived from earlier Nintendo patents relationship from 2021. In different phrases, evidently as soon as Palworld got here on the scene, Nintendo filed divisional patents that had been geared to combat particularly in opposition to Palworld’s alleged infringement of the unique patents.

Since then, Pocketpair has made adjustments to Palworld’s disputed mechanics. The November 2024 patch eliminated the flexibility to summon Buddies by throwing Pokéball-like Pal Spheres (now Buddies simply materialize subsequent to you when summoned). In Might this yr, one other Palworld replace modified how one can glide within the recreation — as an alternative of instantly grabbing onto Glider Buddies, now you simply merely use Pal-buffed Glider gear. Then, in July, Nintendo and The Pokémon Firm reworded one of many patents within the case.

On the Sport Builders Convention (GDC) in March, IGN sat down for an prolonged dialog with John “Bucky” Buckley, communications director and publishing supervisor for Palworld developer Pocketpair. We spoke following his discuss on the convention, ‘Neighborhood Administration Summit: A Palworld Curler Coaster: Surviving the Drop.’ Throughout that discuss, Buckley went into candid element about a lot of Palworld’s struggles, particularly the accusations of it utilizing generative AI (which Pocketpair has since debunked fairly soundly) and stealing Pokemon’s fashions for its personal Buddies (a declare that the one who initially made it has since retracted). He even commented a bit on Nintendo’s patent infringement lawsuit in opposition to the studio, saying it “got here as a shock” to the studio and was “one thing that nobody even thought-about.”

Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.



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