Valve has introduced it will likely be cracking down on in-game ads throughout The Worldwide 2024 (TI13) in a brand new weblog publish.
Detailed on Aug. 28, Valve acknowledged on the official Dota 2 web site that the corporate gained’t have “ads and sponsorships in-game at The Worldwide, together with in staff banners, base logos, and tags in participant names.”
Picture Credit score: Valve
The transfer seems to be focused at an ever rising variety of betting and different sponsors utilized in clan tags, base logos, and participant names. Sponsors will usually pay groups to incorporate their identify in these in-game components, successfully promoting for the whole thing of the match. For instance, Workforce Spirit displayed the BetBoom emblem on their Workforce Banner and in a number of of their clan tags throughout FISSURE Universe: Episode 3.
Nevertheless, Valve has put its foot down, seemingly banning outright the usage of ads in these options.
The announcement appears apparently timed – what with the absence of Workforce Supporter Packs from the sport for the time being. When The Worldwide 2024 Compendium was introduced, the absence of Supporter Packs was famous, though that was put right down to the standard ‘Valve time’ delays we regularly see.
Now, maybe another excuse for the shortage of Supporter Packs may be garnered – Valve merely didn’t like their use as a method of selling and highlighting staff’s sponsors in Dota 2. Though, the packs usually solely included staff and participant content material.

Workforce Spirit showcase BetBoom clan tags and banners throughout a event. Picture Credit score: Fissure
The elimination of in-game ads is comprehensible: Valve can’t police sponsors it’s not affiliated with, however as a event organizer for The Worldwide, any manufacturers featured might look like endorsed or promoted by Valve simply by showing on the event. Within the case of previous years, playing, alcohol, and cryptocurrency sponsors have all appeared throughout TI broadcasts by advantage of being on staff’s promotional supplies. For TI13, Valve desires a event with no in-game ads.
Nevertheless, for groups, this lack of an avenue for sponsors to be seen gained’t be nicely acquired. Sponsorship usually makes up an enormous chunk of a staff’s ‘battle chest,’ because it had been – Particularly for a staff touring to an enormous event like The Worldwide. Probably staff advertising and sponsorship managers can be having a busy few weeks as they try to discover methods to in any other case give their companions publicity outdoors of the the sport of Dota.