Closing Fantasy 14 Dawntrail has a few of the finest dungeons and jobs the MMORPG has ever seen. Studying Viper is difficult, and the brand new dungeon mechanics can go away you scratching your head at first, however when you grasp the mechanics, Tural’s choices are top-tier. Now that we’re at stage 100, although, the place can we go from right here? How will FF14 stay difficult with a stable sense of development? Nicely, developer Sq. Enix and director Naoki ‘Yoshi-P’ Yoshida are definitely occupied with it.
Now that Closing Fantasy 14 Dawntrail is right here, Sq. Enix is musing on what comes subsequent. Does the MMORPG’s subsequent enlargement take us to stage 110, are the following two jobs much more advanced, and can we comply with the identical merchandise stage construction that now we have for a decade? Yoshida is not sure, however he does wish to keep one factor: the sensation that our Warrior of Mild is evolving.
“Growing a stage cap quantity is one factor, however what pursuits individuals and what one way or the other brings them nearer to their characters is the sensation that they’re evolving, that their character is rising, changing into an increasing number of highly effective,” Yoshida explains in an interview over on Jeux On-line. “So how can we make individuals really feel that their character is getting stronger? With numbers, it’s a bit troublesome. Can we hold this stage cap concept? Is there additionally the usage of materials to strengthen the character?”
Yoshida additionally talks about job complexity, pondering how Sq. Enix may hold enhancing them. Whereas the brand new Viper and Pictomancer jobs are a few of the finest to play, they do begin overly difficult. The Closing Fantasy 14 Viper is a multitude of alternating combos and stacked talents, however as quickly because the melee DPS clicks there’s nothing prefer it. You’re in a stream state of combos and positional assaults, even when there are a variety of hotkeys to prepare whenever you begin out.
“So what can we do?” Yoshida muses. “Can we proceed on this path of accelerating complexity, with ever extra new actions, ever extra new keys, making them much more advanced for some gamers to make use of? Or quite the opposite, are we occupied with a brand new manner of enjoying jobs, one other system of complexity that’s not simply an accumulation of extra expertise, however one other manner of utilizing them, one other manner of enjoying?”
Yoshida goes on to say that Closing Fantasy 14 is an MMO that’s supposed to be “pretty common,” interesting to each the occasional, informal participant and each day gamers going by way of high-level content material. This balancing act doesn’t negate how Sq. Enix desires to maintain content material contemporary, although, and that is the mindset Yoshida is taking into selections round development after Dawntrail.
“You at all times have to alter issues up a bit, usher in one thing new, in any other case you run the chance of stagnating,” Yoshida provides. “So our purpose as creators is at all times to problem ourselves, at all times to query ourselves, and we hope that the varied selections we’ll be making and the modifications we’ll be making might be to your liking, and that you simply’ll be capable to benefit from these new options to find the sport in a brand new mild, as we do, I feel.”
Getting round Tural could be daunting, so we’ve introduced collectively all of the Closing Fantasy 14 Dawntrail Aether Present areas to make getting them whereas doing FATEs even simpler. Be sure you regulate the Closing Fantasy 14 server standing as effectively, as a result of Sq. Enix is periodically bringing the MMO offline to make changes.
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