Positive, the Ark 2 launch date continues to be a number of years away, however with Ark Survival Ascended’s new enlargement, there’s an opportunity to get an early style of it. Misplaced Colony has lastly arrived, with a star-studded story teasing what’s to come back within the sequel and all-new mechanics that’ll virtually actually function. The primary unique enlargement Ark followers have acquired within the Survival Ascended period, it is also filled with a large map, over a dozen beasts, and new base-building options. Nonetheless, Studio Wildcard might not be achieved there. In a brand new interview with PCGamesN, growth director Jeremey Stieglitz says that he desires to discover a method so as to add the RTS-inspired expertise from ASE’s Genesis Half 2 enlargement into Misplaced Colony.
Whereas its rollout wasn’t fairly as slick as anybody would’ve hoped, Misplaced Colony is now stay. Stieglitz instructed me earlier within the yr that, alongside efficiency upgrades and remastering beloved previous expansions, genuinely impactful new content material could be the massive driver in migrating folks from the previous recreation, Survival Developed, to Ark Survival Ascended. The Unreal Engine 5 model of among the best survival video games has, on Steam at the least, struggled to eclipse its predecessor.
Nonetheless, since Misplaced Colony’s launch, ASA has managed to overhaul ASE and has stayed that method for a number of days now – the final time that occurred for a notable size of time was when ASA first launched in 2023. This might, doubtlessly, be the turning level that Studio Wildcard has been hoping for.
Given Misplaced Colony’s scope, it will hardly shock me if this was the second most gamers made the change. The brand new map of Arat Prime brings wintery, trippy, and gothic vibes. The creature sandbox expands with new additions like “an excellent large, monstrous-scale bat” known as the Gigadesmodus, or a brand new fox-like tame known as the Veilwyn, which you’ll be able to “evolve Pokémon-style” into both a demonic variant, the Malwyn, or an angelic assist variant, the Solwyn. A “conventional RPG-style ability tree” helps you to study new passive and lively expertise. It is an enormous providing. Nonetheless, the brand new thralls – recruitable, demonic NPCs – really feel like the largest addition.
“So you’ll be able to both win [thralls] over to your facet by attacking [their outposts] or defending them, relying on which appears extra handy or attention-grabbing to you as a participant,” Stieglitz explains. Outposts are procedurally generated, so that you’re by no means certain “the place you will encounter them or what they will seem like.”

“These thralls are fairly helpful, although, for those who do convey them over to your crew,” he provides. “They will defend your base for you. They will do utility issues in your base – you’ll be able to inform them to arrange your inventories over time. They will harvest for you. They will additionally accompany you in fight, so you’ll be able to put them on dinosaurs, give them the tools you need, and [make them] comply with you round on dinos or on foot. Most attention-grabbing, to me, is that you would be able to instantly management them as nicely to type of use them as a scout. So if you wish to scout an space with out risking your personal character, you’ll be able to take direct [control] of a thrall and use them as type of an inexpensive further life, so to talk. You understand, in the event that they’re killed, nicely, there’s at all times one other thrall.”
Whereas it is a formidable function, Stieglitz says he had an excellent grander imaginative and prescient for it – one he hopes so as to add to Misplaced Colony, if Studio Wildcard can discover the time and area.
“Frankly, we wished so as to add the real-time technique mode that exists in Genesis 2,” he reveals. By crafting and piloting the Exo-Mek in that enlargement, gamers might set off a top-down perspective that allows you to management close by dinos and decide targets for them – nowhere close to as deep as a few of the finest RTS video games, however clearly impressed by them. “We wished so as to add that for [Lost Colony] to assist management the thralls, however we did not get that in in time. It had too many points. So hopefully, as we proceed to get a little bit extra time on this one, we’ll get the RTS mode in for this as nicely, which I believe might be actually cool, as a result of I really need to have the ability to order these items round from a God-like perspective.”
No matter whether or not the RTS-style mechanic materializes or not, I ask Stieglitz if that is Wildcard’s most formidable and difficult mission so far. He says it is a shut name between Misplaced Colony and Genesis 2. Each pushed the developer laborious, however he notes that whereas issues have not been good, the rollout of the equally enormous and daring Misplaced Colony has been a lot smoother.
“[Lost Colony is] undoubtedly much less delayed than Genesis 2,” Stieglitz says with a chuckle, summarizing his comparability of the 2 expansions. “It is on a par with Genesis 2 when it comes to its ambition, and on a par when it comes to the state during which it launched, which is imperfect, however fairly cool.”
Maintain your eyes peeled for extra from my chat with Stieglitz, the place we discuss a significant efficiency enchancment coming to ASA and the stacked future roadmap that Studio Wildcard not too long ago revealed.


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