Sq. Enix lately interviewed the group behind Octopath Traveler II. The 4 interviewees have been Director Keisuke Miyauchi, Composer Yasunori Nishiki, Character Designer Naoki Ikushima, and Situation Author Kakunoshin Futsuzawa. Every member of the group acquired their probability to point out off their passions and views at completely different factors within the interview.
When requested which recreation the entire world ought to play, Ikushima and Futsuzawa selected Octopath Traveler II, whereas the sport’s director selected a distinct recreation solely. Miyauchi’s response was as follows:
“Shadow of the Colossus. I really feel just like the design is ideal in each side, neither underdone or an excessive amount of – gameplay, the world and setting, the sound… every part.”
Miyauchi additionally talked about that he was pleased with the primary Octopath Traveler, and really joyful to see it’s performed by so many.
Nishiki, the composer for each Octopath Traveler video games, shared his supply of satisfaction as nicely:
“The factor that I’m most pleased with in and of itself, is that I’m now able to create new recreation music. I believe that, at instances, everyone seems to be drawn to the concept of turning into somebody who creates the form of factor that influenced their life once they have been youthful. Nonetheless, not everybody could make that occur – not everybody leads to their dream job. The world might be harsh. And so, I’m actually proud that I’ve made it despite that and have the nice fortune to be in such a place myself!”
On a much less critical word, when requested in regards to the first Sq. Enix recreation he had performed, Ikushima replied with Dragon Quest III and shared an amusing story from his childhood:
“I used to be a baby, so I didn’t pay correct consideration to what the king says, so I didn’t notice for some time that different characters might be part of your celebration! I ended up happening the search all on my own. I nonetheless bear in mind the shock when a buddy in school advised me (laughs)!”
Mockingly, Ikushima is now a personality designer for the upcoming HD-2D remake of Dragon Quest III, nearer to its characters than ever earlier than.
Lastly, when the group was requested about what they want for gamers to remove from their recreation, situation author Futsuzawa ended off with some poetic phrases and a want to good travels:
“Video games will all the time have an ending. But when the characters I’ve written dwell on in your coronary heart, then it’s not the tip for them. Have an excellent journey!”
Readers can learn the complete interview right here.