Hey everybody, I’m the developer behind Occupant of Malice, an upcoming classic-style survival horror sport impressed by Resident Evil and Silent Hill, rebuilt from the bottom up for Android handhelds.
This early construct is being launched publicly to assemble efficiency suggestions throughout varied Android gadgets and controller setups. It’s not a full demo — only a efficiency and stability take a look at to assist optimize gameplay for cellular GPUs and Vulkan-based methods.
Concerning the sport: An historic, shifting tower known as Pur has emerged from the Felinese Sea. Clara — a younger subject technician for the paranormal analysis company P.A.W.S. (Paranormal Evaluation & Wilderness Research) — is dispatched to research why all earlier expeditions vanished. What she finds inside is an ever-changing labyrinth crawling with creatures from the abyss.
Present construct particulars:
Helps: Android handhelds & telescopic controllers (like Odin, Razer Edge, and so forth.) Contact controls: Not but carried out — controller required Goal: Framerate testing, thermal suggestions, shader stability, enter verification Engine: Unreal Engine 5 (Vulkan, Cellular HDR off)
Developer: Silicon Foxx Video games
Testing Suggestions Requested: If you happen to obtain the construct, please report:
Gadget mannequin (SoC + RAM) FPS / efficiency observations Any graphical glitches or shadow/fog errors Controller model + any mapping points
Obtain hyperlink PASSWORD IS 1234!:
Occupant of Malice PERFORMANCE Testing by Silicon Foxx Video games
⚠️ Word: This isn’t a closing demo — visuals, lighting, and gameplay steadiness are work in progress. The aim is to benchmark the expertise earlier than wider testing.
Thanks upfront to everybody who tries it out! Your suggestions will straight assist form the Android model’s closing efficiency profile.
submitted by /u/The_Silicon_Foxx [comments]
Source link






